Lets say we are needing the 'Death by player' flame for fort of the damned.
Why should we let a player kill us?
We dont always die in PVP interactions so why make it a weak pvp interaction by making someone volunteer to die?
We should be able to grab the light as we kill a player too.
Think about it, its bad for everyone involved.
You get approached by a pirate who doesnt even fight you properly, on the other hand they have to die for... No real reason other than bad design choice.
Staying alive after multiple adventures is hard and should be an achievement, heck, even a comendation spanning multiple sessions and days.
Call it a live-streak
Same goes for other forms of lights.
Kill sharks, lantern the blue light up.
Hit by Lightning? Lantern it up..
It would work lore-wise too.
You see, as they turn green they are being dragged to the ferry. Therefore they are directly connected to the well of fates, meaning their body as they are dying is the beacon!
Makes sense, you all know it does.
Anybody else is just being difficult :p