@lord-spark-0 said in Passive Mode on the Hourglass is Broken. Unsurprised by another buggy update.:
@goldsmen said in Passive Mode on the Hourglass is Broken. Unsurprised by another buggy update.:
The loot doesnt increase the glasses value just by having it, passive doesnt mean pve, you have to fight to still get value or any rep on it.
The real question is how no one invaded you after an hour, i got invaded multiple times in the span of maby 2 hours? But it isnt a bug that your glass didnt raise in value when you got loot, thats just a misunderstanding of how it works.
Did you even read the OP?
The update is buggy in regards to Passive mode.
- I collected Loot.
- It got to Grade 3 (almost 4).
- No value (because you and other people seem to think only PvP is the star here - we'll get to that)
- I go an sell. No extra rewards given.
- Hourglass drops to 0 then it gave me undefined value
- After collecting more loot, I could not raise my hourglass level like 1-3
And it seems like you and other here are narrowly looking at the 'well only PvP players should get the rewards
FALSE.
Incentives should be made for people that do the sandbox PvE (to make it more a PvEvP game again). And loot collecting/rewards should be a thing regardless if you get attacked.
If you're collecting loot, and flagging your ship (putting a risk on at ANY time you're sailing), you should be rewarded for that time. Even if the system is broken or what have you, you should get some kind of extra reward for part-taking in the system..
Risk = Reward. Plain and simple.
Incentives... if you get a bunch of players that want to PvP but don't want to server hop, and play the game normally, then imagine all the scenarios and stories of players winning, getting lots of loot, then trying to B-line to outposts or Reapers to sell only to get attacked themselves on the way...
Its broken. And it needs a change.
But thats literally how it works, when playing passive, gathering loot increases a loot grade bar, that loot grade bar doesnt increase the rep directly, it simply multiplies how much rep you get when you win.
As for what is incentivized, i absolutely disagree, the game is still just as pvpve with this, its simply an option to incentivize people to actually play the pvp aspect of the game. So how do you incentivize carrying loot for pvp? Well, you defend it, otherwise i could see people stacking loot on a row boat, starting the match making and then docking the row boat to get the rep, then cashing out immediately to avoid all risk. I would rather not have a mechanic that makes a pvp system, in an update that was expressed to be about pvp for months, possible through only pve if some one is sneaky.