Safer Seas is a great design choice but...

  • Ahoy!

    You may have read the title and decided to come on here to say your six pence but hear me out.

    I have been a seasoned veteran ever since Day 1 (I got the game 7 years ago on my birthday and played it a day after). I even got the Launch Crew Eye of Reach to provide my loyalty to this novelty naval experience and I've seen the game grow. It has matured so much that a lot of the newer crews should be thankful for the recent features that us old sea dogs would've benefit from during Year One.

    Being a PvE guy, I never had the patience or care to hone my PvP skills so encountering hostility from other crews was mostly a death sentence for us but eventually, by the time the Hourglass came, we had already been garnering a sizeable killcount but before then, our souls cried out "We want no players to attack us!"

    Now, that long-gone cry has been answered in the form of Safer Seas; Which had been released just yesterday at the time of this post.

    So, I decided to give it a go, having known of the limits and restrictions it brings, which is completely understandable but... as soon as I appeared in the tavern. I instantly realised that this gamemode didn't feel finished. It was like some kind of solution to a small portion of players; The newer kind or family-orientated sort who would rather take their kids out to sea to explore this world without worry about other crews coming in to crash the party. (I get that.)

    But, I have brainstormed some ideas and concepts that could really make Safer Seas a more viable and much more enjoyable experience to all; New or Seasoned, Legend of Not:

    The Player that starts a Safer Seas Session should have some more control.
    Let's face it, this is technically considered your Sea of Thieves and it would make sense that the pirate who first starts the gamemode should have some control over the world.

    When they enter Safer Seas, before they are presented with the option to charter a ship, they should be presented with a list of options to tailor their experience for themselves, and other players:

    • No. of Ship Slots: From 1 to 5.
    • World Events: Wether or not should World Events appear in the world. (This would work well for Roleplayers)
    • Random Encounters: Disable or Enable wether or not Megladons, Krakens or Emergent Skeleton Ships appear to attack players.
    • Ambient Enemy Spawns: Enable or Disable AI enemies when on a island.
    • Storm: Wether or not the Storm should scour over the world.
    • Enable Captained Ships: Wether or not Captains can take out their Captain'd ship out on Safer Seas. (Progression towards milestones would naturally be disabled.)
    • Privacy: Determine wether or not the server be available to the host's friends or not. (This is also an option in the My Crew Settings when sailing on Closed Crew Ships.)

    Honestly, some of these options would be great for those hosting Glitterbeard Memorial Openings for players who hadn't got a chance to finish finding the Glitterbeard Journals.

    The reasons for these suggestions is, for me, a bit personal:

    I myself had the honour of sailing with RobRaven, who decided to give his followers a chance at opening Glitterbeard's Memorial together. However, when we neared another Brigatine moored at the outpost, they coldly griefed and sunk our ship out of their own pure amusement; Despite Rob kindly asking them to take part.I never had a chance at getting the last journal, because of this cruel selfish act, because I had to close my session for the day...

    So, i hope that these suggestions be considered for an update and as an improvement to this potentially great gamemode. I honestly hope that one day that I can finally open the Memorial and get that last elusive journal.

    Sloop View of a Skeleton Fleet

    Thanks for reading. :)

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  • If you want that much control over a private server, then I think it would have to be a no-gold, no-commendations, no-progression server.

  • You might want to watch BehavingBeardly's youtube video ("The Truth about Rob Raven"). I had no idea all this happened with him.

  • I genuinely think there are a bunch of people that are meant and built for high seas that have convinced themselves or let others convince them that they aren't.

    That's what I think a lot of this is.

    Caught up in the mindset of "pvp/pvper bad" and letting that get in their way of their incredible potential to do more than fine on high seas, with some effort and adjustments to approach and outlook.

  • So. Basically a pve server, or custom server.

  • @europa4033 That's so funny. I was watching him for the first time earlier. Totally pegged him as a narcissist in under 5 minutes.

    Well I mean, it isn't funny. The coincidence is just remarkable bc I'd never heard his name before and now I've seen it twice in the same day and what I saw matches what I've just heard.

  • It would be nice if the custom servers partners have access to were generally available.
    Access as a one time fee, or a subscription type fee.
    No progress.
    Everything is available within reason.

  • aaah yes, robraven, a truly honorable pirate, congratulations on sailing with such a responsible friendly community member

    not

  • @locke5474677 sagte in Safer Seas is a great design choice but...:

    aaah yes, robraven, a truly honorable pirate, congratulations on sailing with such a responsible friendly community member

    not

    how much did you pay for that?

  • I do get some people don't like RobRaven but, from my perspective, he is genuine enough. Though, everyone is entitled to their own opinion.

    As for the point of this. I really do get the PvEvP side of High Seas. Its literally what made me accept that you can't avoid player engagements, and that it'd be against the game's design otherwise.

    The whole reason for this is to give players more control over the Safer Seas server they connect to.

    Some people might not like storms, or random kraken attacks etc etc. But while that can't be removed from High Seas, they should be an option in Safer Seas.

  • @captain-robi532

    Because he is a pirate in game and IRL

  • @captain-robi532 said in Safer Seas is a great design choice but...:

    I do get some people don't like RobRaven but, from my perspective, he is genuine enough. Though, everyone is entitled to their own opinion.

    As for the point of this. I really do get the PvEvP side of High Seas. Its literally what made me accept that you can't avoid player engagements, and that it'd be against the game's design otherwise.

    The whole reason for this is to give players more control over the Safer Seas server they connect to.

    Some people might not like storms, or random kraken attacks etc etc. But while that can't be removed from High Seas, they should be an option in Safer Seas.

    You are describing Custom Servers, not the Safer Seas options. If that ever made Custom Servers available then all achievements, progress, and commendations MUST be turned off to keep the game integrity....and most certainly will never be part of Safer Seas as that is NOT the intent of it.

  • @knurd9369 why? i dont understand what the problem is here? how does someone playing on a private server effect you in any way? all they have to do is make sure that characters cant transfer from ss to high seas or vice versa. problem solved.

  • @pteth That wasn't mentioned in the proposal, so it was not responded to

    But now that you've brought it up:
    So long as those characters have no bearing on the monthly ledger rewards, then generally I wouldn't object.

    But I would also say that some commendations are the result of a lot of hard work and/or luck. Cheesing them with ideal server conditions would just cheapen getting ahold of them.

  • @knurd9369 again, im saying seperate the two, you would have to remove all pvp awards of course. not a problem. but what do you care if im in a separate world never interacting with you what commendations i get or dont get? this is what i dont understand.

  • @pteth Not sure which part you were referring to, so I'll respond for both:

    Ledger rewards based on a global leader board - there's already a major issue of alliance server players jumping straight to the top of them every month to get those rewards.

    So if half the players on the board are doing that under the challenge of being attacked by other players, while the other half are doing those same things without the threat of pvp, with potentially cheesed server settings, then yes, I object to that.


    For cosmetics, I wasn't saying it would affect me at all. I was saying it cheapens the experience to earn them under circumstances that aren't higher seas, but under this hypothetical circumstance, if people want to do that, they're free to do so. (they'd sure as hell lose bragging rights for having those cosmetics, though)

  • @knurd9369 okay, so how is it impossible to separate the logs? personally just disconnect safer seas from high seas. not that hard. not sure why this is a difficult concept. ive coded before, it wouldnt take much to do that and NO ONE is asking for anything extra in pve, just the same world without pvp. i wouldnt want anything form pvp to effect pve and vice versa

  • @pteth you're being needlessly hostile in your tone. I did not assert that they couldn't be separated, of course they could.

    (I should note, however, that even though this is all perfectly possible programmatically, it doesn't mean it's a good idea for the game overall.)

  • @pteth said in Safer Seas is a great design choice but...:

    @knurd9369 okay, so how is it impossible to separate the logs? personally just disconnect safer seas from high seas. not that hard. not sure why this is a difficult concept. ive coded before, it wouldnt take much to do that and NO ONE is asking for anything extra in pve, just the same world without pvp. i wouldnt want anything form pvp to effect pve and vice versa

    Don't bother. According to this forum; PvPvE is status quo and no one is allowed to speak against the status quo.
    Wanting a PvE mode that does not affect PvPers is somehow 'selfish' and 'entitled', for vague reasons that they can't explain, other than 'Because it's not what I like'.

    And, as you've seen, standing up for your ideas is 'hostile'.

  • @guildar9194 standing up for our ideas is hostile in their minds because they know truth and they are upset that they used to use "Rare said there would NEVER be pve, so go cry in your pillow" arguments. now theyve switched to saying pve players are more toxic than pvp players (which we know to be bold faced falsehood) and saying that "Rare said that SS will always be the way it is now and so go cry in your pillow".

    I honestly dont know how they can say it would split the player base when alot of those fighting for a pve version arent even playing the game right now.

    but regardless of what they say, what names they call me, or what twisted logic they try and use.. im always open to discussion, and i will always freely share my ideas and defend them. they just dont want to hear it but having seen Rare move on this subject... i will continue to be part of those that keep going and defending these ideas in hopes they finally realize theres quite a group of folks that would LOVE to play their beautiful game, but wont because they dont want what pvp offers in social interaction.

  • @knurd9369 umm, i wasnt being hostile, i was simply asking a question and stating an opinion. not sure how that came across as hostile. sorry to you if you thought so. problem with text is we cant actually hear tone or see body language and sometimes misunderstand the statement. peace to you.

  • @pteth said in Safer Seas is a great design choice but...:

    theres quite a group of folks that would LOVE to play their beautiful game, but wont because they dont want what pvp offers in social interaction.

    Which is great since Safe seas offers exactly this.

    Having a slightly lower rate of loot to compensate a highly decreased game difficulty doesn't prevent a single soul to enjoy this beautiful game.

    Refusing to play it because of those adjusted rates of Safe seas goes to show that the only thing really cared about by that group is special treatment and an immunity to loss.

  • As this thread has largely shifted away from its intended purpose and topic, we will go ahead and drop anchor on it here. Thank you and fair winds to all.

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