@realstyli said:
Quickswapping is cheating. It's bypassing an intended mechanic of the game in order to gain an advantage over other players. Sword lunging is using the intended physics of the game in a way that wasn't initially anticipated. Now, you could argue that being able to grab something to cancel the lunge should be patched, that's a different argument (and only really viable in certain scenarios), but the lunge itself is no way comparable to quickswapping in terms of the advantage it gives.
Quickswapping with guns is cheating*
Isn't it still possible to quickswap into sword spam? I haven't played in a while, but I remember this was (I'm assuming intentionally) left in for months after the patch that forced the animations to play out.
I think that's a more fair comparison than the grabbing-interactables-after-a-dash exploit.
Should sword quickswap be patched out? For sake of consistency, I'd argue yes. However, the sword is already incredibly unfun to use (imo) and this would make it clunkier. Which is why I was opposed to the second quickswap patch. Clunkiness.
The hard-coded delay between shots made sense (OG quickswap nerf). But after the animation-bypass patch, for whatever reason, it's now less efficient to sprint between shots than it is to walk between shots (instead of equally efficient). Sprinting may introduce some weird animation delays or bugs. Idk if that was programmed intentionally or not, but it made "run n gun" much less fun.
I'm not defending the new crouch quickswap btw. I agree with folks who say they should've just kept the crouch out of the game till all issues were resolved. And again, for consistency, now that Rare has taken a clearer stance against bypassing animations, I agree that players should be penalized for doing anything to achieve that.
At the same time, I do feel that the impact it has on a fight is significantly less than people make it out to be. Yes, it shaves some milliseconds of time, but you still have aim both of your shots. And that does take skill, unless your opponent just doesn't know to move, or is AFK, or something. Supplies exploits are probably more impactful.
I haven't tried the crouch version, but I do know it's as simple as the old one. Which is something I first learned to do on the old gen xbone, with a controller. Two button presses between shooting and aiming. Not some complicated Sparking Zero combo.