Questionable decisions, inconsistent messaging

  • Just wanted to share some general thoughts on exploits, actions taken to fix, and the general messaging from Rare.

    First the hotfix from last week. I can understand the pressure to re-introduce at least one feature from season 14 (crouching) that was pulled back into the workshop after a bad launch. Not doing so would mean pushing a hotfix with no meaningful impact to season 14's feature-set where the players are concerned. That would be a bad look on top of a tough start to the season.

    I believe adding crouching back to the game when it re-introduces an exploit into the sandbox was objectively the wrong call; what I find even more egregious is Rare's admission that the hotfix would break the game and their subsequent declaration that players could use the exploit with impunity until another hotfix later this month. This compromises the integrity of the player experience and breaks a promise Rare made back in August's news video, asking us to report exploiters and claiming they would face action if caught. We were given a gold and glory weekend that ended today and let me say.........I was not excited to have my FotD stolen by a galleon crew that I felt we could have beaten if they hadn't been quick-swapping and crud launching.

    Second, and following up on the topic of enforcement against exploiters.........the inconsistency with which confirmed cheaters are dealt with is extremely frustrating. An example........I happened across a twitch streamer using the merchant crate exploit to load up for Hourglass many weeks ago. I reported them with video evidence and it appears they were banned for a bit. Then in the middle of last month, they're back on the seas doing the exact same thing........so I report again with video evidence. The streamer is still streaming the game as of this month.

    So now we have an exploit in the game that we can't report on (per Rare's official stance), on top of cheaters broadcasting other exploits live who aren't even being dealt with.

    It's a very disheartening and frustrating position to be in. I feel like the decisions that Rare makes aren't logical even when they explain their reasoning. It also feels like they don't respect my time or thoughts on the experience they produce. As a player since March of 2018 with thousands of hours in these things have me actively looking for other games to play that are polished, and where the devs stick to their principles around the integrity of the game experience.

    What is the official stance on cheats and exploits? Can we hold to those principles without exceptions? Can we permanently remove people from the sandbox who are repeat bad actors? Can we please have more transparency beyond a stock message saying "your report has been referred to an internal security team and we can't disclose the eventual outcome"? (Which means that we as the players never know if our efforts have a tangible impact on promoting a good experience)

    Can we have anything that makes the typical player feel like they aren't being walked all over by the devs and toxic parts of the community?

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  • Players aren't really any more consistent than the devs on exploits (it's a lot of cherry picking and dismissing all around) and the ones that are more consistent can be pretty extreme with the "ban everyone" type of stuff.

    I just got to a point in SoT where it's not worth being frustrated any more about inconsistency.

    We can't do anything about it, they will always be pretty inconsistent, and a lot of us don't agree on it anyway.

    The goal should be fast patches, low drama, and more focus on a healthy game than trying to label this group or that group "toxic parts of the community"

    Nobody looks good in a SoT twitter/social platform battle (even though many think they do), this good vs bad stuff isn't necessary.

  • @wolfmanbush obligatory ban everyone that cheats post.

    I am captain Fob and I approve this message

    🫡

  • @captain-fob4141 said in Questionable decisions, inconsistent messaging:

    @wolfmanbush obligatory ban everyone that cheats post.

    I am captain Fob and I approve this message

    🫡

    I think prioritizing patches and using rollbacks on accounts for gold/comms that are shown to be using exploits for clear advantages would be more fair and effective. Both pve and pvp.

    Blanket bans as if everything is the same isn't consistency, that's just creating a very significant amount of anger in the community and incentives for causing even more trouble.

  • @wolfmanbush said in Questionable decisions, inconsistent messaging:

    Players aren't really any more consistent than the devs on exploits (it's a lot of cherry picking and dismissing all around) and the ones that are more consistent can be pretty extreme with the "ban everyone" type of stuff.

    I just got to a point in SoT where it's not worth being frustrated any more about inconsistency.

    We can't do anything about it, they will always be pretty inconsistent, and a lot of us don't agree on it anyway.

    The goal should be fast patches, low drama, and more focus on a healthy game than trying to label this group or that group "toxic parts of the community"

    Nobody looks good in a SoT twitter/social platform battle (even though many think they do), this good vs bad stuff isn't necessary.

    I appreciate that we've gotten to a situation where you've given in to apathy and want to take a low resistance approach to dealing with people who are ruining the game experience. I respectfully hope that Rare listens to others in the community and takes a different approach.

  • @habiki said in Questionable decisions, inconsistent messaging:

    @wolfmanbush said in Questionable decisions, inconsistent messaging:

    Players aren't really any more consistent than the devs on exploits (it's a lot of cherry picking and dismissing all around) and the ones that are more consistent can be pretty extreme with the "ban everyone" type of stuff.

    I just got to a point in SoT where it's not worth being frustrated any more about inconsistency.

    We can't do anything about it, they will always be pretty inconsistent, and a lot of us don't agree on it anyway.

    The goal should be fast patches, low drama, and more focus on a healthy game than trying to label this group or that group "toxic parts of the community"

    Nobody looks good in a SoT twitter/social platform battle (even though many think they do), this good vs bad stuff isn't necessary.

    I appreciate that we've gotten to a situation where you've given in to apathy and want to take a low resistance approach to dealing with people who are ruining the game experience. I respectfully hope that Rare listens to others in the community and takes a different approach.

    I've watched anti-pvp exploiters in this game openly cheese the game for years and then joke about it out in the open. I've seen people say "do whatever till they fix it". On and on. People cherry pick and always think they are the right ones.

    The holier than thou approach never works in sot, it just creates more drama.

    Should they have reintroduced the exploit? no. Is it inconsistent? yes, but it's what they did.

    Multiple times I've seen you point out "toxic parts of the community" and that's a part of the toxicity in the sot community. Rather than just focus on it being a game that needs to be worked on and fixed and balanced it becomes these clubs of people that think they are good and others are bad. It's always been counterproductive.

    The game needs improvement, that's all it is.

    Remove unintended, intentionally improvement combat. That's all it is.

    I don't even know what "toxic parts of the community" means in this context because the entire reason exploits are out of control is that casual players are using them too.

  • @wolfmanbush said in Questionable decisions, inconsistent messaging:

    @habiki said in Questionable decisions, inconsistent messaging:

    @wolfmanbush said in Questionable decisions, inconsistent messaging:

    Players aren't really any more consistent than the devs on exploits (it's a lot of cherry picking and dismissing all around) and the ones that are more consistent can be pretty extreme with the "ban everyone" type of stuff.

    I just got to a point in SoT where it's not worth being frustrated any more about inconsistency.

    We can't do anything about it, they will always be pretty inconsistent, and a lot of us don't agree on it anyway.

    The goal should be fast patches, low drama, and more focus on a healthy game than trying to label this group or that group "toxic parts of the community"

    Nobody looks good in a SoT twitter/social platform battle (even though many think they do), this good vs bad stuff isn't necessary.

    I appreciate that we've gotten to a situation where you've given in to apathy and want to take a low resistance approach to dealing with people who are ruining the game experience. I respectfully hope that Rare listens to others in the community and takes a different approach.

    I've watched anti-pvp exploiters in this game openly cheese the game for years and then joke about it out in the open. I've seen people say "do whatever till they fix it". On and on. People cherry pick and always think they are the right ones.

    The holier than thou approach never works in sot, it just creates more drama.

    Should they have reintroduced the exploit? no. Is it inconsistent? yes, but it's what they did.

    Multiple times I've seen you point out "toxic parts of the community" and that's a part of the toxicity in the sot community. Rather than just focus on it being a game that needs to be worked on and fixed and balanced it becomes these clubs of people that think they are good and others are bad. It's always been counterproductive.

    The game needs improvement, that's all it is.

    Remove unintended, intentionally improvement combat. That's all it is.

    I don't even know what "toxic parts of the community" means in this context because the entire reason exploits are out of control is that casual players are using them too.

    I suppose the best way for me to delineate it is that in this specific context I'm referring to exploits that have direct impacts on PvP scenarios, that one crew uses to gain a discernable advantage over another.

    Things like what I've mentioned as examples........supply exploits to artificially attrition a crew. Quick-swapping to gain advantage via a lower than intended TTK. Crud launching to gain valuable positional advantage that's unexpected and in certain situations normally impossible.

    I can agree to your point that PvE exploits contribute to and exacerbate the problem. In my experience it's the PvP related exploits that leave one with such a sour taste, though. It why I chose to focus this post on them as well as ask for clarity and improvement on how they're handled through official channels.

    I'm also aware that this post is likely to be buried in a few days, with no response from anyone with any authoritative capacity.........but I've been a diehard player of this game for over six years now and I want to push this discussion further in the hopes that things will turn out better.

    I have genuinely good memories with this game and it's introduced me to people who have become friends. Not targeting anyone here, but I don't want to be someone who gives in to a feeling of futility regarding the current state of things.

  • @habiki said in Questionable decisions, inconsistent messaging:

    I'm also aware that this post is likely to be buried in a few days, with no response from anyone with any authoritative capacity.........but I've been a diehard player of this game for over six years now and I want to push this discussion further in the hopes that things will turn out better.

    I have genuinely good memories with this game and it's introduced me to people who have become friends. Not targeting anyone here, but I don't want to be someone who gives in to a feeling of futility regarding the current state of things.

    Understandable.

    I think with quick swap specifically it's too often lumped in with toxicity. It then is used to try to get rid of 2 guns as an option.

    I've been anti-cheesing this game for years here but I don't think cheesing a game is toxicity.

    For whatever reason at the very least 20k players thought duping was ok in a live service game and I don't think they were toxic people. I think they cheese in a video game.

    The launch exploits are ridiculous imo, especially bigger vs smaller ships/crews. I don't think that means they are toxic, I think it means they cheese pvp.

    As frustrating as it can be I think it's important to stick to the substance of it and not fall back on using accusations of toxicity as as a tool to get things done. No matter what the topic is about in gameplay specifically.

    People are responsible for their account activity and they might be held accountable for it at some point but I don't think people quick swap to be toxic and I don't think it's negatively impactful enough to justify considering it toxic. It is clearly unintended so people shouldn't do it.

  • @wolfmanbush said in Questionable decisions, inconsistent messaging:

    @habiki said in Questionable decisions, inconsistent messaging:

    I'm also aware that this post is likely to be buried in a few days, with no response from anyone with any authoritative capacity.........but I've been a diehard player of this game for over six years now and I want to push this discussion further in the hopes that things will turn out better.

    I have genuinely good memories with this game and it's introduced me to people who have become friends. Not targeting anyone here, but I don't want to be someone who gives in to a feeling of futility regarding the current state of things.

    Understandable.

    I think with quick swap specifically it's too often lumped in with toxicity. It then is used to try to get rid of 2 guns as an option.

    I've been anti-cheesing this game for years here but I don't think cheesing a game is toxicity.

    For whatever reason at the very least 20k players thought duping was ok in a live service game and I don't think they were toxic people. I think they cheese in a video game.

    The launch exploits are ridiculous imo, especially bigger vs smaller ships/crews. I don't think that means they are toxic, I think it means they cheese pvp.

    As frustrating as it can be I think it's important to stick to the substance of it and not fall back on using accusations of toxicity as as a tool to get things done. No matter what the topic is about in gameplay specifically.

    People are responsible for their account activity and they might be held accountable for it at some point but I don't think people quick swap to be toxic and I don't think it's negatively impactful enough to justify considering it toxic.

    TL:DR of this is:
    quickswap on new/unaware player(s) yelling they should quit the game (etc.) = toxic
    quickswap on new/unaware player(s) saying nothing = cheesing PvP


    I can actually agree with this, because these same new players can eventually google/YT why they got double-tapped to obvlivion and learn how to do that themselves (until Rare decides to remove it, or not). No toxicity involved there.

    Should it remain in the game, that's another topic. Imho, there shouldn't be double-standard. If Rare chooses to keep one exploit, they should keep them all. Or remove them all. Anything else equals to having double standards, and will ALWAYS result with a divide in community.

  • I kinda think that Rare create cheese-exploit driven community by how they mismenagment commendaitions grind.

    It's allways same story with bar rised to high and then nerfed to ground. Literally killing off a lot of organic gameplay in process.

    They are so bad at it that is captivating.

  • The crud launch hasn't beed reintroduced with crouching, so you can't sink because of it.
    Its not in the game (for now).

  • @wolfmanbush The only difference is that these anti-PvP exploiters youre talking about are not affecting other players, thus not participating in ruining the game for other people.

    Thats why using PvP exploits is considered toxic, because players using them are purposefully doing it to gain an advantage, fully aware that it will affect other people and maybe ruin the game for them, yet they keep doing it over and over. That is toxic, and I dont understand why you're defending them.

  • I believe adding crouching back to the game when it re-introduces an exploit into the sandbox was objectively the wrong call;

    I don't think so; I think it was the right call, they assessed it and made the decision that this quickswap effects the game relatively little and thus is fine to be in the game for a few more weeks.
    Having crouching back in was the right priority.
    Most "sweats" aren't even using this quickswap. I know folk who specifically practised it and then still don't use it; they've gotten too used to playing without quickswap and this iteration of it is still so janky that in reality the advantage it provides doesn't come to much.

    their subsequent declaration that players could use the exploit with impunity until another hotfix later this month.

    This isn't new youknow.
    We had a video quite a while ago when Drew started being in the news videos in his current capacity where Rare declared that exploits such as ladder launching or DPI glitching were specifically not bannable but due to be fixed so we shouldn't get used to them.
    This is basically the same thing they've said now.
    This is entirely consistent with their past track record.

    I was not excited to have my FotD stolen by a galleon crew that I felt we could have beaten if they hadn't been quick-swapping and crud launching.

    They fixed crud launching.
    If you can't recognize what exploits they were using to beat you then they probably would have beaten you without them as well.

  • @lord-budstep why jump to conclusion like that. He quickswap to onetap all that megs he hunted?

    I think that he resoned that folks qs for efficienty with is no inherently toxic.

    But sure thing that can and create toxic enviroment for those who don't keep up with all that exploits or just refuse tu use it.

  • @ghutar Because nobody learn quickswap or crud
    launch (or other PvP exploits) just to kill megs faster or to board skelly ships more easily. They learn it with the goal of dunking on players who dont use these exploits, boarding them from impossible angles and killing them so quickly that they dont have any time to react. This forces people to either deal with the frustration, and in some cases quit the game, or learn these exploits themselves, creating more exploiters in the process. Its a vicious circle and I don't think defending exploiters is healthy for the game.

  • I happened across a twitch streamer using the merchant crate exploit to load up for Hourglass many weeks ago. I reported them with video evidence and it appears they were banned for a bit. Then in the middle of last month, they're back on the seas doing the exact same thing........so I report again with video evidence.

    Eww imagine reporting a crew for wanting more resources in a PvP setting. [mod edit]

    the inconsistency with which confirmed cheaters are dealt with is extremely frustrating.

    Cheaters are here to stay, RARE have lost the battle against them since day 1, get over it. It's not going to magically change 7 years into it. EAC fooled the mass casuals thinking it was going to do something.
    But cheaters in their communities laughed at it.

    It's a very disheartening and frustrating position to be in. I feel like the decisions that Rare makes aren't logical even when they explain their reasoning.

    Refer to the above comment I just made.
    They act this way when they have ZERO control over the situation, so they end up picking and choosing what is considered an exploit/ is bannable at the given time.
    Quickswapping wasn't deemed an exploit in the past, until enough people complained about it, and then they switched up on players saying it actually is, then they tried removing it several times. Today it's back because of the crouching. (well it was for a brief moment)

  • @veronik5682 great detective work

  • @wolfmanbush soft bans for players exploiting the game with ramping punishments would absolutely be consistent. It's inconsistent to take xp and gold from people for one exploit but not allegiance from those crud launching, ladder launching, quick swapping, using God mode, resources duplications, or any other exploits.

    The cqc exploits hurt the community far more than anything else, gold doesn't actually effect others, players pubstomping new players absolutely does.

  • @lord-budstep I ment that it's far stech to attach using exploits to person that disagree on topic with you.
    It's easy to deteroriate discussion into name calling.

    @Veronik5682 - so they cloud just I don't know use fort to restock? It's just cheesing/exploit culture that suck so much in SoT.

  • @veronik5682 said in Questionable decisions, inconsistent messaging:

    I happened across a twitch streamer using the merchant crate exploit to load up for Hourglass many weeks ago. I reported them with video evidence and it appears they were banned for a bit. Then in the middle of last month, they're back on the seas doing the exact same thing........so I report again with video evidence.

    Eww imagine reporting a crew for wanting more resources in a PvP setting. [mod edit]

    the inconsistency with which confirmed cheaters are dealt with is extremely frustrating.

    Cheaters are here to stay, RARE have lost the battle against them since day 1, get over it. It's not going to magically change 7 years into it. EAC fooled the mass casuals thinking it was going to do something.
    But cheaters in their communities laughed at it.

    It's a very disheartening and frustrating position to be in. I feel like the decisions that Rare makes aren't logical even when they explain their reasoning.

    Refer to the above comment I just made.
    They act this way when they have ZERO control over the situation, so they end up picking and choosing what is considered an exploit/ is bannable at the given time.
    Quickswapping wasn't deemed an exploit in the past, until enough people complained about it, and then they switched up on players saying it actually is, then they tried removing it several times. Today it's back because of the crouching. (well it was for a brief moment)

    @WolfManbush
    This is the kind of mentality that needs to be removed from the seas. This actively hurts the community. Plain and simple if you lack the integrity to not cheat small things you will find the justification to cheat in larger things.

  • @ghutar You're right, thats my bad. I edited my post.

  • A big part of disagreeing and misunderstanding comes from what people perceive as "toxic". The narrative in this scenario (at least how I perceived it from replies) looks like:

    You kill a player using quick swap + they got offended/irritated by it = toxic
    You kill a player using quick swap + they spend time to research how they got killed so fast, and learn how they can do it = not toxic/part of the skill gap.

    And then, Rare comes into the picture with, whether THEY perceive it as toxic or not. But how is this measured/decided?


    The only variable here that I can never figure out is when and why Rare decides what is a "toxic" exploit or not. There are no player polls, like ever, or at least I haven't seen any so far.

    So I gotta ask, why have we never seen polls regarding features across all the (social) platforms? If they generally care about what their player base thinks on a large scope, why they never organize them, at least for sensitive stuff like this one, or any feature/change that could make a big impact? They could even use the game itself to advertise it, once you log in, in case someone may miss it out.

    When you add on top of that how many insiders are complaining they are rarely being listened to, this kinda raises a question if Rare actually cares about feedback from their own playerbase. Whether positive or negative.

    If they had a clear stance and if they were transparent and consistent with what's an "exploit" and what's a "feature", debates like this one would probably never happen. At the end of the day, I will always blame them, and never players for having different views on this topic.

  • @lord-budstep wow that's mature attidude that we lack in interent dissusion!
    Hats off.

  • @captain-fob4141 I would be far from so far fatched statements folks behave so wildy that it's not simple 01 chart with leads from cheesing to exploiting and then cheating.

    And after all it'sa video game that folks play and percive diffrent. Being so strict and serious about game cloud be percived as comical.

    As it is now the problem is how Rare hardly and inconsistent respond to exploiting.

    They kinda see but ignore it and yet they develop game still as that exploits are non existing so question we should ask is "How often developers sees how SoT is played right now".

    Fixing all of resources, lunching, fight expolits and overall upgrade to server perfomance would probably do wonders to organic gameplay.

  • @lord-budstep said in Questionable decisions, inconsistent messaging:

    @wolfmanbush The only difference is that these anti-PvP exploiters youre talking about are not affecting other players, thus not participating in ruining the game for other people.

    Thats why using PvP exploits is considered toxic, because players using them are purposefully doing it to gain an advantage, fully aware that it will affect other people and maybe ruin the game for them, yet they keep doing it over and over. That is toxic, and I dont understand why you're defending them.

    Pve exploits are more destructive to this game than exploits like quickswap. Significantly so and I can tell you why.

    Anyone that quick swaps against me would have won either way. On a list of why I lost and why they won quick swap is at the bottom of that list.

    As someone that only plays organically in this game, if a person cheeses their commendations and other rewards they are removing dozens if not hundreds+ of hours of organic participation.

    I know how difficult it is to make progress as a solo in this game without cheesing specifically because so many people cheese rewards.

    I also know what it's like to get attacked a lot in pvp.

    Pvp exploits are annoying. They get people to ego clash all day long. They should be patched and fixed but they don't stop or significantly slow down progress like pve exploiting/cheesing does.

    At every point along the way for years I can point to comms/rewards that were significantly more difficult and required significantly more luck to work on because of all the pve cheesing that happens in SoT.

    That can't be said about exploits like quickswap or some of the other cheesy stuff that people do on the pvp side.

    That's why Rare took season 11 cheesing more seriously and season 13
    and why they would consider temporarily bringing back quick swap in season 14. The pve stuff has been out of control in recent seasons, it causes damage and that's why it's been getting more attention in the last 3 or 4 seasons. That's just a few examples, emissary ledgers would be another, on and on.

  • @wolfmanbush and this valid point - taking from organic experience is removing from base fundation of game.

    If it suffers all other stuff will suffer as we removing player time spend on sea from game based on interactions of players on sea.

  • @ghutar said in Questionable decisions, inconsistent messaging:

    @wolfmanbush and this valid point - taking from organic experience is removing from base fundation of game.

    If it suffers all other stuff will suffer as we removing player time spend on sea from game based on interactions of players on sea.

    BB is the most recent clear example of that. If people cheesed/rushed it early on and their progress survived the rollback then it's not an issue for them but for people that play organically many of those comms aren't really gonna happen. Specifically because there isn't enough activity for it to be realistic even for serious players, even worse for casual players.

    That is worsening player's experiences on a large scale specifically because of unintended activity.

    Things like quick swap have never and will never have that sort of widespread effect on the environment.

    The difference is that people like to have their comms done and they don't like to lose a pvp fight for any reason, that's really what it is. That's the most severe inconsistency in the game with exploits.

    The exploits were so widespread and so extreme that anyone that finished it early was directly benefiting from exploits. Whether they themselves were exploiting or not.

  • @wolfmanbush I respectfully disagree.

    Someone cheesing PvE stuff doesnt affect you directly, but indirectly. Someone getting billions of gold and getting easy commendations doesnt affect you directly.

    Sure, they remove a lot of grinding time, making them spend less time on the seas, but PvP exploits directly affects players: they either make some people leave the game completely, making them spend no time at all on the seas, or turn them into new exploiters, who will make even more people leave the game, and I would say that is way worse than the first option.

  • @lord-budstep said in Questionable decisions, inconsistent messaging:

    @wolfmanbush I respectfully disagree.

    Someone cheesing PvE stuff doesnt affect you directly, but indirectly. Someone getting billions of gold and getting easy commendations doesnt affect you directly.

    Sure, they remove a lot of grinding time, making them spend less time on the seas, but PvP exploits directly affects players: they either make some people leave the game completely, making them spend no time at all on the seas, or turn them into new exploiters, who will make even more people leave the game, and I would say that is way worse than the first option.

    I think that long term players leave for a lot of reasons, not just one. One issue might be the last straw but it's a lot of built up frustration that leads long term players to leave.

    I think it's pretty similar for casual players as well just with less history involved.

    Quick swap is in the same category as the dark adventurer sail stuff. High drama, very little impact on the game outside of the drama it creates.

    Something like the launch exploits are more severe because there are many ways to capitalize with them, it very much alters outcome regularly, it makes board spam metas much much worse.

    People could have a tdm event with quick swap without breaking any sort of competitive fairness.

    Launch exploiting isn't a style, it entirely exists as an unfair advantage in a game where more people lean naval. It specifically punishes players even if they did everything right in naval.

    Out of all the exploits that Rare could have brought back temporarily, quick swap is the least damaging one.

  • @wolfmanbush You're definitely right about long term players, its just an accumulation of issues that make them leave. I was thinking more about the new players who get absolutely destroyed without the possibility of even reacting. If that happened to me when I started I probably wouldnt have played for so long.

    I also agree that quickswap is the least damaging exploit among the "PvP exploits", but it still needs to go.

    PvE exploits never led to people quitting the game, but players using PvP exploits are actively participating in making people leave, wether its their main reason for leaving or just the last straw. Thats why in my opinion they are way more damaging to the game, and should be the top priority when it comes to patching exploits.

  • @lord-budstep said in Questionable decisions, inconsistent messaging:

    I also agree that quickswap is the least damaging exploit among the "PvP exploits", but it still needs to go.

    In this specific case I think they were in a pickle with how season 14 has gone and they needed to make a call that would allow them to achieve whatever they need to achieve behind the scenes.

    If the update next week truly sticks then I think it'll be a nice lil' bump in activity for the holidays and everyone can have some fun.

    Which would turn a rough season into an alright season because most seasons slow way down after a month or two and in this case it might pick up where it typically slows down.

  • It's not like both of @WolfManbush @lord-budstep point somehow exlude each other.

    Both exploits that driectly or indirectly affects players are leading to same emptier seas just in diffrent ways.

    As mostly pvpipsh / eventish crew I get more annoyed by server health and lunch exploits.

    But I would be simillar mad and dishenrited if commendations I worked hard was cheesed, nerfed or set unresonable high.

  • @ghutar Yes we can definitely agree about the fact that any kind of exploit is not good for the game. (Except for the dig animation cancel, I want that back ! Jk =P)

  • @lord-budstep oh and I would love if crates droped on grate would couse backsplash from bucket again. It was part consistend and responding world for me.

    And I say this as often bilge guy.

  • @ghutar I mainly play on sloop, so I didnt even know that was a thing 😅

    This kind of little details is what make Sea of Thieves truly unique, there is no other game like it. I kinda get why they changed it, but this made a lot of sense and was logical when you think about it ^^

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