@lem0n-curry
Nope, PvPvE players need a certain balance on the server they're on. This includes crews that avoid other crews and prefer to do PvE content with better reward than 30%. If those leave to sail in Safer Seas, this will disrupt the balance on High Seas.
If, in an extreme case, the other 5 crews are looking for a crew (prefarable with loot on board) to sink, this will become a PvP server instead of a PvPvE server. For PvPvE players there needs to be a chance to do PvE content and possibly get away from other crews, which is a lot more difficult if all other crews on the server are looking for a fight.
Instead of people posting using hyperbole about getting attacked "5 seconds after leaving an outpost" or "not even being able to turn in their meager foul bounty skull", those statements might become "trueish".
The "extreme" case happens with everything else. If you don't want to be a part of it, you can server hop.
Regarding hyperboles you mentioned - the same rule apply. Because, we are talking about extremes. Server hop, as you have this feature in the game like everyone else. Rare put it there for a reason.
Extremes are never painting the picture of majority. Most extreme PvPers, and most extreme PvEers are not the majority (at least according to what people claim, that is).
As seen in this topic (and previously posts regarding Safer Seas), people are wanting to have even less limitations in Safer Seas; an IMO drastic change like this will open the way in even more demands regarding change - and therefor even more issues regarding balancing on the High Seas. The statement that Rare wants to have limitations so people are incentivived to play Higher Seas becomes less believable.
I'm on your side with this one - I'll be the first to tell people to stop being greedy, the same thing I'm doing with whatever nonsense/entitled ask on forums that I deem completely unreasonable.
I stand firm on the ground that Emissaries should NEVER be allowed in SS. End of the story. With this change to base gold, I'm also leaning into being against Sovereigns/Captaincy in SS as well, but it's not the hill I'd be willing to die on. On the other hand, I'm absolutely against all the commendation & progress on Captaincy. Just not that much on the cosmetic parts.
Incentives for HS must remain, same as a healthy risk & reward balance.
100% base SS rewards are still not shaking that up. Emissaries go up to 150% bonus, you have G&G, Rush, the more lucrative stuff like FotD, BB, etc, none of which are available in SS (nor they should be).
For every PvPvE player the balance they'll want to handle will be different, some might want to be able to have 9 out of 10 sessions to be worthwhile (regarding loot) or not be running away, some might be happy to have only 1 in 10 and loads in the middle. Some might like to do one voyage and then spend the rest of the session trying to stay out of the hands and balls of more violent crews.
Depending on that preferred balance they might move to Safer Seas or stop playing all together - disappointed in the course Rare took the game they liked playing before.
That's why many others including myself believe Rare forcing mashup of PvP and PvE without any safe space was a bad design idea from the start. The only difference why you'd lose your "balance" now (as in more people moving and staying on SS) is not cause people didn't want to do it (already) a long time ago, but simply because they didn't have the option.
This would mean there was hardly ever a real balance you're trying to describe. I'm not debating Rare's intent and the ideology you guys are sharing with them, I'm saying that in such case reality might be very different then what was initially aimed at. Or the playerbase was actually really PvEvP oriented back then... but times change, ideas change, needs change, and MAYBE that initial ideology/playerbase is not the case anymore.
Only Rare has actual stats to back it up. We can only discuss and guess here, until they make anything public.
Strict PvE crowd was running away, hopping, scuttling, you name it - actively avoided any type of PvP, from the moment this game got released (not just as of recently) because they didn't have better options. Looking from that perspective, it was still not balanced properly even back then, because why would anyone actually playing by Rare's playbook keep doing this over and over. Otherwise, even now, there shouldn't be any fear of balance being shaken up to such a degree that it affects the main mode.
All I'm saying is... let them cook haha. And see how this plays out, and what majority really wants. I still believe this is not gonna impact HS, as long as majority of the playerbase is actually PvEvP minded (maybe even if they're not the majority).