Too much work to actually start playing

  • When I login to the game, I have to press about 14 buttons before I can actually start playing. It would be more if I had a few more ships (I have two, both pledged to my guild) . That is just far too many. Even half of that would be too many. Rocket League, by contrast, lets me play after about 4 button presses. Fortnite, I can start playing in as little as 2 button presses. Please, do something to make the login and play process much faster and smoother, because right now, there are just far too many obstacles between me and actually playing the game.

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  • Yep. This has been brought up many times.

    I favour the idea of a "FAVOURITE" button.
    Simply have an additional button at Launch Screen, where you click once, then your next screen is for "Set Sail".

    How you configure this would be your choice, but could be as simple as "set as favourite setting" at the Set Sail screen.

  • Start game.
    Play
    High seas/Safer Seas
    Ship type/own ship/guild
    Set Sail

    Is it really that big of a deal though? Sure it be nice to have a click and go.

  • @burnbacon
    Start game
    Skip ad
    Skip second ad
    Play
    Adventure
    High seas
    Sail for the guild
    Select guild
    Select ship
    Sail ship
    Crew type
    Confirm and assemble
    Set sail

    The UI in this game feels like a dev placeholders rather than a finished product.

  • @burnbacon yes it is a big deal. No other game even comes close to putting as many obstacles between you and a tually playing

  • Oh good lord. Then don't play if clicking the 'confirm' button on five or six options to customize your play session is too arduous and demanding a task whenever you want to sail. 🙄

    Yes, the launch process has gotten a few screens longer when guilds and Safer Seas became options to choose from. But the process is already as streamlined as it can be. Expecting them to code a memory feature to pre-select options when EVERY session is different is ridiculous.

    The vast majority of us have multiple ships, sail for multiple guilds, and play with multiple crews on a day-to-day (and sometimes session-to-session) basis where such a function would be more of a hindrance than a help.

    I'm sorry the attention span required for more than two button-press confirmations in one sitting is too Herculean an expectation.

  • I'm sure that with all the time saved if they managed to remove 4-5 clicks before the start of a game session, you probably can do at least a good fort or two. Right?

  • @xzodeak

    Dang. It must be a muscle memory for me. I don’t even pay attention anymore and by the time I realize, game is up and I’m in the tavern.

    Click click click :)

  • This was a solution I came up with.

    https://www.seaofthieves.com/community/forums/topic/170079/how-to-fix-menu-clutter

  • @bloodybil it's just nice for a game to be strwamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into there's really no excuse thus can't cut that down some. But if you think it's bad for a game to improve, I guess that's your perogative.

  • @thegrimpreacher said in Too much work to actually start playing:

    Oh good lord. Then don't play if clicking the 'confirm' button on five or six options to customize your play session is too arduous and demanding a task whenever you want to sail. 🙄

    Yes, the launch process has gotten a few screens longer when guilds and Safer Seas became options to choose from. But the process is already as streamlined as it can be. Expecting them to code a memory feature to pre-select options when EVERY session is different is ridiculous.

    The vast majority of us have multiple ships, sail for multiple guilds, and play with multiple crews on a day-to-day (and sometimes session-to-session) basis where such a function would be more of a hindrance than a help.

    I'm sorry the attention span required for more than two button-press confirmations in one sitting is too Herculean an expectation.

    It's just nice for a game to be streamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into, there's really no excuse this one can't cut that down some. Also, I don't care what solution they come up with as long as it cuts down on the time it takes to actually get into the game. It doesn't have to be a memory button. I'm not a developer, they are. I'm just letting them know an issue that I, and clearly other players, wish was addressed in some way.

    But if you think it's bad for a game to improve, I guess that's your perogative. Me, on the other hand, I always like when developers make things easier for the players, but maybe I'm just weird like that.

  • Sounds like a challenge for server loopers, haha, just kidding. But seriously, a 'Quick Sail' button that uses the last setup a player used could be a simple and effective addition. You could even just add a button on the menu, like 'X' or something, to trigger it. It would be easy to implement and let the devs see if players find it useful. Then, when the menu is reworked for the next quality-of-life update, they can take that feedback into account.

  • If anyone actually noticed, the menu does already seem like it could be setup already. They just havn't added it yet.

  • Someone’s been hopping servers looking for open crew ;)

  • @tesiccl said in Too much work to actually start playing:

    Someone’s been hopping servers looking for open crew ;)

    I legitimately don't know what thay means! Also, I just recounted, and it's actually 18 button presses.

  • @xzodeak Totally agree that the clicks to play is ridiculous. Don't listen to the same naysayers that are in literally every single thread doing their best to whine or complain about why much needed QoL things shouldn't be added to SoT. It blows my mind that people would even argue against something simple like this but that's the way these threads always are.

  • @corytana said in Too much work to actually start playing:

    @bloodybil it's just nice for a game to be strwamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into there's really no excuse thus can't cut that down some. But if you think it's bad for a game to improve, I guess that's your perogative.

    Sure, quality of life is always good but you make the current situation sound so much more dramatic than it is IMO.

    Sea of Thieves offers the players a lot of options to choose from for their play session, and whether its 6 pages to choose settings, or 1 page with 6 drop downs, it will be 6 clicks one way or another.

    Most game will have a few credit intros + intro cinematic to skip, singleplayer option then new/load game and whatnot, or multiplayer option then host/join and then some more options.

    In the end, it boils down to a few clicks and a few seconds and not much of an "obstacle" but that's just me.

  • I’d love a “jump back in” option on the front page. It would skip right from the “play” button to “set sail” and would be whatever settings you last picked. So same guild, same ship, everything same as your last session you started the boat.

    That way if you tend to be the one who starts the session and you tend to always use the same ship in the same guild, it’s easy for you to jump back in. I tend to do this myself. I do play in my other guilds with other ships, but if I’m solo I always use the same guild, same ship, closed crew and all.

  • doent everyone clicking off multiple adds before they start playing? when this game launched it was like 3 button pressed to get in game. now with adds it can be like what 13 to 14 clicks to then get to a loading screen to actually be able to play... i mean i just call that a good time lol

  • @corytana

    Mind you im on xbox so results may vary, but 18 clicks?

    Main Screen, click to main menu (click)
    Main Menu, Play (click)
    Play, Adventure (click)
    Adventure, High Seas (click)

    • Now this where it gets interesting. From what ship you want after which type of Seas.

    High Seas, Charter a Ship/My Ships/Guild (click)
    Charter a ship, Pick Ship Type (click)
    Ship type, Open/Close Crew (click)
    Open/Close, Confirm (click)
    Confirm, Set Sail (click)
    (9 clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    My Ships, Select Ship (click)
    Ship Select, Open/Close crew (click)
    Open/Close Crew, Confirm (click)
    Confirm, Set sail (click)
    (9 Clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    Guild Ship, Select Guild (click)
    Select Guild, Choose Guild Ship (click)
    Choose Guild Ship, Confirm Guild Ship (click)
    Confirm Guild Ship, Open Crew/GuildCrew/Closed Crew (click)
    Open Crew/GuildCrew/Closed Crew, Confirm (click)
    Confirm, Set Sail (click)
    (11 Clicks)

    So, unless your clicking some other stuff...or maybe I miscounted. Not bad so far.

  • @corytana

    In video settings, you can turn "On" the option to Auto-skip the startup intro cinematic. This saves you one click during these difficult times 😂

    If they added an option to disable the Monkey Island, Maiden Voyage and Safer Seas options from the menus, and put you straight into the "Adventure - High Seas" tab where you decide if you wanna join Open Crew or Sail on your own Captained Ship/Guild, we'd go from 11 to 9 clicks. I wouldn't mind this at all.
    If they managed to create a feature that let you select a "saved preferred ship, from a specific guild and matchmaking preferences" in 1 click of a button, then I'd be all for it! But it sounds complicated to the point where it could be breaking more often than not, unfortunately.

    Also, comparing Sea of Thieves to Rocket League and Fortnite is unfair. Those games have way shorter game sessions on average. Rocket League is 5 minute rounds and Fortnite probably averages about 15-20 minutes per round, before you go back to the menu.
    Sea of Thieves is super slow in comparison. The average session is probably around 1 hour, it not more.

    All you have to do is pick your ship once, and from there you can dive between servers using the Quest table on your ship. Pick the first and easiest Gold Hoarder quest that gives you 2 chests on a small island.
    The only time you'd have to go back to main menu is if you are upgrading/downgrading ship size.

  • @kashmero said in Too much work to actually start playing:

    @corytana

    In video settings, you can turn "On" the option to Auto-skip the startup intro cinematic. This saves you one click during these difficult times 😂

    If they added an option to disable the Monkey Island, Maiden Voyage and Safer Seas options from the menus, and put you straight into the "Adventure - High Seas" tab where you decide if you wanna join Open Crew or Sail on your own Captained Ship/Guild, we'd go from 11 to 9 clicks. I wouldn't mind this at all.
    If they managed to create a feature that let you select a "saved preferred ship, from a specific guild and matchmaking preferences" in 1 click of a button, then I'd be all for it! But it sounds complicated to the point where it could be breaking more often than not, unfortunately.

    Also, comparing Sea of Thieves to Rocket League and Fortnite is unfair. Those games have way shorter game sessions on average. Rocket League is 5 minute rounds and Fortnite probably averages about 15-20 minutes per round, before you go back to the menu.
    Sea of Thieves is super slow in comparison. The average session is probably around 1 hour, it not more.

    All you have to do is pick your ship once, and from there you can dive between servers using the Quest table on your ship. Pick the first and easiest Gold Hoarder quest that gives you 2 chests on a small island.
    The only time you'd have to go back to main menu is if you are upgrading/downgrading ship size.

    I get that Rocket League and Fortnite are different, but it shouldn't take 6 to 9 times as Manny button inputs to join SoT. It's just bad design and can be fixed so that we can all at least have the option to get into the game quicker

  • @burnbacon said in Too much work to actually start playing:

    @corytana

    Mind you im on xbox so results may vary, but 18 clicks?

    Main Screen, click to main menu (click)
    Main Menu, Play (click)
    Play, Adventure (click)
    Adventure, High Seas (click)

    • Now this where it gets interesting. From what ship you want after which type of Seas.

    High Seas, Charter a Ship/My Ships/Guild (click)
    Charter a ship, Pick Ship Type (click)
    Ship type, Open/Close Crew (click)
    Open/Close, Confirm (click)
    Confirm, Set Sail (click)
    (9 clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    My Ships, Select Ship (click)
    Ship Select, Open/Close crew (click)
    Open/Close Crew, Confirm (click)
    Confirm, Set sail (click)
    (9 Clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    Guild Ship, Select Guild (click)
    Select Guild, Choose Guild Ship (click)
    Choose Guild Ship, Confirm Guild Ship (click)
    Confirm Guild Ship, Open Crew/GuildCrew/Closed Crew (click)
    Open Crew/GuildCrew/Closed Crew, Confirm (click)
    Confirm, Set Sail (click)
    (11 Clicks)

    So, unless your clicking some other stuff...or maybe I miscounted. Not bad so far.

    I had 18 when counting for skipping cinematics, how many time I pressed the directional buttons and how many times I pressed X (on Playstation, it would be A for Xbox). My two ships I have are in my guild. If I want to run a sloop with a closed crew, all of that adds up to 18 presses. If even if it was just 11, it shouldn't take 5 times as many presses as other popular games. Maybe it has to have more than 2 or three, but I know they can figure something out to where it doesn't need 9-18.

  • @corytana said in

    I get that Rocket League and Fortnite are different, but it shouldn't take 6 to 9 times as Manny button inputs to join SoT. It's just bad design and can be fixed so that we can all at least have the option to get into the game quicker

    If the game could handle saving the data, allowing each player to create a certain number of "Quick Search" preset ships would be cool.

    Like I said previously, one easy way to reduce the amount of clicks would be to either let you disable features like the tall tales and safer seas if you aren't into that at all. If they don't want players to remove them, then moving them to the top bar along with "Play, Guilds and Pirate Log" could be a way to reduce clicking through menus and let you jump straight into Adventure - High Seas on the 2 click after booting up the game.

    You'd still be at around 6-8 clicks, but that is the best they can do without giving you an actual preset quick search option.

    When you said 4 clicks in Rocket League, you were talking about jumping straight into a standard 3v3 with random players, without inviting any friends to your team. If you want to invite friends, that takes another 3-5 clicks, depending on how many, and if you are playing competitive and selecting 2v2 or 4v4, then that's another click added. So you're at around 10-12 clicks at that point. Sounds like Sea of Thieves to me.

    You can get into a game in 10 clicks in SOT by just spamming A, which will load you into an Open Crew Galleon. I don't recommend.

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