Third party issues In hourglass

  • There is a huge issue in hourglass where another ship will third party and cost you or the other player there game and streak. Hourglass should be a mode where the pirates can ossur their battle is just them and will not be disrupted.

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  • Most hg fights happen too quickly for 3rd party to be a widespread thing. Brig fights are pretty quick, galleon are more rare but still pretty quick.

    Duos have enough sweats to keep them moving along.

    Solo gets 3rd party'd because they run so much and reset so much and drag the fight on, and if a person wants to fight there isn't much to do about it because of the lack of people.

    and on top of that there just isn't really a "let's 3rd party" meta in the game right now, it's more the opposite, in general. People want treasure and stealing and getting involved in an HG fight doesn't much serve that.

  • There is a huge issue in hourglass where another ship will third party and cost you or the other player there game and streak

    That isnt an Issue. Part of the grand design.
    That the same thing you feel when you, Do a voyage or two and a ship comes up on you, sinks and steals "your stuff" It all part of the adventure in Open World.

    Hourglass should be a mode where the pirates can ossur their battle is just them and will not be disrupted.

    Nope, they tried that and it was bad form, and first time someone actually admit HG isn't a Mode xD

  • It doesn't feel great when it happens but if you were around for arena you'll know the lesson learned was that the mode was doomed by having it separate to adventure which meant it needed dev resource to maintain alongside the main game. By making hourglass occur during adventure it means that issue can't be repeated

  • @superemory
    You knew the risks when you voted on that hourglass. It’s in adventure mode, which means there is going to be other players. It sucks, yes, but it happens and sometimes you just have to go with it.

  • I agree, third party is annoying, as we had a burning blade roll into our fight yesterday and because we were reaper 5 and the other ship was reaper 1 they only went for us the full fight, then they even proceeded to board the sloop and help them to repair and all, which made it very hard to win the fight at all, if this happened on arena and you reported it they would have received a yellow warning for it as it would be categorised as teaming which was bannable if you were seen to be doing it, and giving in this situation the sloop and BB were talking in game chat to agree to go for just us and work together is teaming which gave an unfair advantage, thankfully the burning blade was pretty bad so I was able to board and kill them all while my teammate shot them, we did sink them and win the fight but none the less I stand by what you say of third party being an issue, I want a one to one fight not a 2v1

  • if this happened on arena and you reported it they would have received a yellow warning for it as it would be categorised as teaming which was bannable

    And by my memory. That happen more often as if it were normal. TDM

  • @hiradc the argument that it can't be separate like Arena is not really valid. Arena servers were a completely different build than Adventure and it needed its own updates and dev time to update it every time Adventure got an update.

    Hourglass wouldn't need to be on a completely separate build since it doesn't have unique turn-in stations or unique chests that didn't exist in Adventure.

    What they could do is have effective "dive" servers that pair 2 diving parties to square off. Run 2-3 battles concurrently on a server depending on the ship combinations. Then, as soon as your battle ends and you collect your supplies, set sail, and as soon as you leave the circle, you dive again.

    Actual defender battles would need to operate exactly as is today.

  • @sweetsandman said in Third party issues In hourglass:

    What they could do is have effective "dive" servers that pair 2 diving parties to square off. Run 2-3 battles concurrently on a server depending on the ship combinations. Then, as soon as your battle ends and you collect your supplies, set sail, and as soon as you leave the circle, you dive again.

    Wich means you have to keep fighting and winning and eventually get lucky enough that you get a fight with a outpost in the circle to actually be able to lower your hourglass and cash in....
    It also means that if you are low on supplies and the losing party also didn't have much supplies left, you are forced to go into the next battle with almost no supplies, since you can't leave the original circle otherwise you already are forced to fight the next one. If there is nothing with significant supplies in your circle, you can't stock up again.

    In other words: this is a horrible idea.

  • Agreed 100%

  • @super87ghost said in Third party issues In hourglass:

    @sweetsandman said in Third party issues In hourglass:

    What they could do is have effective "dive" servers that pair 2 diving parties to square off. Run 2-3 battles concurrently on a server depending on the ship combinations. Then, as soon as your battle ends and you collect your supplies, set sail, and as soon as you leave the circle, you dive again.

    Wich means you have to keep fighting and winning and eventually get lucky enough that you get a fight with a outpost in the circle to actually be able to lower your hourglass and cash in....
    It also means that if you are low on supplies and the losing party also didn't have much supplies left, you are forced to go into the next battle with almost no supplies, since you can't leave the original circle otherwise you already are forced to fight the next one. If there is nothing with significant supplies in your circle, you can't stock up again.

    In other words: this is a horrible idea.

    OK easy modification...vote to battle or vote to outpost. If you choose to just set sail, you dive to battle. Ideas develop through discussion :P

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