We need more variety

  • To sell a good game and keep it interesting, you guys need to make a lot of things into a variety. I am talking about many different swords with different move sets, many different pistols, shot guns, and rifles, more models under the galleon and sloop classes (Like different hull shapes, size, ext.), much much more enemies, more variety between islands (A volcano would be cool), and MUCH more bosses.

    From what I am thinking there is, there are only going to be skins on swords and guns, but no difference between them.... So, I wanna bring this up to hopefully have the developers think of adding variety.

    SWORDS

    Swords are the main classic weapon for pirates, but it's not just swing-swing-block-swing. It's more like swing-thrust-parry-disarm. But since that won't happen, let's just bring up a few different kinds of swords and talk about them individually.

    Cutlass: The main sword used in the navy, thick and short to fight onboard ships. They are primarily made for cutting but there are ways to thrust with them.

    Rapiers: Primarily thrusting swords that are much longer than the cutlass, and don't block very well. If you replace the "Right Click Block" for something else like a Parry (Deflect their sword and attack them) that would be much better.
    (Also there was a rapier teased before. let's hope they see it as a thrusting sword)

    Colichemarde: This mouthful of a sword is basically a rapier with a very thick base, to allow to block and deflect larger swords and attacks.

    Saber: Like the cutlass, primarily a cutting sword with a point for thrusting, but the curve of the blade, the tip, and length all vary.

    Mortuary Sword: A very strange sword, kinda like a broadsword or backsword. A longer straight blade with a good balance for thrusting and cutting. (And my personal favorite)

    Falchion: These are cutting-only swords. No way on thrusting with them. They are devastating cutting swords that would easily cut through cloth and leather.

    GUNS

    Guns are the second weapons that pirates must use. But since I don't know much about them, I will only put down the class and add pics of the variants.

    Pistol:

    Blunderbuss:

    Rifle:

    Other:

    SHIPS

    Ok, most likely there will only be two classes of ships, the galleon and the sloop. BUT, there are many variants of both of these. So, to lessen the complications I will put 3 different kinds of galleons and sloops.

    Sloops:

    Galleon:

    Other ships: I know I just said there are only two kinds of ships that might be in this game, but I know for a FACT that other ships other than these were in the Caribbean. so....
    Carrack:

    Junk:

    Ketch:

    Xebec:

    All in all, I think adding different kinds of sails, hulls, paintjobs, figureheads/beaksheads, cabins, and flags would make a HUGE difference to many's outlook on this game.

    Enemies: I am sure there will be more enemies, but I should jot down ideas but no images bc I can't find any.

    Swordsman Skelly/Gunman Skelly: Already in the game, they primarily use either the sword or gun.

    Sniper Skelly: These would be much harder to find. They shoot you from far away, if you are on land or on a cannon.

    Scouting Skelly: These may be the upper three, but with an added thing... they call out to their friends to get them all to where you are.

    Sirens: These might be in the game already, vicious mer-folk that make your drown or poke holes in your ship.

    Humboldt Squid: These... these could be different from sharks. They are much faster, they damage you, and they pull you down farther to try and drown you to make a good meal. They flash white and red when attacking (And comes either solo or in a pack.)

    Witches: These hags aren't out to help you, but.... well you already know what witches are.

    Giant Serpant: This is a boss that is depicted in a lot of novels. A giant serpent roaming the oceans, coiling around ships and crushes their crew. Might be easier than the kraken(?)

    All in all, Please Rare, don't let the weapons, ships, and enemies be in a cookie cutter format and make the game stale. Please.

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  • @cheatingpirate Hey mate, you will have to upload all your images to an image hosting site like imgur in order for them to appear on the forums.

  • @dhg-ixxrmacxxi I fixed the issue. Now the pics are seeable

  • @cheatingpirate this is something Rare and the community itself has been asking for and suggesting since the game was announced. So hopefully to some degree Rare has listened and we will see some variety in the game. I know they hint and talk about things that are yet to be announced a lot, and just from reading interviews and watching some of their Q&As you can tell there is a ton of things they're not telling us. Unfortunately that leaves the door open for a lot of speculation, which can really effect the overall player bases expectations. The same thing happened with No Mans Sky.

    I love the idea of a wide array of ship hull designs. I also like the idea of a massive amount of diverse and deep pirate gear to choose from. The game should certainly carry its sandbox elements into the games progression as well. But again, we really don't have a clear answer whether any of this will be in the game or not. I am hopeful though.

    EDIT: for those of you in this community worried about things being overpowered, I do not think sails, hull shapes or wood types should effect the performance of your ship to give you an edge over another player. It is just variety we're talking about here, not stat advantages.

  • @ethnine Well actually sails and hulls have different strengths and weaknesses. Like for example, lateen sails are good against the wind but not with the wind. And hulls can have more cargo space/more speed but effects how fast your ship can sink or turn radius.

    Same with weapon upgrades, which have strengths and weaknesses.

  • @cheatingpirate technically yes, you are right. But Rare has said multiple times that they want an even playing field for its players, and that there will be no stat advantages. Even though I think this is crazy, part of the community is pretty adamant about this and will certainly look down on you for suggesting any kind of stat advantages.

    We do already know that weapons will be diverse in their functions. So I guess it could be possible to extend this on to ship customization. But I still think the community will push back on that idea since they tend to want everything even everywhere.

  • @ethnine i actually disagree with some aspects, not the variety god we definitely need more of that but the sole cosmetic variation thing as a progression.

    I know that rare has said time and again that they want an even playing field for newbies and vets based on skill alone and are overly against the concept of power progression and i understand and to some degree i agree...

    However

    I would view that variety could include weighted stats that can still maintain a balanced playing field.
    The swords above for example having a rapier do less damage but a faster attack can alter the playstyle while not giving advantage to either side. The same can be applied to ships, pivot the stats on a power triangle speed, firepower, resistance or speed, agility, firepower. You get the picture.

    This maintains an even playing field but caters for playstyle variations in a similar way to how the blunderbus can deal more damage but less distance and aim to the pistol.

  • @laughsmaniacaly I completely agree! And I wish it were that way. But I don't know if this community will support such an idea. I suggested similar things once and was beaten down for even suggesting it. It got so bad that I believe the thread was closed. But I personally think your ideas work, and I would love to see it that way. But until Rare shows us what they've been working on, its kind of a shot in the dark as to what is possible.

    You would be surprised by how many people here are fine with how the game is now and see no reason for any more additions to the content that has been shown. And that kind of attitude worries me a lot.

  • @ethnine To be honest, I have not seen any others like that. And sorry that happened to you.

    @LaughsManiacaly I wouldn't have said it better myself. Different stat strengths and weaknesses would both keep a level playing field, and let others play how they want to.

  • @ethnine said in We need more variety:

    You would be surprised by how many people here are fine with how the game is now and see no reason for any more additions to the content that has been shown. And that kind of attitude worries me a lot.

    Yeah I get that vibe too, but I have to think that Rare would lose money on this project if it only catered to those individuals. I am not sure why it's a crime to ask for more content, variety, progression, and a little bit of imbalance to spice things up. Some of the best moments in games arise from overcoming adversity.

  • @ethnine I'm a guy who likes to tinker and dream, i believe that everything can be improved HOWEVER i also understand that this is not my game it is rare's game and they have done many a good game before (no mmo's like this to my knowledge but many games none the less). I do have faith in their abilities and i did enjoy what i played although as commonly stated it's not enough to keep the community, as a whole, engaged for too long.

    This said rare has informed of much and hinted at alot more and even stated that they are holding some cards back until launch.

    I'd love to see more variety in terms of specialisation but as you said it's more of a wait and see thing at present.

  • @sprucetexas689 agree in whole... Sinking a gallion while solo in a sloop because the crew stupidly decided to ALL go on shore to treasure hunt. It was beautiful to hear their screams of anguish, especially as i shot the last one and made off with 3 chests.

  • @ethnine You keept saying that. Im kind of surprised cause I met this community as one of the nicest one I ever seen. I do think that the only custom progressing thing will be amazing, but I do also think that that won't motivate me enough to play it a longer time. But I don't have played the game yet, so I will decide in a week and some days.

  • @laughsmaniacaly said in We need more variety:

    @sprucetexas689 agree in whole... Sinking a gallion while solo in a sloop because the crew stupidly decided to ALL go on shore to treasure hunt. It was beautiful to hear their screams of anguish, especially as i shot the last one and made off with 3 chests.

    LOL! I hope that Rare adds a special compass in the game that always points in the direction of THOSE GUYS :-)

  • @jcmdeadpool generally yes, the majority are friendly. But when suggesting things outside of their comfort zone, some community members take a more abrasive tone and generally just discredit your ideas. Its happened to me a few times. But it does not represent the community as a whole, just a select loud few.

    On the subject though. I really do hope they add in a host of variety, and that it isn't just linear progression at work. Or even if it is that it is at least diverse and in-depth. Meaning there's lots of items and gear to make the process less cookie-cutter and more personalized.

    Like ships, I really want to show off MY ship. I want to tout around my progress proudly, and show it off. Currently the game doesn't really allow for that, but I hope certain systems are added that does allow for it.

  • @ethnine We will definitly see :D

  • @ethnine said in We need more variety:

    Like ships, I really want to show off MY ship. I want to tout around my progress proudly, and show it off.

    Couldn't agree more.

  • weapons will vary in looks only, this has already been confirmed by Rare

    no ships other than the solo/duo sloop and the 4 man galleon have been confirmed or even hinted at

  • @angel-rugal and ships will only be different in colors and the icons on the sails, notthing else has been seen ingame or confirmed by Rare

  • @angel-rugal Well I hope they add more variety so I actually have a sense of having a unique ship.

  • @cheatingpirate yeah, because having the same ship that is only a different color just doesn't really let the player express him/her self through their ship imo. Which is pretty much the point of a pirates ship.

  • @angel-rugal this is the general point seen in many threads. Not alot of final cut content has been confirmed and alot is mere speculation amongst the community.
    I did request from the deckhands that someone post a rolling roadmap so we could see their intentions but nothing has surfaced as of yet.

  • @angel-rugal we're in a bit of a sticky mess if you ask me. You can either look at what they've shown us now and go "well that isn't nearly enough to keep me interested." Or you can take their words to heart and say "Well they have a lot more to show us later on..." And since their statements are so vague and broad, speculation resounds everywhere you look. Sure, you can say that what we've been shown or seen is all we know and hold on to that as gospel. But you also have to account for the developers saying they have more to show us, and they plan to expand on what we've seen. What any of that really means, is anyone's guess.

  • @ethnine i suppose we haave to assume that with such a large community requesting similar changes that at least some variation of this will see the light of day.

    As stated before it seems hypocritical to say no to variable stats or purpose oriented ships but then opt for varied play styles by way of pistol (a mid range mid damage mid speed weapon) blundebuss (a short range, high impact, slower weapon) and potential for the rifle (a long range, high damage, slow firerate weapon).

    As stated before tho, do you know what would clear things up... A vision of things to come like the aforementioned road map.

  • @laughsmaniacaly a lot of people has been asking this for months, however i think it's too late now, the speculation has been going on for too long, posts about what "could" and what "should" be in the game emerge every single day

    i want the game to succeed but honestly i see another No Man's Sky

    it will be a disaster and the game will be completely empty. i really really wished i was wrong tho, i want Rare to prove me wrong, for real

  • @laughsmaniacaly Agreed, but that might not be something we see until after release, or at least just before it. I believe a game really only starts to take off after its release anyhow. The difference is that most of those games that take off have a pretty clear indication on what their content consists of before release. SoT does not have this luxury.

  • @ethnine I'm asking for variants to what we already have. Variants on our swords, weapons, and ships (Within the classes even.)

  • @angel-rugal said in We need more variety:

    @laughsmaniacaly I really really wished i was wrong tho, i want Rare to prove me wrong, for real

    We all do mate, we all do. Thankfully we only have a few short weeks before we know for sure.

  • @ethnine weeks? more like 8 days

  • @angel-rugal I was more-or-less referencing the full release. I think the beta will disappoint people overall. I know as a streamer my little audience is extremely skeptical and prepared to be unimpressed.

  • @ethnine i feel that this map exists in fact it has been mentioned before from several sources but rare are very adamant that this be a cards kept hidden situation with bits and pieces tantalisingly dangeled to keep our attention. All i ask is that we are given some vision of this map even in its most basic form

    EG

    New ship design due for implementation, eta...

    Kraken event implementation, eta...

    Something simple that lets us know whats on the horizon and yes even post launch.

  • @laughsmaniacaly I would love there to be new types of sloops and galleons, I do believe krakens are quest based, and agreed there

  • @cheatingpirate that's another thing, Kraken has not been confirmed, it just appeared in an artwork a lot of time ago, that's it

    if the game releases and there's no kraken Rare can say "hey, we didnt say there was going to by any kraken, no idea where you got that from"

  • Variety, yes, completely agree. But different stats?
    For one, 'balanced' does not mean 'even.' Suppose Rare was to implement different stats for weapons, ships, etc. They would then have to make sure each are balanced with the others and none are overpowered or too weak. This arguably is impossible--even other games that do this are always tweaking stats because they find it gets unbalanced. Plus, anytime they want to introduce a new weapon/ship, it would upset that balance and the whole thing has to be re-tweaked. I'm pretty sure this is one reason Rare wanted an even playing field.

    An even playing field means just that: everyone has the same stats. You could definitely have different looks for the weapons, but they would have all the same stats (within their class).

    Whether I agree or disagree with Rare on this choice, I don't know yet. I'll have to wait and see how the game plays out.

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