@cotu42 said in Pvp is ruining SOT:
@savagetwinky said in Pvp is ruining SOT:
People come and go, as someone that has PvP'd from the beginning my experience on the PvP end has become lackluster because mostly anyone good has left the game or is disinterested in playing it. You missed that distinction. Being apart of a galleon crew there just aren't as many galleons's around that can put up a fight. And sloops generally don't want to. However, the vast majority of people do not engage in PvP often enough to get good at it so you end up with a situation where someone can lose hours of progress because of PvP. I think part of my experience is being on a galleon where the majority of ships on any server now are smaller ships.
The game's current implementation of PvP has turned into undermining someone else's progress. There isn't enough focus on loot for PvP... the voyage system just doesn't construct that type of game. Its completely hit or miss if someone has loot... I mean most of my PvP night's nowadays is just us decorating our ship with Athena crates from other ships, getting their crews to join us and getting them killed, or releasing them on an island and hunting them down. This issue only got exasperated with cooperative events because there is nothing to gain for PvP there.
edit: rereading your post again its clear you didn't understand what I've said or it wasn't clear. I didn't say "no one wants to put up a fight". I said willing and CAN are mostly rare. I haven't been sunk off guard in a while. I've been sunk by 4 crews total in 3 months of play. I remember each of the situations. They all held there own in combat where we were the aggressor, except for one crew of try hards that were stream snipers. The vast majority of PvPing I do doesn't feel good. It feels like borderline griefing. I'm salty because the game is not well structured for fun engaging PvP. I don't get chased, we don't run. We killed 4 alliance ships in a row on stock resources at a fort...
So, in short my reading in between the lines is correct: You would like a way that PvP is more rewarding to give an incentive to the community to become better pirates when it comes to PvP, while the whole 'work with other crew' mentality is creating a too peaceful environment. - Just to point out your original post really does not reflect this.
No. That's not at all what I said, which is why it doesn't reflect my original post. You're not reading between lines... your making stuff up.
I did not miss the distinction you had made there at all, as I mentioned: "Though there are clear differences in skill levels and a fun fight can be hard to come by." We have somewhat of an agreement on that and I would love to have like a Bounty system or something to give people a reason to go out on to the sea and PvP. As I too felt so rusty after the three weeks of skeleton ships: "Lets be in an Alliance" event, that I actually told my crew that for a couple of sessions I no longer would be the 'friendly legend' or 'reasonable legend' but the 'blood crazed legend'.
If you didn't miss the distinction then you wouldn't have argued that I was somehow contradicting myself. That distinction makes the two scenarios possible. PvE'rs and solo/duo crews are the ones that seem to stick around the longest and are the most competent while aggressive players don't stay to reach PL and never mature their skills.. so its a lopsided range of players. I also didn't say PvP is the reason that the game is being ruined... that was the OP.
And no, I wouldn't agree a bounty system is worthwhile. I don't want a separate arbitrary reason to pvp. I want the pirate game and world PvP that allows us to fight over loot. I want the voyage mechanics redesigned a little to better facilitate players engaging each other more often in the normal course of PvE. Something that can foster healthy competition over loot instead of it feeling like you just screwing over someone's progress.
I also do believe that just playing on a Galleon is not helping your cravings for difficult engaging PvP. It is the strongest PvP vessel out there due to the simple fact that the crew can do 4 things at the same time - especially when coordinated it can feel like an unstoppable force. Not to mention it is the ship that can take the biggest beating before going down.
For that reason also most people do not want to engage in a battle with it. When I personally get engaged by a galleon while on a sloop I only take the battle if I have rocks/shallows around that I can use to my advantage, else I head to such a location to have the battle there (if they are persistent). The other two vessels are far more prone that a mistake leads to your demise. That increases the excitement level and satisfaction level (at least for me) on a PvP difficulty end.
It is also the most fun requiring the most teamwork. Which means maybe there is a problem with matchmaking having too many sloops or maybe too many antisocial people in a teamwork based game on sloops.
Though to be honest, you cannot make statements like: "mostly anyone good has left the game or is disinterested in playing it." - How do you know? 'cause your friends left? Due to the limited players you have encountered in your sessions that you actually fought?
You could say limited but I fight everyone I encounter. Again 4 crews in total put up a worthwhile fight in 3 months. The vast majority of players we encounter are newish or inexperience in pvp. Which would suggest Good pvpers don't stick around creating an uneven distribution... Combine that with the fact that its harder to get PvP groups as time goes on means there are less people availble that want to PvP on a regular basis + a fairly common opinion in that particular circle...
These type of statements are based on anecdotal evidence and have no value and tend to rub people the wrong way as you are implying: You are bad 'cause you still play the game and are interested in playing. Not to mention derails the conversation you want to have to begin with, as you have noticed people are replying to these statements that in reality you also cannot back up in any shape or form - as we do not have the data to analyze this properly, it could be very well true however neither of us can say so definitively one way or the other.
That's not what I implied at all, I didn't even hint at people are bad because they are interested in playing. Half the things you're arguing against are concepts I didn't even speak... where are you coming up with this stuff? Reading part of what I said out of context and making the rest up?
I wouldn't entirely call it anecdotal though. Experience isn't necessarily anecdotal and I've fought many many people, with many people that like to PvP and fight on sight all the time. And I play with random pre made aggressive players often.
This is a pretty common experience I have on a regular basis and a pretty shared experience with everyone I play with as well as the new people that rotate in to replace people that are disinterested and come back less and less.