Dont jump at the title, it's not the micro transaction kind.
Just was curious as to why there isn't a casino like tavern at outposts so you can waste your hard earned gold
Gambling
Yeah, that'd be a lovely pvp activity in taverns, and maybe even on a gambling table somewhere on the galleon? Simple games like dice, gamble reasonable stakes of your gold. There'd have to be a limit to stop people just transferring cash to friends though, I remember the early days of GTA Online, and the amount of cheated currency people randomly sent to me.
I think there would need to be a balance for this like @m90Tom said. I completely support this! I need more to spend my gold on than just vanity and a bit of competitiveness for my crewmates. But doesn't this raise the age rating of a game?
@daleaofficial @m90Tom no doubt there would need to be balancing and what not. But the idea of dice or cards on the ship or at outposts would be so cool. Betting small amount of gold or even treasure would add some much needed life into the game. But I agree, if ever implimented devs would have to take special care to not let you break the system.
There has been a lot of discussion around gambling, card games, liar's dice and the like which all fit pretty well within a pirate world and something a great many pirates would love to see.
The tavern has heaps of potential for all sorts of games and shenanigans, arm wrestling and the like, even pirate darts using daggers? - I'm guessing it's one of those features the dev team would love to implement but it's a way down the list just now.
@elderterdkin said in Gambling:
Kids play Red Dead which has liars dice and poker, so as long as people cannot spend real money for it, then no harm done. I grew up with Red Dead and random "poker-ish" card games on my games as a kid and I dont gamble as an adult.
All people are different, you're lucky you didn't get hooked. Somebody else won't be.
Personally I'm completely against any kind of gambling forms. Even if it's not for real money it can still develop an addiction. It won't be an issue today with the virtual currency, but once you get hooked, real money and actual gamble will quickly follow.
I have never gambled, don't feel the need to, and probably won't ever gamble. But who knows what light will shine upon my son tomorrow. I'd prefer for it not to include gambling, in any form whatsoever.
@KattTruewalker
Please excuse me if this comes a bit on the offensive side, but weren't you a school teacher? How could you be ok with gambling being implemented into a video game?I can see certain personalities getting "hooked" but in the modern world, with everything available all the time, that will happen anyways once your son or anyone else gets old enough to search it out. I can say i disagree with "trick" gambling mechanics, like loot boxes and getting skins in packs or random weapons, just random prizes, as that makes you want to go "one more round" like real gambling but just playing a game, like ingame version of poker or liars dice, just felt like a game for me and trying to lie or trick other players not actual gambling like lets say loot boxes in Battlefronts.
So to me atleast, if its more like a game, i dont think kids will really pick up on the gambling aspect as much and just have fun on a game with randoms or friends, playing liars dice on xbox with a random person got me a friend for a few years that i just played red dead with on xbox. we never got angry about losing ingame money is it was not major amounts, you were not using it to generate income in game. just small bets and mainly for the fun of the game with friends or random people and as long as SoT did something similiar, where its not an income generator, then I could get behind it.
I understand why you wouldnt want your kid getting exposed to it, I have 3 myself and if I ever felt in encouraged real gambling and invoked that same sense and anger/loss that real gambling provides, I wouldnt be supportive of it either.
The biggest issue with all these request for side games is this - it will take players away from the seas and put them in vulnerable positions. If people are playing games, then they aren't out sailing, gathering treasure, fighting skeletons or any of the other activities that foster ship to ship (or player to player) interactions in the world. They are tucked into a tavern or their own ship, oblivious to their surroundings. It also leaves such players vulnerable, just as if they were messing around in the tavern, except their attention is on the "game" and not their surroundings. Someone could just come in and slaughter everyone at the table. Even if there were some sort of protection for the players, their ship would not afford the same type of protection so could be heisted, looted for supplies or sank while the crew was otherwise occupied with games instead of watching their back.
While such diversions may seem fun, they aren't really an addition that would fit well within the game design. Perhaps in the Arena setting whilst waiting in the Tavern for a match to start it could work (as all players and ships are safe from each other), but it doesn't fit well into Adventure for the reasons stated above.
@dlchief58 unless someone already has loot on their ship in this game, then getting sunk doesnt matter, as you havent lost anything and your ship can just respawn when your done and out of the tavern.
Now if someone came in and slaughtered you in the tavern in the middle of a bet and you lost money, that would be a problem but all the devs have to do is not let you lose any of the gold you bet and you just play the game again once you respawn. since you dont lose any "gold" anyways when you die, so its not an issue and i dont think people will stop in the middle of the ocean to play these games after their hull is filled with loot.
More then likely people will play these games before or after they get into the meat of the game, so to have some fun before a challenge or winding down after doing challeneges. if anything it gives a chance for randoms to show up and ask for help or join in on the game. the vulnerable part doesnt matter since you dont lose anything as a player when you die or sink unless you have loot and all you lose is the "loot"
@elderterdkin Unfortunately a lot of people won't see it that way if someone came in and firebombed a game in progress, sank their unmanned ship or stole it while they were otherwise occupied. It'd be no different than those crying over getting their ship sunk even though they had no treasure on board.
And as I said, it would take players away from the main game causing the seas to be less full because these players are taking up a ship/server spot that could be used by someone actively playing the game and reduces the threats or prey in the game. As something to do in the Arena lobby I can totally see working while waiting on a match to start, Adventure mode not so much. And it really isn't needed either.
And this is before even considering the gambling/addiction concerns others have brought up (though I don't agree with them on that point). I feel the bigger concern would be drawing people away from actually adventuring and people trolling those that are in the tavern playing such games (and we all know it will happen, some people are just jerks!)
