@doctorfork said in House to buy in game?!:
Like many have said, their ship is their home.
And why couldnt an island be a session based “home”?? Just “because a ship is their home” ?
Now, having cosmetic touches for your ship, such as having a trophy fish mounted, or maybe one of those little music boxes you see at certain shops/taverns, or pictures like you see in the Arena lobby..I could get behind that.
Yeah i could get behind those also, and was already when simple easy additions like that were mentioned a bunch of times. These simple additions can be among the best ideas because they are easily implemented like your trapped chests idea. But i think for more depth of gameplay things like session based rule changes and claims to land etc just require more by their nature.
I think a “mounted trophy fish” type of loot would be good for a fort vault addition for hunters call.. im not trying to be rude but those ideas are easy to get behind because they are simple to add, and “housing” in any form is hard.
Even without such cosmetics, a simple mechanic that allows you to save your ship/outfit into specific presets seems like it would be easy to do, and I'm baffled as to why it hasn't been implemented...
For ships its new each time because its a crew decision not just yours, and the outfits do for me but i have heard of that bug.
All in all im not saying what i suggested is easy but can you see how the additions you suggest dont add much (unlike your trapped chest ideas, which are the best of both worlds at being simple and effective at adding a lot of sandbox potential) to the actual sandbox/gameplay and the interplay between alliances that would occur if you think about my previous post, is actually worth the effort to figure out. The game would be so much better with a lot more things to do that play into piracy and give each island and npc meaning. This type of idea could be a piece of that puzzle.