Edited 11/8
This idea comes is a spinoff of another tread called Curse Gunbarrels. It is also an extention of the post Curse Kegs by @Archangel-Timmy
The idea is to add a mechnic where by player can turn an ordinary Gunpowder Barrel (GPB) to a Cursed version (CGBP) where by the Explosive AoE Instead of causing damage is exchanged for adding a modifed verison of the Status effect of the Curse Cannonball(CCB) used to make it. Please see Counter Play Tread Here
Here how it will work.
There will be two types of CGPB with there own varient on effects.
(Work in progress)
Green CGPB are made from using 3 Green CCB's and will apply status effect to pirates indiscriminately. When detonated they will release a cloud of green colored mist with a 4 pace radius and will linger and slowly dissapate around 10 - 15 sec. This will work as Area of Denial(AOD) weapon as the effects of the curse are most potent at the center of the blast with a full duration of Curse effect set at 2.5 secs that steadily decreases toward the edge with a .5 sec immunity cooldown between effects before it's reapplied. The effect wheres off as you exit the AOE mist. The mist should moved and be effected by the physic engine but to start it will be stationary for testing.
Purple CGPB are made from using 2 purple CCB's and will only effect Ships inc. Rowboats. When detonated it will release a plasma ball cloud that will fire arcs that will effect any ship caught in the blast or hit by an arc chian will be effected and the effects will act like a toggle for ship controls and have a duration of 3 secs. The curse will be transferable so any ship that comes into contact with an afflicted ship will also become Cursed.
Both CPBG will keep there shockwave when detonated and will not only effect ships but will have a pushback and Popup effect added. The pushback is inbetween a sword block and Sniper Shot while the Popup is about half or less then a gyser. Think of it as SOT version of the rocket jump. The Barrel Hop.
Possibly* CCB of the same color can be mixed to produced unique and varied effect at random. (still being discussed) As proposed by @TheTwistedTaste
Step 1: Select a Curse (CCB) from inventory. Requires 2-3 CCB of the same color.
Step 2: Find and walk up to a GPB with the CCB equiped.
Step 3: Press and hold Y or X (doesn't matter) to load to turn the GPB to a CGPB. Once the require amount is loaded it will change. It will also lock to type after frist CCB is loaded.
The CGPB will change Color along with a change to parchment to the correct sysmbol. Along with a name change to [curse name]Powder Barrel.
Now you can take that CGPB and use it like a regular GPB with the exception that instead of apply damiging when it explodes it applies the status effect of the CCB used to make it.
Few rules.
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The CCB is spent when making the CGPB. As it's removed from the players inventory. No refunds.
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Player who Kami Kazi will not die but instead will have a knockback with a .5 sec recovery time in addition to having the status effect applied to minimize the effect of the tactic.
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CGPBs cannot be coverted back or changed to another effect.
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CGPB can be sold to the merchant at a significant price incease. I'll start a double the price or a 200 percent increase.
*Note all hard number given are used for the sake of argument and are not meant be considered set in stone. If Rare decides to implement this idea for testing these could be used as starting number ,but would ultimately need to be adjust for best result during testing.
Please fell free to disscus how these could be used and potenially exploited.
Thanks @Archangel-Timmy @TheTwistedTaste @WeakDexx for your imput, contributions and support.
With insigts from @BETSILL, @Ant-Heuser-Kush and @D3ADST1CK