I was unable to unearth an email with which to contact devs. I hope this finds the right people:
Dear Devs,
I am a Gamedev from Germany. Mostly indie stuff, so I don't presume to be in a position to give Rare of all people advice. I mean, I grew up on games like Conker's Bad Fur Day, Perfect Dark, Banjo-Kazooie, and Donkey Kong Country. You guys are legends! But I have been kicking around an idea and have been running it past other players to a lot of positive feedback.
I am an avid Sea of Thieves player. As Devs in touch with your community, you are aware of the schism. The PVE players interested in forming alliances and immersing themselves in the quest and story content of the game are "salty" about the more PVP-inclined players. Clearly, you are aware of this problem, as you have been considering allowing XBOX players to opt out of cross-play with PC players, as most of the more hostile players tend to be a part of the PC community. Separating the two communities might help towards resolving the issue, but may also isolate the more peace-seeking PC players, dooming them to a sea of trolls, while the more PVP-loving XBOX players will find no one to pick a decent fight with. Adding the arena was a brilliant stroke. I'm happy to report that since its implementation, my own game experience has improved significantly.
I propose an elegant solution that should allow both types of players to get the most out of their in-game experience.
You have an algorithm that places players onto servers and shuffles those players around as servers get too full or empty. Why not give each pirate a hidden variable that increments every time they kill another player or sink a player ship, then tell your algorithm to place players with high kill aggression values onto servers with other high-aggression players, and likewise for players with low scores? Players would then be increasingly likely to encounter like-minded players. Peace-loving pirates would meet more pirates to form alliances with or give a friendly wave to when they run into each other at outposts. Aggressive pirates are more likely to run into others with the same style, offering more chance at epic battles on the high seas. Players who would rather play "Sea of Friends" can, and the part of a community that finds that style ridiculous are now able to play together. The more you kill other players, the more you will run into other players who want to kill you. The more you let other players live, the more pirates you will meet that have no interest in killing you. Everybody wins.
I love your game, and immensely enjoy experiencing it as it grows and improves. I do hope you will consider my idea and look forward to watching Sea of Thieves develop.
Sincerely,
"M!nion"
Dev