@revanjstone
That maybe true, I'll need to look and see if any microsoft interviews about their game studio culture exists on the topic and policy on MTXs. Microsoft was the inventor of MTx as a business concept, but I think, as with all new buisness strageties, it was exploited due to lack of laws and regulation. Things are getting better though.
I'm not really sure MTx would be good for the game nor how to implement it. One approach is a battlepass system where you get access to extra cosemetics during a season based upon your activities in PvE or PvP or PvEvP. I'm not really sold on the idea because it creates a class system within the game. All players are no longer equal. Maybe if it was just for arena players so they can go to vallhala and feel their skill is being properly stroked, while the rest of us sail the seas cooperatively.
I agree with the etiquette statement except for that customers can demand more content "We want it now!". I'm okay if it's in jest, but actually having a I want it tantrum is just as bad as threats. It's not good manners.
I notice allot of not in game clothing assests in media for this game recently, I'm looking forward to the E3 reveal of the next year for SoT and see if we'll be getting them in comming updates.
On the production of virtual clothing, since the pirates are procedurally generated then the clothing needs to be programatically adjusted so it can fit on all body types. I think that's probably why most clothing follows the tricorn hat jacket formula because you can easily reskin it without worry of clipping during animations...
Skirt physics can be difficult so I'm happy to wait for my lavalava!