@adara-haze said in PvP - grinding allegiance with looses:
@bigbadshadowman Exactly this. If you have 5 matches and your winrate is around 50% you would win 2, loose 2 and loose one more due to third party. If all of these took half an hour (and you never know how long the battle will take)... you would actually get as much allegiance with just farming looses as fast as possible in this time... and maybe even more. And this is guaranteed, no risk, no stress allegiance you can farm while watching something.
This is my problem with it. It should give less if you sink instantly and proportionally more the longer the battle goes on.
I agree but only so far... We already see loss farming and dice rolling. I encountered ship this morning whose name was "Idle Doing Housework." I'm not turning down a free sink, but man, people really don't want to participate in this play mode... Putting the curses behind PVP is really bringing out the worst in people, and my concern is that if there were a linear relationship between match length and allegiance gain, people would just sail around the biggest island in the bubble gaining allegiance. Thankfully I think Rare may be convinced to label that "trolling" and be banable, until/unless two like minded people find each other and decide to fish for three hours collecting allegiance...
I actually detest loss farming, but unfortunately hourglass is the perfect environment to foster that behavior. It's a system with a match making rank that rewards consecutive wins. So it is hugely beneficial to lose repeatedly until you can turn in champion streaks with ease. But that is not unique to this game, it is a problem in any game with MMRs—and rewards. Games like DoTA have an MMR, but there is no advantage to tanking because there is no benefit for winning. The way to eradicate loss farming is equalize the allegiance gains for wins and losses. It's a terrible solution, but it works. The standard objection is that doing so would encourage more loss farming, which is only true for a fraction of the loss farmers:
Some of the loss farmers are farming losses because they just don't want to put forth the effort/accept the stress of PVP to earn the curses. That group doesn't matter because they're going to loss farm their curses no matter what changes are made to the system. It will just give them the curses faster and get them out of the game mode faster, which again doesn't matter because they're not good faith participants in the game mode anyway. It doesn't devalue the curses because the curses already hold no value; between the streamers that are level 2000, the players who bought levels off Ebay from China, the cheaters, and the loss farmers that already have the curses, when you encounter a curse on the seas there is absolutely no way to tell what their skill level is. All you see is a shiny/boney pirate and gamble on whether to engage or not. I've already seen more than one in adventure mode that runs away from PVP. 🤣🤣🤣
The other group of loss farmers are the protestors/MMR tankers. The protestors would stop loss farming because now they are rewarded equally as the winners for their good faith PVP (minus the streak bonus of course), so boom, that group becomes good faith PVP participants. The MMR tankers now have less of a reason to tank their MMR: losing hard fought battles isn't punished as you get the same reward the winner gets. Everyone is equally rewarded for a hard fought battle whether it lasts 30 or 120 minutes. It of course wouldn't stop all tanking, there are still insecure pirates that like to thump bunnies to stroke their ego, but trollers gonna troll and we're not gonna stop it.
Rewarding the same allegiance for as loss as a win is a terrible idea, but it's the only idea that converts a healthy contingent of loss farmers into good faith PVP participants. Unless someone here can give me a better way to convince people to stop farming losses. (And no, awarding no allegiance for a loss is not the answer; it would only encourage more people to tank their MMR to get easy wins.)