@genuine-heather said in PLEASE stop insisting on co-op with the gen pop:
@bathrobe-dave I think we can all agree that there is room for some improvement. But I'm not sure what the answer may be. Eliminating the multi-crew portion is not an answer, because that defeats the purpose of the entire thing. We know that allowing people to recruit others onto their server is also a path to abuse, because then friends could take over a whole server. I've yet to see a really viable solution offered. Do you have any ideas?
I agree.
Aside from an incentive to repeat (which only goes so far without abuse), the only other viable idea would be if during matchmaking the server reads the event status for each player. If any ship has a crew member that hasn't completed the cooperative portion of an active event, it would prioritize loading that crew into a server with other people who have crew members who haven't completed the event. This maintains that nobody is forced to complete or participate in the event, but the chances of encountering a ship that either is willing to or has incentive to help you improves.