I've seen some posts asking for PVE.
I don't think that is a good idea, allthough I can understand the frustration doing tall tales being in a cave and then havin your ship sunk.
I've been thinking about a solution all week and this first thing i've worked with in my head is a bounty system. I'll try to be brief :O
My idea is that the more you pillage and loot, the higher bounty you get.
Each player has a personal bounty, and the crew has a total bounty.
Different ways to recieve higher bounty:
- The bounty is increased if you sell stolen loot. Example: Sell a stolen Captainschest and you recieve a 400bounty.
This includes making tall tales item possible to sell for a low reward but for a high bounty. If player sells stolen tall tales item, they might recieve 200 gold, but a 1000 gold bounty increase.
- When you are killed by a player and you go the to ferry of the damned, you are given a choice to put for example a 1000 gold to increase the bounty of the player that killed you.
I've chosen these way to increase bounty because they are simple.
Now to how you collect a bounty:
There is a new faction in charge of the bounty collecting. When you visit these charachters, you can see the bountys of all crews on the server, from highest to lovest.
You will be able to buy a bounty quest, where you are given little information about the crew you are going to sink. Perhaps the names of the player in the crew and what outpost they were last seen.
Additional information can be bought: What kind of vessel (sloop, brig or galleon). What kind skin they have on sails, hull and so forth. Prices for information increases depending on how high the bounty is.
The way to collect the bounty is a bit of a problem. One thought is that when you sink the wanted crews ship, the nameplate of the ship floats up and you can sell it to recieve, say 50% of the total crew bounty (We can hopefully name our ships soon).
When you kill a wanted player, some sort of dogtag or possibly a skull drops which can be sold for maybe 10% of the players personal bounty.
These percentage you collect is subtracted from the crew bounty making it decrase depending on many times you are hunted down and sunk.
Now I thought about making this legend only material first, but then I thought NO. Maybe you could have a LVL demand for diffent bountys depening on the value. Example, to hunt down crews with a total of 100.000 gold or more you need to be Pirate Legend.
I'll just post this in the current state it is in, Sorry for spelling errors and such but im sick and tired.
Please comment with ideas and critique!
Love
sharktoothjake.