@nabberwar sagte in Sloop suggestion | Cannons and sails:
Its sort of poor forum etiquette to self bump your own post.
Yeah seeing this topic being ignored even though a counter argumenting user has recieved 5 upvotes at that time, it appeared like poor forum etiquette to me as well.
Trying to just kill the topic by silencing it to death I mean.
Regarding this mindset, thanks for answering and keeping a discussion alive which was obviously not finished yet. ;-)
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@bloodsign7248 sagte in Sloop suggestion | Cannons and sails:
The sloop is PERFECT as it is. I'm a solo slooper. Occasionally I play with my brother. There's absolutely no reason to have two guns on a side for the solo slooper. Sure, it's not a powerful ship, but it's fast, compact, and maneuverable. Solo sloopers don't want it to feel bigger.
Now I do think it might be a good idea to have a ship between the sloop and the brig. We could talk about that further, but I feel that Rare got the sloop 100% right.
Solo sloopers or solo players in general sometimes voice that they want an even smaller, even easier to operate ship. But their suggestions sunk quicker to the bottom of these forums as any scuttled vessel.
This said the sloop is not a ship made to be manuevered just by a single person.
And I too am someone who does it very often, so I feel the perspective.
Then again I solo brig as well just because I am someone who likes the occassional super speed.
but I feel that Rare got the sloop 100% right.
Which ship doesn't feel "good enough" the moment it was in the game?
Nah man. I am not falling for my own psyche here. I know when stuff could be better.
The wheel for example and its turning radius. The sloop would still be way more agile and could make sharper turns, even if all ships would have only a single 360° turn of the wheel.
This extended turning radius the bigger ships have is just to emphasize that this is a bigger ship, which I kinda think is not necessary.
With enough thinking there is always something which could be changed.
Like the overall layout of the ships interior.
Have us choose between where the map and mission table stand. Objects of similar seize should be able to be switched with one another!
Make every ship feel more unique and a little bit more exciting to board and explore.
Why is every boarder allowed to always know where the food-barrel is, the ammonition crate, the cannonball barrels, the armory, etc.?
I desire more variety. As a boarder and as someone who might find my ship boarded.
Why is every ship in the game a placement wise clone of each other? °_°
@nabberwar sagte in Sloop suggestion | Cannons and sails:
There is something huge that you aren't counting that makes the Sloop op, its tenacity. The sloop is the only ship that can be completely obliterated and yet recover. What I mean is that hypothetically every destructible aspect could be destroyed and as long as two people are on the ship it can recover. I get that this sounds fishy, but back in the day, I think they patched this, one could scuttle a sloop, yet two people could bucket it dry even when all holes were open. Eventually the ship would sink, but it was after a de-spawn timer kicked in.
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Galleon can't say the same thing even though it has more people. There is a point of no return for the Galleon with the number of holes it can take before the crew, regardless of pure bucketing, can't sustain. Sloop is the only ship that can come back from total annihilation.
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Having two cannons per side ups the sloops offensive power, combine that with its defensive power, and now you created a much more tenacious monster.
While certainly numbers play a role, but ships have this factor of better utilizing its number outside of how many people can fire cannons.
So? What did you just said which does not hold true with various other defensive tactics and behaviours? A galleon which finds its upper deck not neglected and repaired regularly, is still half a fortress.
If four people wanna be lazy, how does this mirror the galleons overall capability?
Just because the sloop finds all of its holes repaired more often due to water leak?
If people are so, pardon my "french", stupid to think the planks are wiser placed in a barrel instead of at every possible hole on the upper deck and then lets say, a ballast ball hits...
... how does this reflect any kind of weakness towards a "good galleon crew"?
And this is exactly what makes the pro-sloop arguments here taste so bitter.
You all speak from the obvious perspective that most Galleon crews are just randomly assembled open-crew horror shows with people
° ... lacking coordination
° ... being painfully new to the game
° ... going afk at the most random occassions
° ... behaving like spoiled nobility who expects others to "carry" them constantly
You defend trash galleon crews and ignore the obvious fact that any galleon played by a good crew, or at least a vigilant crew who knows what they are doing, is an almost invincible floating monster.
I too can sink Galleon with my solo sloop and do it very often.
Cause the people there are simply not worthy of the vessel I just boarded.
Does not mean I will think this ship could need a buff or is too weak. No.
The sloop is the only ship that can be completely obliterated and yet recover
The sloop is also the only ship which is PRETTY QUICKLY at the verge of being obliterated by the superior amount of cannons the bigger ships have and its smaller area to shoot at, which very often follows with the sloops crew either recieving an unlucky cannonball to the face, or close enough to push them off.
The sloop does not win by cannons. It wins by careful manuevering and boarding in an attempt to distract the bigger ships crew from the cannons and then hope for the other slooper to find a good angle to blow some good holes in the bigger ship.
All while the one boarder hopefully somehow survives against superior numbers and can even hinder the bigger ship from repairing.
That is, if we speak about an open battle here and not some kind of wierd ambush via rowboat or diving with a megakek. :)
You speak as if the bigger ships will soon be reduced to fodder, but cannonfire alone cannot do the job and if the bigger ships are not stationary and SAIL AROUND just the same,
then even after a barrage of good hits from two cannons, the bigger ships will simply recover from it as well.
Two cannons does not mean the sloop has more shots now, or that the bigger ships have less planks in store to simply patch up.
What I am about is crew size balance which only appears reasonable.
° Galleon = 4 players. And 4 cannons on each side.
° Brigantine = 3 players. But has only 2 cannons on each side?
° Sloop... well, see our current discussion.
It just does not make any sense! And it is not balanced, no. It just is.
That is all there is. We do not needed harpoons either. But we got them anyway.
Did you feel like you needed the harpoons? You didn't right?
The ships felt "perfect" regardless, right?
Most people think the new change will destroy everything.
But you know what I think will happen? The sloops will become a little more "respected" and feared by the bigger ships overall and less seen as such an easy target to pursue.
More like a possible ship to run from on equal terms.
And when it comes to running 'aka' recovering from the verge of obliteration by just gaining distance and room to breath, I guess we all know that is something the sloop cannot counter.
The pvp shipbattles between sloops and bigger ships hencefort simply change to be more defensive even for bigger ships.
But the sloop will still only have 2 people.
And the bigger ships have more "actions" in total.
More gathering on nearby islands while "fleeing" from a pursuing sloop.
More boarding, more capability pirate vs pirate, more patching up holes, more of everything.
The sloop will never be headon with the bigger ships just because it would have more firepower, which I will keep reminding everyone the Brigantine should have 3 cannons as well on each side then.
This is not just a sloop exclusive topic.
I want the Brig to feel even stronger and allow more variety cannon wise as well.