@kommodoreyenser said in Stop bigger ships from bullying smaller ships:
Except for the fact that PvP players getting put on your server in the first place is a random event, they don't get a server list to choose from. That is literally the purpose of how player placement is supposed to work. Also I guarantee you there are more ships out there grinding voyages BY FAR than there are ships hunting other players. I have had WAY many more peaceful sessions than I have been hunted down.
I never said anything about PvP players getting put on my server. I'm talking about the PvP activity itself. It is not random, the PvP crew is fully in control of their actions, unlike their target. Also the amount of PvP players is quite debatale and it's not the point of the argument.
Pure PvP players don't want to fight PvE even if PvE is involved, same as your PvE players don't want to engage in PvP even when PvE is involved.
I really don't understand how is this relevant to the discussion. Let me repeat one more time, it is not PvE crew fault, that your crew got engaged in PvE event. It is a random game mechanic. It is not the same as PvP crew specifically targeting a crew to take them out.
Clearly you haven't faced many krakens on a brig/galleon. Most scenarios require you to kill 6 tentacles (which would be okay if they didn't change spaces after being hit a few times) but sometimes you have to kill all of them even as a brig (seen it, been there, can't tell me different) The ink also keeps you from moving and continuing the pursuit of your target/leaves you a sitting duck for a counterattack.
There are also the scenarios of super aggro megs that bite every ~20 seconds (whether a bug or not, they exist and are a hand full for any crew, much less in combat)
Yeah, even if it's some extreme scenario of super difficult PvE event, it is still significantly easier than fighting a full ship of sweat lords.
So yes, the only point you have is that PvE may spawn on your target, however I was specifically talking about them spawning on the PvP crew, forcing them to engage in PvE so that point is moot.
Irrelevant, PvE events are not in control of PvE players.
Your final take is that PvE players have to stop their voyage which is completely untrue. It is the safest play to keep your ship afloat, however you could have one or two crew sail off with the ship while the others continue to finish the voyage. Keeping the chasing ship and crew busy while rest of the crew finish the voyage out. Rowboats are valuable for so many more reasons than most even think of.
Again you come up with some extreme rare scenario. How many times have you actually done something like and was it worth the time you wasted doing something like that? Well of course you theoretically can sail to the horizon while some crew member does voyages solo without a map, only on a rowboat and with a single life. Are you seriously suggesting something like that or am I missing a joke here?
Let's try to get back on topic. If you see a larger crew coming while doing ANYTHING on the Sea, prepare a strat for it, don't continue without worry. Honestly crew sizes are pretty well balanced at this point outside of solo. A stronger mast (2 chains required) on a solo sloop and a single boarding point/ladder would easily remedy this.
Again proving my point. Instead of doing what I want and having fun I must prepare some strats for an event that I'm not interested in.
@kommodoreyenser said in Stop bigger ships from bullying smaller ships:
Lol, foolish, learn to read. Never mention a PvE crew interrupting PvP.
I genuinely think you should read what was said before. No one was discussing PvE activities before. Discussion was about how PvE and PvP players affect each others game. I still struggle to understand why you brought up these PvE events.