@callmebackdraft
Dont they, a lower rep limiter means less unlockable cosmetics, which has a direct impact on the thing people care about the availability of commendations and cosmetics.
So no, the benefit definitely works the other way, people will have more money to spend on less stuff
I can't remember for God knows how long 5 players using faction cosmetics unlocked with rep, but you def have right to have your opinion. And another thing - people just like seeing big numbers. I have millions, yet I barely spent anything on faction cosmetics (this is admittedly a personal choice, ofc). On the other hand, I spend tons of gold on supplies, as it saves time. Also, I only actually cared about the rep till I hit PL. After that, rep was never my focus, but the immersion/sandbox. Very similar to Wolfmanbush in that aspect.
Sure, you unlock more things for purchasing, but it wasn't the most important thing for me. PL was important for captain voyages/Athena. That's pretty much about it. And this goes along with what I said earlier:
What I see happening, is they'll be playing HS to grind to the PL at best (some may not even do that, cuz they don't see a point without Captaincy/Sovereigns in SS, so why bother), and just get back to SS with 100% gold
People like seeing big numbers getting bigger. I'm still not saying you're necessarily wrong. And I'm not saying I'm necessarily right. Just remember we're talking here about SS only/PvE crowd, not your regular adventure players.
Time and stats will tell.
@hiradc
@r3vanns my concern was always it's easier to say no outright to all pve requests. Now that safer seas are out players will niggle and ask for small changes here and there until over time it does become full pve mode
Nothing debatable here, I agree with you fully on that matter. All of the improvements to SS are result of people complaining and asking for more + metrics Rare have at their disposal. The only thing that actually matters though, is if Rare sees profit in it, or not. They have stats, we don't.