Since quick swap is gone, there's always something weird when fighting, why on earth do we have to hold the gun steady before shooting?
You are in a fight, the common sence is you take out your gun quickly and you shoot quickly, all you need is a take-out gun transition animation and a short holding time.
Never seen a game like this, you are fighting with someone, very nervous, and suddenly you say: wait a moment, let me place this gun at my chest first. It is so stupid.
Also, fix the broken blunderbuss, you can't defend with an unstable knockback, and sometimes a bluderbuss plus a eye of reach can't even kill a player, what's wrong with the damage? The best defense is kill quickly, swimming in water is totally garbage time for players, no one enjoy that, I suggest change the knockback to make people shock and shake a little, so they can keep fighting, I believe keep the battle rhythm is very important.
Why do we have to hold the gun steady before aiming and shooting? it not common sence. change the animation. also fix the blunderbuss.
@zdonzai said in Why do we have to hold the gun steady before aiming and shooting? it not common sence. change the animation. also fix the blunderbuss.:
Since quick swap is gone, there's always something weird when fighting, why on earth do we have to hold the gun steady before shooting?
You are in a fight, the common sence is you take out your gun quickly and you shoot quickly, all you need is a take-out gun transition animation and a short holding time.
Never seen a game like this, you are fighting with someone, very nervous, and suddenly you say: wait a moment, let me place this gun at my chest first. It is so stupid.Most, if not all shooters use the aim down sight (ADS) to stabilise shots and like all those games different guns are affected more or less by hipfiring.
In SoT the eye of reach is highly inaccurate while the pistol is mostly accurate when hip firing.
Also, fix the broken blunderbuss, you can't defend with an unstable knockback, and sometimes a bluderbuss plus a eye of reach can't even kill a player, what's wrong with the damage? The best defense is kill quickly,
The blunderbuss got one of its superpowers removed, each pellet it shoots only does 9 damage so at max it can only do 90 damage. Also its effective range got reduced (its bullet spread got increased)
You need to hit st least 8 pellets to be able to kill a player afterward with an eye
Of reach.swimming in water is totally garbage time for players, no one enjoy that, I suggest change the knockback to make people shock and shake a little, so they can keep fighting, I believe keep the battle rhythm is very important.
So remove knockback and instead stunlock them… yeah nah, get people away from me/the ship not freeze them