IPG changes (Minor/QOL changes, won't change IPG concept.)

  • I was thinking maybe we could get some Quality of Life updates to the IPG like zooming, so we can see the character's face more clearly, choosing to toggle our current pirate's clothing/cosmetics so we can see what they'd look like with it, things of that sort that help the players choose a pirate easier by showing them what they'd actually look like in game. I've had cases where I picked a pirate from IPG and when I went in game they didn't look like I had imagined them with my outfits on and I'd like for players to be able to see it in advance so it doesn't happen to them too.

    Another idea that I think would make IPG better is getting the option to choose male, female and general things like that. The randomness doesn't have to completely go, but at least let me choose if the characters I'm being shown are male or female, old or young and small things like that. Something that won't ruin the fun of spinning pirates and seeing some good looking and some funny looking ones in the process.

    I think this update would make creating your pirate a much better experience, because now it's just painful infinite regeneration of pirates till you get the one you're looking for and most of the time when you're looking for a certain gender half, if not most, of the character generated are the opposite gender.

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  • I quite never understood how players turn a simple thing into a painful experience. Not even should be counted as an experience. Spin, spin, fav, fav and choose.

    The zoom part confuses me. Majority players are on monitors. “Big ones” and they have hard time seeing details?

    But besides that. M/F choice is only thing I like
    With the added choice of. When your Fav a pirate look the game recognizes the selection and the next roll of pirates will use what you favorited.

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