@fasteddie-iii I could say inexperienced instead. U picked up the game 6/18 obviously put it down for a long time. You only gain wisdom and experience playing the game. If your stats were at least 1 3rd of mine I wouldn’t say new. I’m no expert on this game there is always someone better. That doesn’t mean you should act like you know the inner workings with such little sailing distance, voyages completed, and islands visited. It wouldn’t work for many reasons I’m not going to repeat everyone on the forum. I own portal 2 but only played it a couple of times. I’m technically still a nub in that game. You haven’t learned every trick their is and I’m sure I haven’t either. I nor anyone else is following you just to disagree. There are active people on this forum that ready everything. If you were to say something anyone liked or agreed with they would let you know including myself. You can’t say the direction the game is going it wouldn’t work. It has been stated and advertised how the game is. The game never changed direction. It has always been this way. People get upset come on here make rant posts about how they lost treasure and that its not fair.
Idea for system similar to the “mental health rating” in GTA V
@xix-zeno-xix I already said it would be server based. Giving away everyone’s location would obviously ruin the game. Initiating attacks, stealing loot, and maybe another action would lower your rating while joining alliances and working with them you could increase your rating. It would just help people ease in to pvp if they would like to oppose to having the best and the worst on the same server
@fasteddie-iii I dont care if it was your friends idea or not, the idea itself being explained the way you have it in your OP doesnt make much sense unless you provide a bit more info on how it could work for this game compared to gta.
Everyone knows how gta works, but this a different game entirely and noone here wants it to turn into something like another game. We are all here trying to come up with ideas that fit for this game, instead of borrowing from another game. If we borrow from a different game we gotta make it in a way that it will fit this games environment and rules, so that's why I asked how it could work, bcuz if everyone was able to just look at the map and see where and who's the most dangerous or not it will take the mysteriousness, experience and adventure of doing things out of the game. It would turn into a "oh we could go over there but there's a dangerous person there, we should just server hop till we find a server that's more friendly." For example.
@andyxxpanda1290 Never said I was an expert, wasn’t trying to act like one, and if you disagree just say you disagree and move on. If neither of us are experts then why are you acting like you know for sure it wouldn’t work, you haven’t proposed any ideas on how to tweak it to make it work
@fasteddie-iii again tho, how is anyone supposed to know of your ratings then? Cuz that's practically all gta does with their ratings. From what I've seen in gta you can only tell if someone is dangerous or not by looking the map. How do we tell the difference in sea of thieves?
@fasteddie-iii actually, in the past I wanted the same thing, maybe the reason I ask all the questions I've asked is bcuz some part of me still wants this to be a thing but, I hadn't thought of it all the way through and when I did, it just didnt fit for the criteria for this game. I went through debates just like you did and found out through every twist and corners of the debate I found that it wont work by talking about it with other players that are also as dedicated to the game as I am.
@fasteddie-iii it wouldn’t work because this is a shared world game based on the risk of other players. Separating the gameplay and making it 2 separate servers pve and pvp would be changing the game into something else. People fight to steal treasure. If there are no people focusing on finding treasure there be no people to steal from. There is nothing wrong with stealing looting or sinking. It is literally apart of the game kid.
Some days I sink ships
Some days I help new players
Some days I do voyages
Some days I fish
Some days I rob people and don’t sink them
Some days I focus on megs and fortsAll days I keep an eye out watch for enemy players and react accordingly.
Segregating players that participate in combat is putting a bad image on combat in general. It is a punishment. You learn from your mistakes. That’s how you get better. With each loss you slowly start to lose less and less.
Every time I have been sunk or killed it has been my fault. I got comfortable, wasn’t paying attention, or slipped up.
What’s the difference getting sunk by a skeleton ship, meg, or kraken? Just because it’s a player that made you lose all your loot it’s an issue? If this game had no risks it would be a delivery simulator. Some of the best memories and interactions in the game have all been player related.
@xix-zeno-xix The entire server would be close to each other in ratings so you wouldn’t need to know where everyone is or what their rating is
@xix-zeno-xix Thank you for being understanding. I know that talking to players about how to do it is not the answer I just wanted to know what people thought
@fasteddie-iii exactly knowing that the entire server is safe greatly impacts how a player makes decisions. If you knew everyone was friendly you wouldn’t pay attention too much. You’d feel safe. Which would make it easier for people to take you out it wouldn’t be expected. You would be practically making a pve only server and a server for ppl that fight.
You are literally trying to put a negative view on stealing treasure. Most people fight to steal treasure. With this setup the lobbies with the fighters would be based on ppl that don’t do much treasure hunting and only steal. There would be no treasure to steal. You are now forcing those players that do steal to play a certain way and seek treasure instead of stealing it.
As far as knowing if people are dangerous or not it’s a risk. You should never know the other players intent on what they could be doing or how they play the game.
@fasteddie-iii A rating system would be nice but this game allows peoples play-styles to change from day to day. This type of system would have to actively mitigate people each session which could be annoying. Otherwise people would be stuck doing one playstyle.
@jc-yukaze I agree it would have to be a fast acting system. Maybe the idea about being stuck to specific servers is not a good idea and marking someone on the map would be too much so maybe your ship could give off a dark purple aura if you’ve been aggressive and a bright yellow or green aura to signal a friendly player. But you did just give me that idea so thank you
@jc-yukaze I agree it would have to be a fast acting system. Maybe the idea about being stuck to specific servers is not a good idea and marking someone on the map would be too much so maybe your ship could give off a dark purple aura if you’ve been aggressive and a bright yellow or green aura to signal a friendly player. But you did just give me that idea so thank you
Disclaimer, not a fan of the idea, but one of the main selling points of this game is unknown player encounters. By giving this aura that you describe, it immediately takes away the unknown factor of that encounter. If I see someone with purple, the game has now manipulated my choice here. Why would I trust someone who has that aura? I won't trust this person, the game gave me good incentive not too. Now what if I am that ship with that aura, and I actually intend to be friendly? They won't trust me. Sometimes I play based solely on whims. I've protected sloops from Galleons, only later to sink that same sloop. I am in it to do whatever in this game, and you have just made it harder with this system.
This essentially removes the whole selling point of this game.
@fasteddie-iii one way to currently tell if someone is dangerous is if someone is sailing straight towards you. Look at flag, sails, cosmetics, way cannons are facing, or if they have cursed balls loaded. You can generally tell if someone is dangerous or going to attack you. Reaper flag? Skull and crossbones? Death defier title? Why do you need an aura to tell you to always keep an eye out and be careful? The game shouldn’t give you hints. Your actions should be what depicts the outcome.
Having a rating system doesn't achieve anything for anyone as it's very easily abused. I logon, sail around being nice in an alliance for an hour to achieve a green aura. The next ship I see, I kill them. They weren't expecting the attack because they saw my green aura so they let me board with no problem. Then they come on here asking for this aura to be removed as people are abusing it.
Like @Nabberwar mentioned, sometimes if I've been fighting ships all session, I feel like being generous and giving someone my loot or a fort key that I've just cleared. If I have a purple aura, they'll all avoid me even though I want to be nice.
Tell your 'friend' to go back to the drawing board! xD
Good luck on the seas!
@andyxxpanda1290 Read my comment I just tagged someone else in for stuff about servers. And I’m not trying to put a negative spin on it, I won’t act like I never attack players I just don’t do it often. It’s just frustrating to find out you’re on an aggressive server when you’re on your way to an outpost and then you hop on another aggressive server and next thing you know you’re an hour and a half in and haven’t made it back to an outpost.
@fasteddie-iii when you spawn into a game you generally aren’t close to anyone. I’m not trying to call you out or pick on you. People are unpredictable. People sail as they please. You should treat everyone with caution. Lay low. Turn lights off. Turn in constantly so you don’t have a lot of treasure on you. A ship cannot sneak up on you unless you let it. Very easy to spot. You just have to always keep an eye out. What you consider an aggressive server could be a laid back quiet server minutes later. Constantly server hopping more than likely will introduce you to more aggressiveness.
I understand it’s frustrating, but there are ways to avoid even being close to other ships. When I play with any crew random or not a lot of them get surprised when I can literally call out what the player or ship is going to do. You gotta be one step ahead.
With a system such as you speak it can be abused. Why should it matter if they have an aura or not. You shouldn’t base your decision wether to trust somebody or not on an aura. Even if they had auras in play just because someone has a green aura doesn’t mean they aren’t going to sink you. It sounds like instead of making decisions and using a tactical thought process you would like the game to tell you what to think or do.
Losing treasure sucks. I have lost a lot. And losing that treasure is what got me to where I am now. You can’t get better at a game with no risks.