Hey!
So, I've been thinking about this for a while now. Wouldn't it be cool if there was a Flying Dutchman in the game? & how do u claim it? Well, this is something I've been thinking a lot about and I thought that I'd share my thoughts here. Now, this is a lot like PoC but with some tweaks to it.
Here are my thoughts:
- There can only be 1 Flying Dutchman per server.
- All players on the server can claim control over the dutchman by slaying the current captain of the ship. You slay the current captain by stabbing the captains heart which is located in the captains quarters, in a box. The one to stab the heart, become the new captain(If no one is controling the dutchman it spawns under the sea on the ocean floor so you must swim down and take a vow). You also need to be a 4man crew to be able to take control of it. Once the Captain has sworn the vow his crew will also be cursed by the dutchman.
- Once your a crew member on the dutchman you may not set foot on land. If you do, you'll take damage similar to drowning. This is the curse of the dutchman.
- The dutchman can sail underwater & won't be attacked by sharks. How this works is that the captain gets a certain flute/instrument. When he plays the tune for more than 5 seconds the ship will start to either arise or sink.
- You can not sink the dutchman, you can however break it(Makes the ship unassailable, can still use the cannons).
- The dutchman has 2 cannons in the front of the ship.
(7. The dutchman can control the kraken. You can summon the kraken once each hour to aid u in battle)
(8. The dutchman has the ability to summon a thick fog. This can be used to suprise enemies.) - The main goal once u have control of the dutchman is to bounty hunt. You'll get a bounty on a random ship on the server that carries a cursed chest. If you claim these chests you can sell them to an underwater merchant for x2 the money value.
- You can also search for chests under the water. All chests players drop that falls to the ocean floor, the dutchman can easily pick up.
- You can not use lanterns on the dutchman while underwater.
EDIT:
2. Instead of having a heart to stab(to much PoC) you need to break the dutchmans curse. Maybe killing the captain with a certain item and then taking his instrument/flute.
If you have more ideas,tweaks please post them below.
Let's get the Flying Dutchman in the game!