@touchdown1504 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
@entspeak Absolutely not! As mentioned before I firmly believe that reputation should be rewarded for engaging in ship battles/PvP. I have always maintained, and still maintain, no one should ever log out (under TITP LOL) empty handed.
Okay... but - and this is where it gets frustrating... there are those here who are helping develop this idea that feel otherwise... and it really gets confusing about where this idea sits at any given hour on any given day. And with the latest version of this suggestion it is possible for a PvP player to log out with little to show for TIP (Time Invested in Progression) - how's that for an acronym?
Look, it makes absolute zero sense (to me at least) How the system works. Hang on before you jump into what the devs "intended". I understand HOW it works, and the WHY behind it (physical objects and all that jazz) it just makes zero sense is what I am saying. Like I have mentioned too many times... Who would really have a better "Reputation"? The guy who turned in a treasure chest and three chickens? Or the one that defeated the Kraken?
Would you have better Reputation with a Merchant and a Gold Hoarder for turning in a treasure chest and three chickens vs. defeating a Kraken? Yes. And, that's who you are gaining Reputation with, not with other players. The real problem is that those experience points don't actually do anything but pile more of the same work on your plate... for the same measly awards... and, while you are doing more work, it means less in terms of leveling up, because the chests and skulls decrease in reputation value. So, beyond gold rewards and the cosmetic items you can buy with it, there really is little reason to progress. I mean, they do give you a new chest as a Pirate Legend, but... apart from that, it's more of the same... just more of it at a time.
But, I stand by the decisions they've made with quest rewards. When @AngryCoconut16 responded to someone talking about being in a cave and having a Galleon take you by surpise, it made me sad. He said something along the lines of, 'Well, you could have someone watching out for sails, but that's no fun... it's more fun to be out there solving the riddle.' That's disappointing, because I feel like part of TIP (yep, I like it) should be about investing in making sure your ship doesn't sink so that you can deliver the loot. I'm worried that with a mentality like that, the bonus makes abandoning your ship and loot to be sunk feel like a reasonable decision, because at least you'll get something. I don't know about you, but I always feel a sense of pride when I've completed a play session with the same ship I started with - patched holes and all... even if it meant at some point I was running all over an island muttering madly to myself, "this riddle is taking too long, THIS RIDDLE IS TAKING WAYYY TOO LONG." and scrambling to a cliffside to check for sails.
I do agree that something needs to change - but, I believe that needs to be more content and mission types - which they say are coming... and more rewarding mission types as you progress - which I don't know if they are going to do or not. I agree that the dearth of content is a big problem.
Speaking of way too long. This post. Plenty more to say given the stuff that's been written since I started responding, but it's late.