option to "save game"

  • Before you jump on that no button hear me out.
    Sometimes for me and I am sure for many other players, you need to leave the game asap. if you are playin with other players, thats just how it is. but if you are a solo player tryin to enjoy SoT, it can be anoying to never get throught that athena quest becase youre only able to play for one hour. So why not give us an option to save game progress. not cannonballs, treasure or anything else that you picked up during the voyage. you can go sell and leave to contuniue later.

    And offcourse there needs to be a time laps since you got attacked. ether from skellies or players. a suggestion of 10 minutes should do. and no players in sight.
    think this shouldmake the game moore enjoyable for many players that dont have the ability to play for hours and hours in a row.

    Another way to do is should be to set a timer. the gamer could choose to play for an before gamestart chosen time and when that time has ended, the game is saved and exited. if youve been under attack from players, they got the loot.

    let me know what you think. i did searh for this in the forum buy could not find anything.

    -Fat Arren

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  • The biggest problem you'd face is when multiple people want to "continue" but all have a different voyage going.

    I think a better suggestion to the problem you (and with you many others) are facing is to have a different structure to athena's voyages.

    What I suggest (and have suggested before) is to have a shorter version to the athena's voyage.

    An athena's voyage where you get 1 of each map and 1 athena's chest at the end.
    An athena's voyage with the current 8 maps and 2 chests at the end. This will make an athena's voyage doable in a lot shorter timeframe.

  • it should let you pick the voyage back up. And continues the next time you place it back down. maybe the crew wants to do something else or hide the voyage from pvpers. So they cant see what your doing

  • @hynieth Thats alsa a good solution for athena. but sometimes you get stuck on a goldhoarder because of those riddles and dont wanna "cheat" by using google. because solving the riddle is part of the game. or thoose crazy bontys. but thoose are minor problem, the athena is the one you want to finnish and could take ages if your on your own. maybe do with them like theve done with the latest Blidgrat.

  • I've seen and participated in multiple threads that discuss very similar issues.

    Some are about server issues, game crashes causing lost loot and voyage progress.
    Very similar to your issue with LIFE just not letting you and your crew progress through long voyages.

    My idea of a solution is to have the game carry over inventories (ship/character) through multiple sessions.

    To make it less prone to abuse, there could be criteria that must be met before the "save state" could persist:

    1. Must not be engaged in any active battle; whether human or AI.
    2. Must be anchored at an outpost
    3. Perhaps, require a quick conversation with the shipwright to select the "save ship status" before signing off.
    4. hopefully, mitigate any server related crashes or even individual game related crashes.

    The inventories (balls, boards, nanners, voyages, loot and ship aesthetics) are, most likely, kept in tables/states in the game and simply need to be held over to the next session.
    Whether this data is stored on the server or on the client....simply restore that table/state upon reconnecting.

    There's already some form of this as 'purchased voyages' and 'character aesthetics' are held throughout game sessions.
    There have been issues with them persisting throughout earlier updates....and Rare has remedied those issues before.
    They just simply need to copy and paste those over to the ship/character inventories...with a few minor tweaks here and there.

    This would solve numerous problems that people have and are currently dealing with and improve the game immensely.
    It would also give a tremendous amount of immersion as each ship (galleon, brig & sloop) would feel like something you maintain and grow; with their own unique aesthetics and inventories.
    Rather than being impersonal and totally disposable as they are.

  • @fat-arren If you don't keep your loot, then I see no reason to put caveats on saving progress. It really shouldn't be a manual save either. If someone DC's from a session then they should have a small window to reconnect(ship and loot are still out in the world to be stolen), but if they can't reconnect or just leave they should be able to continue where they left off in the voyage.

  • @hynieth That's easily solved by having session owners. People on the crew can propose voyages like they do now, but the are voyages in that session are tied to the session owner or captain. It could also be done by session, so if you start your own session you continue where you were on your last session(whether it's yours or someone else's), but if you join someone else's your voyage log is overwritten with theirs. I think that I should be the former though.

  • @fat-arren The problem is that voyages are left on the table when you leave. If you have to go or accidentally disconnect and can't get back into the same game while there is another crew, the voyage remains. This can easily be abused. It would be one thing if this were a single player game, but the multiplayer aspect of how voyages are handled (being able to drop a voyage and leave, as some PLs do), creates a problem.

  • @fat-arren You having the time to complete a voyage is on you really. How you complete it is also on you.

    I've done Athena quests with some noobs that took 3 hours just to have to leave right at the end because I had to go to sleep or because I had work. I didn't complain about it and neither should you.

    Its called time management. If you have the time to do an Athena's do it. You honestly don't need that much time if you speed run it.

    Regular Athena's about an hour maybe hour and half.

    DR Athena 30mins to an hour.

    You said you have only an hour, well it seems you have more than enough time to do a DR athena.

    Any ability to pause an Athena can be abused. You end up on an agressive server and another crew finds out you are doing an Athena's and they sink you. Well now you can pause your quest and just leave the server. Nope. Sorry either way you come up with the plan it can be abused to protect the player from another player, or it can be abused to screw over other players who are doing the quest with you.

    Big no from me buddy. Sorry.

    SIDE NOTE This idea has been talked about over and over again. Its mentioned on the forums at least twice a week.

  • @xultanis-dragon said in option to "save game":

    @fat-arren You having the time to complete a voyage is on you really. How you complete it is also on you.

    He's saying he doesn't have enough(tons of people don't), there is no reason that we should have to beat all of it in one sitting especially with how ridiculously grindy and time consuming these quests are.

    I've done Athena quests with some noobs that took 3 hours just to have to leave right at the end because I had to go to sleep or because I had work. I didn't complain about it and neither should you.

    You want a cookie?

    Its called time management. If you have the time to do an Athena's do it. You honestly don't need that much time if you speed run it.

    What if he doesn't want to speed run it? what if he just wants to take it easy and do it in a reasonable time and "have his own adventure"?

    Regular Athena's about an hour maybe hour and half.

    DR Athena 30mins to an hour.

    You said you have only an hour, well it seems you have more than enough time to do a DR athena.

    You can't just slap numbers on there an claim them to be fact. Everyone will take different amounts of time. If that's how long it takes you then congrats, but if someone takes 4 hours then that's how long it takes for them.

    Any ability to pause an Athena can be abused. You end up on an agressive server and another crew finds out you are doing an Athena's and they sink you. Well now you can pause your quest and just leave the server. Nope. Sorry either way you come up with the plan it can be abused to protect the player from another player, or it can be abused to screw over other players who are doing the quest with you.

    How? your hypothetical doesn't make sense. You get sunk and leave the server? You would also be leaving your loot... Why does it matter that they can pick up at the same point in the quest? that's exactly what they would be doing if they sunk and spawned another ship...

    SIDE NOTE This idea has been talked about over and over again. Its mentioned on the forums at least twice a week.

    Because it's a good idea that has no downsides and is a huge QoL improvement that most games have in them by default.

  • Saving missions is going to be way too complicated to work out. I wouldn't pin my hopes on that ever becoming possible - the game is designed to be session based; whatever happens in that session stays with that session.

    A much more likely option is providing the player with different length (and appropriate reputation reward) voyages so that they can choose to do shorter or longer ones based on how long they want to play. No more randomly dropping a voyage and getting hit with a 5 chapter monster that you had no idea was coming. This fits within the current framework and is much easier to implement. If you want to do a shorter gold hoarders, or order of souls, or athena voyage then you could choose to do so and be rewarded appropriately.

    Trying to shoehorn a save system into the game is going to break more things than it fixes.

  • no. sorry, but no.

  • @d3adst1ck said in option to "save game":

    Saving missions is going to be way too complicated to work out. I wouldn't pin my hopes on that ever becoming possible - the game is designed to be session based; whatever happens in that session stays with that session.

    A much more likely option is providing the player with different length (and appropriate reputation reward) voyages so that they can choose to do shorter or longer ones based on how long they want to play. No more randomly dropping a voyage and getting hit with a 5 chapter monster that you had no idea was coming. This fits within the current framework and is much easier to implement. If you want to do a shorter gold hoarders, or order of souls, or athena voyage then you could choose to do so and be rewarded appropriately.

    Trying to shoehorn a save system into the game is going to break more things than it fixes.

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

  • @betsill said in option to "save game":

    @xultanis-dragon said in option to "save game":

    @fat-arren You having the time to complete a voyage is on you really. How you complete it is also on you.

    He's saying he doesn't have enough(tons of people don't), there is no reason that we should have to beat all of it in one sitting especially with how ridiculously grindy and time consuming these quests are.

    Then you make time? I don't see how is this anyone elses problem but his.

    I've done Athena quests with some noobs that took 3 hours just to have to leave right at the end because I had to go to sleep or because I had work. I didn't complain about it and neither should you.

    You want a cookie?

    So above you mentioned not everyone has time. Here I myself mention that when I don't have time I just cut my losses like an adult and move on with my day.

    You ,however, in response get angry? Why? Do you respond that way when there are actual people who act like adults and just accept that they can't have everything they want?

    Its called time management. If you have the time to do an Athena's do it. You honestly don't need that much time if you speed run it.

    What if he doesn't want to speed run it? what if he just wants to take it easy and do it in a reasonable time and "have his own adventure"?

    If he does not want to speed run it then maybe he should make time to complete it. We are all responsible for the time we use throughout our lives. Some unfortunately have more time to use than others. Its to say that people who have responsibilities should just tough it out but that generally is how the world works. You find activities that fit your time. If you really want to do that activity you make time for it.

    Regular Athena's about an hour maybe hour and half.

    DR Athena 30mins to an hour.

    You said you have only an hour, well it seems you have more than enough time to do a DR athena.

    You can't just slap numbers on there an claim them to be fact. Everyone will take different amounts of time. If that's how long it takes you then congrats, but if someone takes 4 hours then that's how long it takes for them.]

    Do you understand how facts work? Just because everyone else takes different amounts of time does not mean that what I and others can accomplish is false by any means. The fact that I as well as many other players can do those things makes it a fact. I hope you correct your statement.

    You could have mis-spoke and if you did I guess just clear it up better.

    Any ability to pause an Athena can be abused. You end up on an agressive server and another crew finds out you are doing an Athena's and they sink you. Well now you can pause your quest and just leave the server. Nope. Sorry either way you come up with the plan it can be abused to protect the player from another player, or it can be abused to screw over other players who are doing the quest with you.

    How? your hypothetical doesn't make sense. You get sunk and leave the server? You would also be leaving your loot... Why does it matter that they can pick up at the same point in the quest? that's exactly what they would be doing if they sunk and spawned another ship...

    The loot is not the issue is it? Its the quest. I seriously wonder if you are even reading anything or just going off emotions??

    What stops someone from completing the quest upto the last island and just saying 'hey guys got to go sorry to the rest of you" and he leaves and takes the quest with him?

    How about "hey that Galleon knows we are doing a quest and is waiting for us to dig up the chest. Lets go ahead and pause the quest, go to a different server and just dig up the chest there. It will be safer"

    How about "Hey guys, lets go ahead and pause this for tomorrow because the server we are on is too aggressive. We can just wait till tomorrow or just jump servers with the quest completely intact."

    OR HOW ABOUT "I'll just go ahead and pause this quest because my friend really needs an Athena chest and I don't care about these other guys I'm playing with."

    It can and will be abused. Plus its everyones problem to make time for these. It doesn't take that long to do an Athena's. You don't want to speed run it to complete it? Then make more time. Don't have the time? Then looks like you have a personal problem to fix.

    There are plenty of people who don't have time and those that make time. You aren't special so stop asking to be treated as such.

    SIDE NOTE This idea has been talked about over and over again. Its mentioned on the forums at least twice a week.

    Because it's a good idea that has no downsides and is a huge QoL improvement that most games have in them by default.

    No lots of bad ideas keep being repeated and asked for, still makes them bad not good. This isn't a QoL improvement. Its turning the game into easy mode.

    Manage your time better. Stop asking for special treatment.

  • @xultanis-dragon said in option to "save game":

    @betsill said in option to "save game":

    @xultanis-dragon said in option to "save game":

    @fat-arren You having the time to complete a voyage is on you really. How you complete it is also on you.

    He's saying he doesn't have enough(tons of people don't), there is no reason that we should have to beat all of it in one sitting especially with how ridiculously grindy and time consuming these quests are.

    Then you make time? I don't see how is this anyone elses problem but his.

    It's a problem he has(and many others), there is a way to fix it so he's proposing a solution.

    I've done Athena quests with some noobs that took 3 hours just to have to leave right at the end because I had to go to sleep or because I had work. I didn't complain about it and neither should you.

    You want a cookie?

    So above you mentioned not everyone has time. Here I myself mention that when I don't have time I just cut my losses like an adult and move on with my day.

    You ,however, in response get angry? Why? Do you respond that way when there are actual people who act like adults and just accept that they can't have everything they want?

    [mod edit]

    Its called time management. If you have the time to do an Athena's do it. You honestly don't need that much time if you speed run it.

    What if he doesn't want to speed run it? what if he just wants to take it easy and do it in a reasonable time and "have his own adventure"?

    If he does not want to speed run it then maybe he should make time to complete it. We are all responsible for the time we use throughout our lives. Some unfortunately have more time to use than others. Its to say that people who have responsibilities should just tough it out but that generally is how the world works. You find activities that fit your time. If you really want to do that activity you make time for it.

    That's true, but theirs no good reason that it should be this way. Saving was invented for this specific reason. Forcing players to stay in a game for hours at a time uninterrupted really hurts this game. This can obviously be argued, but the ridiculous time sink contradicts SoT's casual nature and scares away the type of people who would be most interested in trying the game out. And like I said, this change would be nothing but a benefit.

    Regular Athena's about an hour maybe hour and half.

    DR Athena 30mins to an hour.

    You said you have only an hour, well it seems you have more than enough time to do a DR athena.

    You can't just slap numbers on there an claim them to be fact. Everyone will take different amounts of time. If that's how long it takes you then congrats, but if someone takes 4 hours then that's how long it takes for them.]

    Do you understand how facts work? Just because everyone else takes different amounts of time does not mean that what I and others can accomplish is false by any means. The fact that I as well as many other players can do those things makes it a fact. I hope you correct your statement.

    No need. It may be a fact that YOU take that long, but it's NOT a fact that athenas takes that long. Athenas can take any amount of time depending on the player and the unique circumstances that happen in any one session. That's what I meant when I said it wasn't a fact.

    You could have mis-spoke and if you did I guess just clear it up better.

    Any ability to pause an Athena can be abused. You end up on an agressive server and another crew finds out you are doing an Athena's and they sink you. Well now you can pause your quest and just leave the server. Nope. Sorry either way you come up with the plan it can be abused to protect the player from another player, or it can be abused to screw over other players who are doing the quest with you.

    How? your hypothetical doesn't make sense. You get sunk and leave the server? You would also be leaving your loot... Why does it matter that they can pick up at the same point in the quest? that's exactly what they would be doing if they sunk and spawned another ship...

    The loot is not the issue is it? Its the quest. I seriously wonder if you are even reading anything or just going off emotions??

    [mod edit]

    What stops someone from completing the quest upto the last island and just saying 'hey guys got to go sorry to the rest of you" and he leaves and takes the quest with him?

    They could leave the quest in that session. If the session owner starts another session it could be tracked and recognize any player that already completed that specific voyage and not reward them. Maybe better solutions, but that's off the top of my head.

    How about "hey that Galleon knows we are doing a quest and is waiting for us to dig up the chest. Lets go ahead and pause the quest, go to a different server and just dig up the chest there. It will be safer"

    I see no problem with that.

    How about "Hey guys, lets go ahead and pause this for tomorrow because the server we are on is too aggressive. We can just wait till tomorrow or just jump servers with the quest completely intact."

    I see no problem with that.

    OR HOW ABOUT "I'll just go ahead and pause this quest because my friend really needs an Athena chest and I don't care about these other guys I'm playing with."

    You could keep the voyage on the ship like it works now. I see no problem.

    It can and will be abused. Plus its everyones problem to make time for these. It doesn't take that long to do an Athena's. You don't want to speed run it to complete it? Then make more time. Don't have the time? Then looks like you have a personal problem to fix.

    Alot of people have that personal problem. There's a way to fix it, hence this post and others.

    There are plenty of people who don't have time and those that make time. You aren't special so stop asking to be treated as such.

    Not special treatment when it applies to everyone...

    Because it's a good idea that has no downsides and is a huge QoL improvement that most games have in them by default.

    No lots of bad ideas keep being repeated and asked for, still makes them bad not good.

    Sure but this isn't one of them and it's one reason why it persists.

    This isn't a QoL improvement. Its turning the game into easy mode.

    This game already is easy...

    Manage your time better. Stop asking for special treatment.

    You don't know how well myself or anyone else manages there time. And like I said, it's not special treatment.

  • @betsill said in option to "save game":

    @xultanis-dragon said in option to "save game":

    @betsill said in option to "save game":

    @xultanis-dragon said in option to "save game":

    @fat-arren You having the time to complete a voyage is on you really. How you complete it is also on you.

    He's saying he doesn't have enough(tons of people don't), there is no reason that we should have to beat all of it in one sitting especially with how ridiculously grindy and time consuming these quests are.

    Then you make time? I don't see how is this anyone elses problem but his.

    It's a problem he has(and many others), there is a way to fix it so he's proposing a solution.

    Then you should all manage your time, not problems are things that need a fix. The fix he is proposing is not a good one.

    I've done Athena quests with some noobs that took 3 hours just to have to leave right at the end because I had to go to sleep or because I had work. I didn't complain about it and neither should you.

    You want a cookie?

    So above you mentioned not everyone has time. Here I myself mention that when I don't have time I just cut my losses like an adult and move on with my day.

    You ,however, in response get angry? Why? Do you respond that way when there are actual people who act like adults and just accept that they can't have everything they want?

    ...I'm not angry. I was being patronizing. Are you projecting? lol

    [mod edit]

    Its called time management. If you have the time to do an Athena's do it. You honestly don't need that much time if you speed run it.

    What if he doesn't want to speed run it? what if he just wants to take it easy and do it in a reasonable time and "have his own adventure"?

    If he does not want to speed run it then maybe he should make time to complete it. We are all responsible for the time we use throughout our lives. Some unfortunately have more time to use than others. Its to say that people who have responsibilities should just tough it out but that generally is how the world works. You find activities that fit your time. If you really want to do that activity you make time for it.

    That's true, but theirs no good reason that it should be this way. Saving was invented for this specific reason. Forcing players to stay in a game for hours at a time uninterrupted really hurts this game. This can obviously be argued, but the ridiculous time sink contradicts SoT's casual nature and scares away the type of people who would be most interested in trying the game out. And like I said, this change would be nothing but a benefit.

    No it wouldn't, it can be abused.

    Regular Athena's about an hour maybe hour and half.

    DR Athena 30mins to an hour.

    You said you have only an hour, well it seems you have more than enough time to do a DR athena.

    You can't just slap numbers on there an claim them to be fact. Everyone will take different amounts of time. If that's how long it takes you then congrats, but if someone takes 4 hours then that's how long it takes for them.]

    Do you understand how facts work? Just because everyone else takes different amounts of time does not mean that what I and others can accomplish is false by any means. The fact that I as well as many other players can do those things makes it a fact. I hope you correct your statement.

    No need. It may be a fact that YOU take that long, but it's NOT a fact that athenas takes that long. Athenas can take any amount of time depending on the player and the unique circumstances that happen in any one session. That's what I meant when I said it wasn't a fact.

    You really don't understand how facts work or what the actual word means do you? If I and others can acheive it, it means its a fact. It can be achieved by getting better. So get better.

    You could have mis-spoke and if you did I guess just clear it up better.

    Any ability to pause an Athena can be abused. You end up on an agressive server and another crew finds out you are doing an Athena's and they sink you. Well now you can pause your quest and just leave the server. Nope. Sorry either way you come up with the plan it can be abused to protect the player from another player, or it can be abused to screw over other players who are doing the quest with you.

    How? your hypothetical doesn't make sense. You get sunk and leave the server? You would also be leaving your loot... Why does it matter that they can pick up at the same point in the quest? that's exactly what they would be doing if they sunk and spawned another ship...

    The loot is not the issue is it? Its the quest. I seriously wonder if you are even reading anything or just going off emotions??

    Are you projecting again?

    [mod edit]

    What stops someone from completing the quest upto the last island and just saying 'hey guys got to go sorry to the rest of you" and he leaves and takes the quest with him?

    They could leave the quest in that session. If the session owner starts another session it could be tracked and recognize any player that already completed that specific voyage and not reward them. Maybe better solutions, but that's off the top of my head.

    Yeah no, can still be abused.

    How about "hey that Galleon knows we are doing a quest and is waiting for us to dig up the chest. Lets go ahead and pause the quest, go to a different server and just dig up the chest there. It will be safer"

    I see no problem with that.

    [mod edit]

    How about "Hey guys, lets go ahead and pause this for tomorrow because the server we are on is too aggressive. We can just wait till tomorrow or just jump servers with the quest completely intact."

    I see no problem with that.

    [mod edit]

    OR HOW ABOUT "I'll just go ahead and pause this quest because my friend really needs an Athena chest and I don't care about these other guys I'm playing with."

    You could keep the voyage on the ship like it works now. I see no problem.

    You could keep the voyage on the ship like it works now. I see no problem.

    You are totally right. Lets leave the voyage on the ship like it works no. There is no problem with it. Thank you kind sir for seeing reason.

    It can and will be abused. Plus its everyones problem to make time for these. It doesn't take that long to do an Athena's. You don't want to speed run it to complete it? Then make more time. Don't have the time? Then looks like you have a personal problem to fix.

    Alot of people have that personal problem. There's a way to fix it, hence this post and others.

    No they do not. They have no way to fix the abuse from either screwing over other players, or using it as a way to circumvent the threat of PvP.

    So far its been the same thing.

    There are plenty of people who don't have time and those that make time. You aren't special so stop asking to be treated as such.

    Not special treatment when it applies to everyone...

    Nope....because I don't want it or need it. I just accept that I don't have time and just leave. So I guess you are asking for special treatment.

    Because it's a good idea that has no downsides and is a huge QoL improvement that most games have in them by default.

    No lots of bad ideas keep being repeated and asked for, still makes them bad not good.

    Sure but this isn't one of them and it's one reason why it persists.

    This isn't a QoL improvement. Its turning the game into easy mode.

    This game already is easy...

    So if its so easy then we should leave it as is.

    Manage your time better. Stop asking for special treatment.

    You don't know how well myself or anyone else manages there time. And like I said, it's not special treatment.

    It is special treatment. You are asking for something that other people in the same circumstances and situations do not require. You are asking for special treatment.

  • @fat-arren

    There have been multiple threads about saving progress mid session, maps, etc. However as a session based game this is a bad idea.

    It changes the dynamic of the game, as there is an inherent reason for caring about your ship and the current session. Namely the progress you make and the treasure you gather.

    People already complain that the ship isn't important enough and the commitment to a session is non existent. By removing the locking of voyages and/or loot to it would make it even less important.

    It reduces risks, oh someone is at the island, on to the next server and the ability to strategize, notice a ship going from island to island loading up on loot? Stalk them, use a rowboat, hide on their ship, etc. to plan a heist. They disappear to ensure nobody is on their tail... it just would destroy and eliminate some of the best tales crafted on the seas.

    A game is a risk and reward system, the length and effort required to obtain these items is there for a reason. Remove all risk and we might just as well have the items handed out for free.

    Then we have the whole, multiple people are sharing the same voyage. How are these handled? What stops people for saving the Athena chest for their friends while having randoms do all the work? Who gets to keep it etc. It is a design nightmare as someone is going to be negatively affected or will introduce huge exploits to the game and power creep. Things like 4 people do the voyage till chapter 2, all save and leave and then open a new ship and do the 4 saved voyages in a row for quadruple the profit and reputation?

    On top of this the idea of all pirates are equal is that we all start the play session on the same footing. Being able to transfer progress from one session into the next when it comes to game play is against that core principle.

    Real life calls and responsibilities are a part of life. Games take up time and it is up to you to decide whether you can and want to play.

    Your priorities are not a good reason to just adapt things. There are games that I enjoy, but require far more time investment, to be part of the end game or to not lose everything constantly, than this one and is why I don't play them anymore, as it isn't feasible for me personally. I don't state well, I don't have the time and dedication to facilitate your design so change it for everyone else in order to suit my needs.

    Don't want/able to put in the time that is your choice and your personal priorities. I don't watch all the shows and movies that I enjoy, because I rather sail the seas. Life is about choices.

    The game provides you with the rewards based on the time and commitment within the session. Don't cheapen the experience just because you have other things that take priority.

    You want to be able to do end game content in less time. You will have to be more effective, speed run or be creative if you want to spend less time playing than the average player and achieve the same thing. There people that manage in an hour, so it is possible with some focus and teamwork.

  • @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

  • @fat-arren sagte in option to "save game":

    Before you jump on that no button hear me out.

    No.

  • @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

    What? Of course it does... what are you talking about? It's all stuff that was saved from previous sessions that you can access in future sessions... When a ship sinks a new one spawns with the same voyage on the table. You really don't think they could do the exact same thing for a new ship spawning in a new session?

  • @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

    What? Of course it does... what are you talking about? It's all stuff that was saved from previous sessions that you can access in future sessions... When a ship sinks a new one spawns with the same voyage on the table. You really don't think they could do the exact same thing for a new ship spawning in a new session?

    No, it doesn't. A player with zero cosmetics and no gold enters and plays the game in the same way as a pirate legend with millions of gold. All of those things do not change how the play session is initiated or behaves.

    I did not say that they can't add the ability to save voyage progress; I said its a waste of time and resources to do so. Its much easier and less headache to just add different types of voyages with different guaranteed lengths which accomplishes the same thing.

  • @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

    What? Of course it does... what are you talking about? It's all stuff that was saved from previous sessions that you can access in future sessions... When a ship sinks a new one spawns with the same voyage on the table. You really don't think they could do the exact same thing for a new ship spawning in a new session?

    No, it doesn't. A player with zero cosmetics and no gold enters and plays the game in the same way as a pirate legend with millions of gold. All of those things do not change how the play session is initiated or behaves.

    Again what are you talking about? this is plain wrong. A PL with millions of gold spawns in already dressed, and with all his previous progression(gold, unused voyages, ship and character cosmetics, etc.). There has to be a misunderstanding here. What i'm saying is undeniable and obvious. You both start with no resources? ok. Idk what your point could be.

    I did not say that they can't add the ability to save voyage progress; I said its a waste of time and resources to do so. Its much easier and less headache to just add different types of voyages with different guaranteed lengths which accomplishes the same thing.

    I really wouldn't be. The architecture is already there. There are certain things that are retained from each session, all they would have to do is wright a couple lines of code to add voyages to that list of retained assets. The only thing that might be a little more work would be changing it so that there are session owners or captains so that the game would know which voyages to spawn on the ship. I really doubt that this would be all that hard though either. They definitely should add different types of voyages regardless, but that would take FAR more work than a simple save/asset transfer.

  • @betsill said in option to "save game":

    Again what are you talking about? this is plain wrong. A PL with millions of gold spawns in already dressed, and with all his previous progression(gold, unused voyages, ship and character cosmetics, etc.). There has to be a misunderstanding here. What i'm saying is undeniable and obvious. You both start with no resources? ok. Idk what your point could be.

    You are talking about character cosmetics - those are persistent and they are outside of the session and do not affect session state. It's irrelevant.

    There is currently no mechanism that transfers previous session information - supply counts, ship damage, loot hauled, voyage selected - from one session to the next. This is all cleared between sessions. Someone having a different hat doesn't change how the next session starts or plays out. I don't know how to make this any clearer.

    I really wouldn't be. The architecture is already there. There are certain things that are retained from each session, all they would have to do is wright a couple lines of code to add voyages to that list of retained assets. The only thing that might be a little more work would be changing it so that there are session owners or captains so that the game would know which voyages to spawn on the ship. I really doubt that this would be all that hard though either.

    I'm pretty sure its more than a few lines of code to change and deal with the extra use cases that occur when adding something like this.

  • Many Athena Voyages can be made in less than an hour. You just need to plan your voyage better. So... No.

  • Really boggles the mind how people can bring up concepts like this without realising all the possible ways this can be abused, and still not see them even after having them all pointed to them.

    @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

    What? Of course it does... what are you talking about? It's all stuff that was saved from previous sessions that you can access in future sessions... When a ship sinks a new one spawns with the same voyage on the table. You really don't think they could do the exact same thing for a new ship spawning in a new session?

    No, it doesn't. A player with zero cosmetics and no gold enters and plays the game in the same way as a pirate legend with millions of gold. All of those things do not change how the play session is initiated or behaves.

    Again what are you talking about? this is plain wrong. A PL with millions of gold spawns in already dressed, and with all his previous progression(gold, unused voyages, ship and character cosmetics, etc.). There has to be a misunderstanding here. What i'm saying is undeniable and obvious. You both start with no resources? ok. Idk what your point could be.

    The elusive point is that both PL or starting players start their session the same way:

    • No active voyage
    • Same starting resources on their ship

    Clothing has nothing to do with any of this, stored unstarted voyages either.

    I did not say that they can't add the ability to save voyage progress; I said its a waste of time and resources to do so. Its much easier and less headache to just add different types of voyages with different guaranteed lengths which accomplishes the same thing.

    I really wouldn't be. The architecture is already there. There are certain things that are retained from each session, all they would have to do is wright a couple lines of code to add voyages to that list of retained assets. The only thing that might be a little more work would be changing it so that there are session owners or captains so that the game would know which voyages to spawn on the ship. I really doubt that this would be all that hard though either. They definitely should add different types of voyages regardless, but that would take FAR more work than a simple save/asset transfer.

    "There are certain things that are retained from each session"

    Your total gold, clothing/weapons, and your unstarted voyages. The status of your current active voyage is tied to the server, not your character, unlike the other variables.

    "all they would have to do is wright a couple lines of code to add voyages to that list of retained assets. The only thing that might be a little more work would be changing it so that there are session owners or captains so that the game would know which voyages to spawn on the ship. I really doubt that this would be all that hard though either"

    Oh yeah you clearly are a programmer are you? Things are just that easy when you have no idea how much time such additions require. They should focus on adding more content instead of wasting manpower developing options for non-issues such as this.

    You either have time to do a long quest, or you don't. You use your judgement to figure out if you will have time to finish what you started. That, is easy. Emergencies happens and sometimes you have to drop everything and leave the game. That's too bad, but there is always another time to start another quest. All the voyage durations are reasonable enough to do in one sitting. If not, even on an athena, worst comes worst you will lose 250 gold if you don't manage to sell a single piece of loot during your session.

    If you don't trust yourself to go through the whole thing by yourself in the required time before having to deal with other personal life issues, again, use your judgement and wait for another time, or to be with more people before starting a long quests. Otherwise, do a shorter one.

  • @cotu42 said in option to "save game":

    @fat-arren
    It changes the dynamic of the game, as there is an inherent reason for caring about your ship and the current session. Namely the progress you make and the treasure you gather.

    How would it change the reason you "care about your ship" nothing about your ship would change with a save feature. You already don't lose your voyage if your ship sinks. It would only change the dynamic in relation to the freedom you have while making progress in voyages. Loot would not be affected.

    People already complain that the ship isn't important enough and the commitment to a session is non existent. By removing the locking of voyages and/or loot to it would make it even less important.

    A save feature would make your ship feel more important since it would feel like you are retaining your ship throughout your play through(I'm assuming of course that they would also save ship cosmetics between session, because why wouldn't they?). It wouldn't change commitment to a session per se, just commitment to these really long voyages. Which is a good thing. If you have hour and hours to do these voyages then good for you, but saying "F you if you don't have the time(which few people do)" is not good for this game especially with how much that conflicts with this games otherwise very casual design. I haven't seen anyone asking to retain loot on their ships through session and if they are that's just silly, so don't muddy the water saying that's what people want please.

    It reduces risks, oh someone is at the island, on to the next server and the ability to strategize, notice a ship going from island to island loading up on loot? Stalk them, use a rowboat, hide on their ship, etc. to plan a heist. They disappear to ensure nobody is on their tail... it just would destroy and eliminate some of the best tales crafted on the seas.

    I really just don't understand why people care if about this. Some people on this forum think that some hypothetical players roaming around are the gatekeepers to progress. "if you don't run into anyone that's fine, if you run into someone and avoid them that's fine, if you run into someone and go to another server WRYYYYY!!!!!!" I really don't care how someone avoids a player threat. PvP is it's own thing as far as i'm concerned thinking that the potential for some random encounter with another player that might take your loot is deciding factor for whether you deserve to make it back with your loot is silly to me. The game itself should provide the difficulty anything outside that is just extra flavor that players can interact with however they want. Who are you to say they shouldn't be able to opt out of "the best tales crafted on the seas" if they want to miss out then the only people suffering is them.

    A game is a risk and reward system, the length and effort required to obtain these items is there for a reason. Remove all risk and we might just as well have the items handed out for free.

    Like I said the game provides the risk itself. There are still random krakens, megs, etc. Counting on random encounters with strangers to provide the games difficulty is just ridiculous. Players are not something that any game designer can or should ever count on as an ingame assest(outside of very specific game types where the interactions and conditions of those interactions are essenciall guaranteed (like TDM)).

    Then we have the whole, multiple people are sharing the same voyage. How are these handled? What stops people for saving the Athena chest for their friends while having randoms do all the work? Who gets to keep it etc.

    This wouldn't be hard to figure out at all. You can have a session owner that "owns" the voyage. If they DC or leave the voyage can stay in the session but won't persist outside that session for any players. Someone would be elected the new "captain" somehow, and if they put down a new voyage or import their own session(in the form of their personal ship) then the session would be theirs to leave and continue, etc, etc. There's tons of ways it could be done.

    It is a design nightmare as someone is going to be negatively affected or will introduce huge exploits to the game and power creep.

    You and everyone here knows that there is no way that a voyage save system could in anyway result in power creep. Trying to say so is absurd.

    Things like 4 people do the voyage till chapter 2, all save and leave and then open a new ship and do the 4 saved voyages in a row for quadruple the profit and reputation?

    There are ways to deal with that, but I honestly don't understand why you or anyone would care if someone did this. you say this like it's not already possible. Have you already forgotten about the first PL. Again, a save system could potentially make it harder to "exploit" voyages depending on how it's designed.

    On top of this the idea of all pirates are equal is that we all start the play session on the same footing. Being able to transfer progress from one session into the next when it comes to game play is against that core principle.

    If you think that we all start "on the same footing" now then a voyage same would not change that. You already transfer progress between sessions saying that it's ok to retain everything you already retain(current clothes, unused voyages, gold, etc), but not an in progress voyage is a completely arbitrary distinction.

    Your priorities are not a good reason to just adapt things. There are games that I enjoy, but require far more time investment, to be part of the end game or to not lose everything constantly, than this one and is why I don't play them anymore, as it isn't feasible for me personally. I don't state well, I don't have the time and dedication to facilitate your design so change it for everyone else in order to suit my needs.

    Because in the cases you're referring to it wouldn't work without completely jeopardizing the design. such as in a dungeon raid(i'm guess what you're referring to). The raid MUST be done with tons of people, there is no point that it could be saved and picked up with another group without causing problems to the whole experience. There is no way you could save a league of legends game and in any way retain it's design. With voyages you can complete them solo, you can sink, you can ignore them for hours if you want. there is fundamentally no difference between your ship sinking and continuing the voyage in the SAME session or you ship sinking and continuing the voyage in a DIFFERENT session. There is no fundamental difference between tying a rubber band to your controller and leaving for 6 hours mid voyage and coming back vs quitting out for 6 hours and coming back to continue the voyage.

    The game provides you with the rewards based on the time and commitment within the session. Don't cheapen the experience just because you have other things that take priority.

    Whether it cheapens or improves the experience is ENTIRELY opinion. If you think it cheapens the experience then don't make use of the save feature and do all your voyages in one session... It's quite simple

    You want to be able to do end game content in less time.

    Nonsense. This would in no way reduce the time it takes. It would actually slightly increase it do to loading and having to ship out again. Eating a cake one piece at a time over a couple days does not reduce the size of the cake compared to eating it all at once... Wow... did I really just have to explain that...

  • @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    Again what are you talking about? this is plain wrong. A PL with millions of gold spawns in already dressed, and with all his previous progression(gold, unused voyages, ship and character cosmetics, etc.). There has to be a misunderstanding here. What i'm saying is undeniable and obvious. You both start with no resources? ok. Idk what your point could be.

    You are talking about character cosmetics - those are persistent and they are outside of the session and do not affect session state. It's irrelevant.

    Distinction without a difference. If you own a cosmetic you can't buy it again is future session so in that way it affects the future session. They are not outside the session because you interact with them INSIDE the session.

    There is currently no mechanism that transfers previous session information - supply counts, ship damage, loot hauled, voyage selected - from one session to the next. This is all cleared between sessions. Someone having a different hat doesn't change how the next session starts or plays out. I don't know how to make this any clearer.

    again, distinction without a difference. There is no fundamental difference between an active voyage and an unused voyage in your inventory(which ISN'T reset on session). It's ridiculous to say their is a difference between putting down a voyage, leaving, the coming back and doing the voyage vs leaving, coming back, and putting down THE SAME VOYAGE.

    I really wouldn't be. The architecture is already there. There are certain things that are retained from each session, all they would have to do is wright a couple lines of code to add voyages to that list of retained assets. The only thing that might be a little more work would be changing it so that there are session owners or captains so that the game would know which voyages to spawn on the ship. I really doubt that this would be all that hard though either.

    I'm pretty sure its more than a few lines of code to change and deal with the extra use cases that occur when adding something like this.

    doubt it, but it's certainly possible depending on how well or poorly Rare coded the game.

  • @bloodybil said in option to "save game":

    Really boggles the mind how people can bring up concepts like this without realising all the possible ways this can be abused, and still not see them even after having them all pointed to them.

    Like how Rare didn't realize how people would abuse the current system? How they say that the didn't realize that people would use 2 guns at the same time?
    Really boggles my mind that people don't understand that problems can be solved...

    @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    The fact that all your gold, your pirate, your clothes that you are wearing as well as the cosmetics you aren't, your ship cosmetics, the voyages in your inventory and your SAVED progression in commendations and factions, completely disproves your comment.

    No it doesn't - none of that affects the current session.

    What? Of course it does... what are you talking about? It's all stuff that was saved from previous sessions that you can access in future sessions... When a ship sinks a new one spawns with the same voyage on the table. You really don't think they could do the exact same thing for a new ship spawning in a new session?

    No, it doesn't. A player with zero cosmetics and no gold enters and plays the game in the same way as a pirate legend with millions of gold. All of those things do not change how the play session is initiated or behaves.

    Again what are you talking about? this is plain wrong. A PL with millions of gold spawns in already dressed, and with all his previous progression(gold, unused voyages, ship and character cosmetics, etc.). There has to be a misunderstanding here. What i'm saying is undeniable and obvious. You both start with no resources? ok. Idk what your point could be.

    The elusive point is that both PL or starting players start their session the same way:

    • No active voyage
    • Same starting resources on their ship

    Clothing has nothing to do with any of this, stored unstarted voyages either.

    If you say so bud.

  • @betsill said in option to "save game":

    again, distinction without a difference. There is no fundamental difference between an active voyage and an unused voyage in your inventory(which ISN'T reset on session). It's ridiculous to say their is a difference between putting down a voyage, leaving, the coming back and doing the voyage vs leaving, coming back, and putting down THE SAME VOYAGE.

    There is no difference between a purchased voyage in inventory that has not been instantiated, and a voyage that has been activated and may be partially completed (some Xs dug up, some riddle steps done, parts of cargo delivered, some animals turned in, etc...)?

    Ok, you win I guess.

  • @d3adst1ck said in option to "save game":

    @betsill said in option to "save game":

    again, distinction without a difference. There is no fundamental difference between an active voyage and an unused voyage in your inventory(which ISN'T reset on session). It's ridiculous to say their is a difference between putting down a voyage, leaving, the coming back and doing the voyage vs leaving, coming back, and putting down THE SAME VOYAGE.

    There is no difference between a purchased voyage in inventory that has not been instantiated, and a voyage that has been activated and may be partially completed (some Xs dug up, some riddle steps done, parts of cargo delivered, some animals turned in, etc...)?

    Ok, you win I guess.

    It sounds like you're done, but I can't make a real distinction between the 2 other than a very shallow technicality. Ones on the table and ones not. That's the only distinction. I see no valid argument in regards to saying one is ok to carry over between sessions and the other isn't.

  • @betsill I don't have the energy to explain the technical aspects since you seem to ignore any reasoning, and from your previous responses it seems like you haven't really done much or any programming, but it is similar to why we do not have the ability to switch ship types in game.

    Surely the functionality for spawning different ships already exists, since it happens every time your ship respawns or a ship appears inside your network bubble. If this is already possible, why can't Rare "write a few lines of code" and allow us to switch ships? The answer is that the technical details in the background are more complicated than they appear on a surface level. Its not just "adding it to the table".

    An easy compromise is just to add pre-determined length voyages so that the user has the ability to choose shorter ones if they can't commit to a long voyage. Arguing otherwise is just arguing for the sake of it.

  • @d3adst1ck I wasn't talking about technical aspects in my last comment I was talking about principal. You won't explain the technical aspects because you can't. Saying it's because I "ignore reasoning" is just a crutch you created for yourself to avoid addressing my points. Same with your comment on me not having done much or any programming. You have no idea how much experience I do or don't have. Sure I'm simplifying because obviously I can't see the games code. It could be very difficult if they didn't code in a way to facilitate those kind of changes, but since they know that they will have to add multiple new assets that need to be transferred from session to session I doubt it would be very difficult. Ship changes are different because the game is a persistent instance that has a set amount of crew members per ship and is always trying to fill empty slots. So if you are on a galleon with 3 people and want to drop to a brig, the game might have already found the 4th crew member when you want to switch. I don't think it would be terribly difficult to the ability to change ships, but it probably would be pretty tricky to keep those functions from conflicting with each-other and accidentally adding 4 people to a brig or sloop.

    That would be a good addition, but it wouldn't help with voyages like Athena and likely future voyages that will be added that Rare will not want to allow to be shortened.

  • @betsill Thanks for proving my point.

  • @d3adst1ck same

  • @betsill said in option to "save game":

    @bloodybil said in option to "save game":

    Really boggles the mind how people can bring up concepts like this without realising all the possible ways this can be abused, and still not see them even after having them all pointed to them.

    Like how Rare didn't realize how people would abuse the current system? How they say that the didn't realize that people would use 2 guns at the same time?
    Really boggles my mind that people don't understand that problems can be solved...

    You prove my point bud, they ended up removing it because it could be abused.

    Now, what you ask is to add a feature that would easily and obviously be abused. Why waste time implement it?

    I can't make a real distinction between the 2 other than a very shallow technicality. Ones on the table and ones not. That's the only distinction. I see no valid argument in regards to saying one is ok to carry over between sessions and the other isn't.

    See it that way, once it's on the table, you've "unboxed" it. It's not yours anymore, it's the crew's voyage. It's not only on the table, the chests are placed on the islands, the skeletons are spawned as well. Your voyage is now on the server. You've spawned elements on the server. If you don't get the loot you've spawned in the world, you lose it, pretty simple.

    @d3adst1ck said in option to "save game":

    Saving missions is going to be way too complicated to work out. I wouldn't pin my hopes on that ever becoming possible - the game is designed to be session based; whatever happens in that session stays with that session.

    Exactly. What they should implement though, is a grace period to reconnect to your session if your game or internet crashes. Now THAT makes sense. Your ship,loot,voyage stays on the server a couple minutes, the time for you to come back. That's fine and I totally understand this solution for solo players.

    A much more likely option is providing the player with different length (and appropriate reputation reward) voyages so that they can choose to do shorter or longer ones based on how long they want to play. No more randomly dropping a voyage and getting hit with a 5 chapter monster that you had no idea was coming. This fits within the current framework and is much easier to implement. If you want to do a shorter gold hoarders, or order of souls, or athena voyage then you could choose to do so and be rewarded appropriately.

    I feel that's where it's going with the mercenary voyages. If you don't have time to do the longest voyage in the game, do a shorter one. If you want to get athena rep, do commendations then, or plan time to do the whole voyage.

    Trying to shoehorn a save system into the game is going to break more things than it fixes.

    For sure, people don't realise the amount of work it takes to implement something like this, that is far, far from being simple. We can already see the amount of bugs simple tweaks and changes can add to the game, tinkering with player data is just asking for more instability, and more "beards" errors. Voyagebeard Oops! voyage not found!

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