Deadshot Charlotte -
"There's a fly on that tall tree over there.
If you asked me to shoot it from here...
I'd ask you 'which eye?'."
Many of the NPCs from the cargo run update seem... empty. Each character seems to have their own stories, sharing vague sentences to keep us guessing as to what could be next but right now they seem pointless, you give them the occasional random plant for some reason only to leave them alone on an island with no defense from the multiple threats of the Sea of Thieves, the ones in the Devils Roar just sit there taking volcanic rocks to the face all day... "my immersion dies"
These characters needs some life and with that comes my first instillation of my "NPC updates". With each character I will try my best to make them unique, giving the players a reason to visit this particular island/individual. If when reading this you have any ideas of your own to share, please leave a comment below.
Without further ado;
Deadshot Charlotte - Bounty Hunter
-Cargo Jetty/ Dock
A new Jetty has been proped up on the South West coast for the ships that come to do business with finest shot of the known seas.
(Plans for each NPC, forgive the quality, first time editing and i'm using paint haha)
-Bounty Hunting Contract
What's it like, hunting bounties?
You ask Charlotte, eagerly to learn.
"Easy. You get a name, you find out where they like to go, you shoot them, you get paid.
Half of my targets wander up to me of their own accord, just like you did.
I've got one here for you, if you're interested.
Honest work for honest pay, that's what I say."
Made from concept designs of the OOS contact, charlotte will give you a name, face, place and/or the price. Track down your target to earn the reward, question other NPCs as to if they have seen this player pass by.
Although the Reapers mark works as an alternative, this method makes the "hunter" actaully track down thier target opposed to just look on the map, it would also make the "hunted" all the more tense without them even knowing they're being hunted.
"You seen this Pirate?"
You ask the Senior Trader Maureen of Plunder Outpost.
"Ah yes, I've seen them. Try over at 'The Finest Trading Outpost,' from what I know that one is a keen fisher "
You board your vessel, ready to finish the contract.
Upon killing the target, the conract is complete, return to Charlotte for your reward and your next victim.
-Duck Hunt
Charlotte's got a rival, Lone Cove known habitants are snakes, pigs, the occasional pirate and skeleton and of course Charlotte. But strangely enough, also lives another creature, a natural born survivor faster than any pirate at full sprint, a single white chicken...
Unknown as to how it got here, at this point Charlotte just wants it gone. The reason as to why is both strange and also comical. When she initially saw this bird she thought of what most pirates do when they see a chicken, "Lunch!" but claims each time she has taken a shot, a pig blocks it or a skeleton jumps at her from the bushes.
The last time she tried she fell off a rock face and almost broke her neck. Assured that she has been cursed with bad luck, Charlotte asks for your help. Capture it, kill it, she doesnt care. She only wants it off of this Island.
"I'll pay you, how's a monkey (500) sound?
I DON'T CARE WHAT YOU DO WITH IT, JUST GET IT OFF MY ISLAND!"
-Shooting Themed Minigames
Small activities on Lone Cove to pass the time with your crew or others.
Ninety-nine Bottles on Rum
Target practice by shooting rum bottles off a fence. 50 gold per bottle *inside the bottle? *, refreshes every sunrise to prevent exploits.
Skull Capping
A field filled with skulls comes alive as a horde of skeletons rise up, with brittle skulls they die in one headshot but their bodies are as strong as gold. Kill as many as possible in X amount of time depending on how much is spent. A scoring system could be involved but depends on the games limitations with adventure mode. More or less useful for headshot practice.
Clay Shooting
Pay Charlotte 200 gold for 5 throwable discs that explode when shot. Your crewmates thorws whilst you shoot and vice-versa