@prescafatty said in The Slow Nerfing of Sloops:
@renegadeferret1 As someone who mostly galleons, and has been party to some pretty bad sloop massacres, I agree with you (and apologies).
Sloop could be boosted in four ways:
Speed. Simply make it faster when close-hauled or on a beam reach, so it's harder to catch.
It's already the fastest into the wind.
Maneuverability. Make the Sloop squirrlier. Give it a super quick anchor raise so it can do stunning, hairpin 180 turns.
It already has the fastest anchor raise with full hands (2 people). You'd need 2 people on a brig or 3 on a galley to raise the anchor as fast as 1 person on a sloop.
It also already has the smallest turn radius.
Stealth. Make it the only ship with a lowerable mast.
Already is, you can chainshot your mast and hide behind islands; you can't do that on other ships. As for sailing while stealthy, that's not possible; even if you could lower your mast while moving (which wouldn't make any sense whatsoever), you'll still be seen on the horizon because people will still see the hull and know it's just a sloop with it's mast down.
If you need to be more stealthy, then you use a rowboat and accept that you have to move it manually and that you only have 1 life.
2-ship armadas. I like @CaliCorsairCat's suggestion. What about making it easier for Sloops to look-for-alliances? Make it possible for Sloops (and only Sloops) to group up across great distances and share similar quests. It'd be amazing to be in a Galleon, beating up on a Sloop, and then suddenly a second Sloop swoops to their rescue. And 2 Reaper Sloops should have no problem sinking a Galleon.
That's an easy way for sloop players to get tracked down and spawncamped by other sloop players. There's no situation in which this would feasibly work as intended in-game, nor is there any reason to. You already have an alliance flag, if you want to make a sloop alliance, go find some sloops and try and convince them.
Heck, implement all 4 of these and make Sloops the best option for stealth/speed play! Sounds rad.
You have the wrong conception of what a sloop is for. It's not meant to be the fastest (It's actually the slowest in terms of top speed). It's mean to be easy to use for 1 person, and for quick voyages in a relatively small area. If you hoard loot and supplies and get sunk and lose it all, that's on you for choosing to only play with half the maximum group size or less and not realizing that you should play more carefully and turn in more frequently.
Going anywhere near an outpost? Stop for a turn-in. Have more supplies than you could possibly use in 1 fight? Stash a storage crate with 100 wood and cannonballs somewhere on a central island incase you sink and want to come fight for your stuff back.
An equally skilled sloop and galleon aren't meant to be a match for eachother. You have to play differently based on which ship you take (the same applies to a brig: it's a bad ship to naval fight in because everything but the back holes are lower deck holes, and you can kill cannoneers while also putting holes in the lower deck and killing the guys repairing; in a lot of cases you're better off 3-manning a galley for naval because it can tank more shots)