(Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    Anyone should be able to retrieve loot from the mermaid.

    Variety in a game is good.
    Not EVERYTHING has to function the exact same way (IE: Anyone can use a vault key, fort key, and now open a mermaid).

    It adds strategy, makes players have to think.

    I really like this feature as it is, it adds new playstyles, strategies and possibilities.

    Anyone should be able to retrieve loot from the mermaid.

    Again, what is the point of just making a different kind of skellyfort?

  • @kakaroto9766 It doesn't mean players have to think anymore than normal though.

    With the loot being locked away, it just forces players to wait for the loot to be retrieved, then have a naval battle like any other. (or do some cringe tuck play which again doesn't require skill, just inexperienced opponents)

    Instead it just means players can lock their loot away and run/log off out of spite.

    "If I can't have it noone can" tools are never good in a game like this. (eg. red sea running)

    If the loot was accessible it would force a new type of naval battle, built around defending that single mermaid in the water.

  • @wsurftvveeds

    And the players who are bad at PvP (new players, players with other issues) would get steamrolled, and not do the content. It's done the way it is to give them a chance to complete the shrines/treasuries without fear of attack. Getting their loot safely onboard and to an outpost is a different matter.

    This content is very much aimed at casual players because, guess what, despite all the try hards and sweats, it's a casual family friendly game at its core.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    If the loot was accessible it would force a new type of naval battle, built around defending that single mermaid in the water.

    Hahahahahhahaha how is that new? Its the same as fighting for loot of a skelly fleet.

    But in this case what you are asking would allow you to sink them before/as they come out with no battle and no chance for them to defend themselves or have a fairfight. It would benefit skilless cowards.

  • @kakaroto9766 fighting an unmanned or defenseless ship isn't the only PvP encounter there exists where the defending player is/was doing a PvE activity.

    Also, yeah this is very much comparable to a FOTD / Skeleton Fort / Fort of Fortune. Except the vault key is bound to your crew, and nobody can take it from you.

  • @realstyli they would hear the merfolk warning, get back to their ship, harpoon the loot then run sails in to the wind (the pre built in mechanism for people that don't want PvP)

  • @kakaroto9766 because it forces players in to the water, with an induction to release loot from the mermaid. It would encourage water PvP alongside naval combat, because the minute the loot is released, ships can start picking up bits then leave.

    Also did you read what I said about a merfolk waringing, so players could get back and defend their ship?

  • @realstyli For a fact, the game is a PvEvP game. Gold is generated through people doing PvE activities, but the game is both designed, intended and advertised, as having a threat that any other player at any time can contest you for your hard-earned spoils, and that no loot is rightfully your until you sold it.

    While being new into a game is always a thing, you're hauling it in as an argument as if PvP doesn't apply their interests. At that point, you have a massive disconnect between the player and the game they are playing.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    Also, yeah this is very much comparable to a FOTD / Skeleton Fort / Fort of Fortune. Except the vault key is bound to your crew, and nobody can take it from you.

    Thats..exactly the point...why make a new and somewhat different event more and more like the copypaste events we already have?

  • @wsurftvveeds

    It would take too long to get back to their ship. Apart from the Treasuries, mermaid statues are often hard to locate (especially for new players). We sank yesterday to Flameheart because it took so long to locate a statue, and swimming up would have taken longer.

    This merfolk warning would have to have a large radius in order to be effective for what you propose, and would go off whenever a ship sailed by, regardless of their intent. It would completely ruin the experience.

  • @kakaroto9766 Because it eradicates the entire 'risk' to PvE that this game was intended and designed to include?

    You suffer no loss if you have the ability to loot at your demand. Vaults and World Events at least offer the option that they get the loot if they beat you.

  • @realstyli the statues have a return to ship option. In every shrine I've visited so far the statues have only ever been 30 seconds away tops. (coral, flooded embrace, tribute).

    Plus the warning range could be balanced for that. Ships don't sail past that frequently, and players don't have to act on the warning.

    Oh and the spatial audio from the warning would guide new players to the statue.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @realstyli For a fact, the game is a PvEvP game. Gold is generated through people doing PvE activities, but the game is both designed, intended and advertised, as having a threat that any other player at any time can contest you for your hard-earned spoils, and that no loot is rightfully your until you sold it.

    Entirely correct, but what YOU want is a free lunch. You have a chance to get their loot when they release it and try to sail to sell it. Hide behind a rock/island nearby or tuck on their ship and attack at the appropriate moment. Be creative.

    While being new into a game is always a thing, you're hauling it in as an argument as if PvP doesn't apply their interests. At that point, you have a massive disconnect between the player and the game they are playing.

    It takes time for players to get used to the PvP aspect. Often they leave without giving it a chance and rant about wanting PvE servers. I'd rather see the game get more popular and not develop the unfair label of the community being toxic, when that's not my experience.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @kakaroto9766 Because it eradicates the entire 'risk' to PvE that this game was intended and designed to include?

    It eradicates it only if you are dealing with morons as enemies with no capacity to plan and stalk prey.

    Is it REALLY THAT DIFFICULT for you to

    • Look at them from a distance and wait for them to call the loot up
    • Tuck somewhere
    • Swim down to the bottom and camp an oxygen point, maybe even see them from the windows the forts have so you know their progress, when they will come out, and go get your ship?

    This doesnt eliminates the risk at all. It just requires half an extra neuron from half decent reapers.

  • Tucking and requires neurons in the same paragraph? xD

  • @realstyli said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    Entirely correct, but what YOU want is a free lunch. You have a chance to get their loot when they release it and try to sail to sell it. Hide behind a rock/island nearby or tuck on their ship and attack at the appropriate moment. Be creative.

    Couldn't have said it better myself.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @realstyli the statues have a return to ship option. In every shrine I've visited so far the statues have only ever been 30 seconds away tops. (coral, flooded embrace, tribute).

    Plus the warning range could be balanced for that. Ships don't sail past that frequently, and players don't have to act on the warning.

    Oh and the spatial audio from the warning would guide new players to the statue.

    What about players with hearing difficulties?

    In any case, it would remove other PvP options such as surprise attacks, ambushes, and tucking. I think the way it is now, is perfectly balanced. PvPers just need to use their brains and patience... It's not like the players doing the shrine get paid as soon as they release the loot. There are still plenty of opportunities to steal it.

  • @kakaroto9766 @realstyli

    I don't know if you've paid attention, but unlike Vaults and World Events, the Shrines are completely in open water. There's only a handful of island that are tall enough to hide behind on their own, and from such a distance away it takes a lot of time to ever get there. They have a massive time window of seeing you approach, either before planning, or when you try to engage. Nonetheless, you don't even know yet when they haul the loot, only when they depart.

    The only real options are to rowboat, and to tuck. Which, again, on open sea is a dead giveaway if they are even slightly observant, and relies on them not knowing their ship. And if they did end up spotting you, they can just safe the loot there, go away, either baiting you to show yourself, or claim the loot at a Loot Siren from a different shrine, all while in either option of you engaging, leaves them at no loss at all.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    Tucking and requires neurons in the same paragraph? xD

    I've never done it. I'm a PvE skewed player who prefers naval when I get to PvP. But it's a playstyle and one that's valid, if a little boring in my own mind. I always check for tuckers when I've left my ship for an extended period of time, because they can be tricky little blights sometimes.

  • @realstyli As much as I appreciate the issues players with hearing difficulties face, accessibility options such as subtitles etc exist for that very reason.

    Plus the statues could glow or something too.

    It would remove tucking true, but if the point is to make it new player friendly isn't that a good thing? At the moment you can just stack kegs on the empty ship, wait for them to release the treasure then blow them all and bring your ship in to collect. Zero skill play.

  • @realstyli I've tucked decent amounts before, and I wouldn't describe it as skillfull or something that updates should gear towards. Either you have an experienced crew who discover you, or you have an inexperienced crew who you steamroll.

  • @matroos-mens

    I don't know if YOU have done the shrines, but I can tell you from experience that there are plenty of nearby large rocks, such as the portals, that block your view. The one near Coral Tomb is a perfect ambush spot, it's close to the pick up and it cuts off the approach to Sanctuary. There's also the rock northeast of Thieves Haven that does similar from Ancient Tears to Plunder Outpost. If you know the map, you know these places.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    Anyone should be able to retrieve loot from the mermaid.

    The statues should make noise down below to alert players if another person is getting close up above.

    Problem solved, PvPvE balance maintained. Loot isn't yours until you sell it again.

    No. The loot isn't anybody's until it's sold. Your "solution" just forces that crew to either A. Quit and not finish the shrine, or B. Come back up and fight before finishing the shrine. In either scenario, nobody is getting the "piece de resistance" without going down there and doing it themselves.

    If you want the goods, IMO, you have 2 maybe 3 options.

    1. Go down there and start collecting loot yourself. If you can get to the Tribute Chest (or whatever loot you desire) before them, then you can stick it in the collection mermaid and not them.

    2. Wait patiently for them to finish, give them a false sense of security...and then pounce. There's plenty of large islands right near each shrine where you can park, hide your ship, and have a great vantage point to see when they've released the loot. Then you can make your move.

    3. Tucking on their ship might work...but any smart crew will check for tuckers before they release the loot, so I don't see that as a great option in most cases.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @kakaroto9766 @realstyli

    I don't know if you've paid attention, but unlike Vaults and World Events, the Shrines are completely in open water. There's only a handful of island that are tall enough to hide behind on their own, and from such a distance away it takes a lot of time to ever get there.

    No it doesnt, you dont even have to hide, you can just sail around and pretend you are doing other stuff if there's no rocks nearby, again not everything has to be at your advantage all the time.

    They have a massive time window of seeing you approach,

    You have a massive time window to come to them while they pickup the loot, it comes out very spread out, and then they have to go sell.

    Nonetheless, you don't even know yet when they haul the loot, only when they depart.

    Oh Sorry I didnt know you were blind. How do you play this game? You know there's this amazing invention called a spyglass right? Not to mention that in my last post I explained you 3 ways you can find out EXACTLY when they come out and when they call the loot.

    Lets say they are a very aware crew and check every tuck spot in their ship before calling the merm...In that case..arent they outplaying you? Very few people would do this.

    No way in hell they will find you in one of the breathing spots next to the forts, there's no reason for them to get anywhere near them once they go inside, and eve if they do, the forts are massive, swimming is slow, and they tend to have multiple breathing spots. It would take a LOOOONG time to do a proper check.

    The only real options are to rowboat, and to tuck.

    No they are not, spyglass, pretending to be doing other stuff, using the breathing holes under water.
    The fact that you are not capable or creative enough to hunt people properly does not means every reaper is that incapable.

    claim the loot at a Loot Siren from a different shrine,

    Not sure if this is doable, probably not. If it was I would agree it should be patched out. You should only be able to pickup where you did it (Probably already is that way)

  • @realstyli Portals only appear at Outposts. There's not any shrine close enough to an outpost to make the portals act as an obstacle to engage quickly enough.

    As for tall islands, the only 3 shrines that are near a tall enough island are Shrine of Tribute (Lost Gold Fort), Shrine of Ancient Tears (Thieves' Haven), and the Shrine of Flooded Embrace (Crooked Masts). Every other shrine doesn't houses rocks or islands big enough to timely engage from, set for maybe a sloop at best.

  • @wsurftvveeds said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    At the moment you can just stack kegs on the empty ship, wait for them to release the treasure then blow them all and bring your ship in to collect. Zero skill play.

    This is only going to work on an oblivious crew. I know that when I did them solo, and with my crew, we thoroughly checked for tuckers before releasing the loot. If I spot a keg on my ship that I didn't put there, guess what, that loot is staying in the mermaid until we've cleared the threat.

  • @sweetsandman While it is stored within a statue it does belong to a single crew. They've not got any money from it yet, but they have sole ownership of it at that moment, which is an issue imo.

    Crews would still have the option to wait far enough away, then come in and fight once the other crew has finished.

    And I am aware of the strategies that players need to use at the moment to contest the shrines but thanks for the reminder.

  • @sweetsandman Tuck plays in general only work on an oblivious crew. Which is the point I was making how this statue system encouraging tuck plays isn't really a good thing.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @realstyli Portals only appear at Outposts. There's not any shrine close enough to an outpost to make the portals act as an obstacle to engage quickly enough.

    I literally gave you an example of one.

    As for tall islands, the only 3 shrines that are near a tall enough island are Shrine of Tribute (Lost Gold Fort), Shrine of Ancient Tears (Thieves' Haven), and the Shrine of Flooded Embrace (Crooked Masts). Every other shrine doesn't houses rocks or islands big enough to timely engage from, set for maybe a sloop at best.

    The Wilds is FULL of large rocks and islands. You also left out Mermaid's Hideaway, Plunder Valley, Lost Gold Fort, Marauder's Arch, Smuggler's Bay... Every single Shrine or Treasury has at least one tall rock or island nearby that can hide a ship.

  • @realstyli said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    The Wilds is FULL of large rocks and islands. You also left out Mermaid's Hideaway, Plunder Valley, Lost Gold Fort, Marauder's Arch, Smuggler's Bay... Every single Shrine or Treasury has at least one tall rock or island nearby that can hide a ship.

    But he wants rocks that are RIGHT NEXT TO THEM, that completely obscure his ship, with little to no work from him, and being able to sink the ship without it being able to fight back. Preferably a button that makes him wineasyloot

    Thats what people like this want.

  • @kakaroto9766 said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    No it doesnt, you dont even have to hide, you can just sail around and pretend you are doing other stuff if there's no rocks nearby, again not everything has to be at your advantage all the time.

    Haha, and rely on that crew being naïve enough to pull the loot with you being virtually right next to them? At that skill gap even mere tucking is an easier option.

    You have a massive time window to come to them while they pickup the loot, it comes out very spread out, and then they have to go sell.

    Oh Sorry I didnt know you were blind. How do you play this game? You know there's this amazing invention called a spyglass right? Not to mention that in my last post I explained you 3 ways you can find out EXACTLY when they come out and when they call the loot.

    Oh yes, please tell us more about your magical game modification that allows you to see player and item models from further than its native render distance :D. If you're not tucking, you literally can't see they're popping the mermaid because none of that stuff renders in from you from that distance, not any further before they can see you.

    No they are not, spyglass, pretending to be doing other stuff, using the breathing holes under water.
    The fact that you are not capable or creative enough to hunt people properly does not means every reaper is that incapable.

    A.K.A, rely on the fact the enemy crew are completely incompetent players? What a wonderful strategy.

  • @matroos-mens
    Translation of what you just said:
    ""I dont want to do work and I dont want even skilled crews to have any way to defend themselves before I sink them without a fight. I want only situations in which I cannot possibly be outplayed""

  • @realstyli Mermaid's Hideaway is the same shrine as Sailor's Knot. But Sailor's Knot is slightly closer.

    Marauder's arch is too far away to consider an option to timely engage. Smuggler's Bay, Old Faithful Isle, Mermaid's Hideaway and Plunder Valley same story, but also are massive to quickly sail behind from before they already can see you hide behind it.

    The rocks in the Wilds are the 'set for a few exceptions a sloop could hide behind'. At the very least, I'd applaud you if you manage to hide a brig or galleon behind those to prey upon a shrine.

  • @matroos-mens said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @realstyli Mermaid's Hideaway is the same shrine as Sailor's Knot. But Sailor's Knot is slightly closer.

    Marauder's arch is too far away to consider an option to timely engage. Smuggler's Bay, Old Faithful Isle, Mermaid's Hideaway and Plunder Valley same story, but also are massive to quickly sail behind from before they already can see you hide behind it.

    The rocks in the Wilds are the 'set for a few exceptions a sloop could hide behind'. At the very least, I'd applaud you if you manage to hide a brig or galleon behind those to prey upon a shrine.

    I've given far too much time and attention to this, when it's clear all you want is an easy target and free loot. This isn't about PvP at all in the slightest.

    From the responses you've gotten, you are clearly in the minority on this, and I'm bowing out. I wish you better luck trying to convince Rare that this is in anyway a good idea.

  • @kakaroto9766 said in (Sunken Shrines) When a ship sinks/scuttles, release all the loot its loot siren held.:

    @matroos-mens
    Translation of what you just said:
    ""I dont want to do work and I dont want even skilled crews to have any way to defend themselves before I sink them without a fight. I want only situations in which I cannot possibly be outplayed""

    You know, if you're solely commenting down here with snarky replies in a condescending and disrespectful manner, I don't need to be the one showing you the door.

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