Let me preface this by saying that I'm not your typical PvE lord that runs away from every PvP encounter and advocates for PvE servers. I like PvP and the fact that treasure can be lost at any time due to player encounters. It makes the game exciting, and I wouldn't be playing this at all if there was no risk involved.
What I don't think should be a part of the game, however, is server hopping.
Server hopping is a widely-used tactic employed by the most skilled portion of the player base. It allows a crew to hyper-focus solely on PvP. Here's how a server hopper's session looks like in their own words:
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"(...) We search for a server with a reaper 5 on it.
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We buy the supplies from the merchant and circle the outpost with a storage crate.
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We rush toworth the r5 and sink them. Most of the time they have enough loot on board to give us r5.
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After that we check the map and go straight to the next boat of the server. During the travel we loot the barrels in the water, take out supplies from sunken ships and shoot ourself off to nearby islands.
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When all enmesery boats are gone we sell at reapers. We put down A Pirate's Life tall tale with the savepoint and hop into the portal.
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Since you don't need chain shots or cursed cannon balls for most of the fights they stack up.
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Last night we ended with around 70 chain shots and 30 cursed balls. We save them for fights that are hard. Finding challanging fights is rare. (...)"
Server hopping allows a crew to cherry-pick a server with favorable world events and player ships. Does your server not have the world events that you like, or any player ships that are currently worth sinking? Instead of having to wait for ships to gather loot, or for a world event to appear, just server hop and find exactly what you want. This turns, as somebody else has very well put it into words, every other ship that is doing forts or valuable events into an NPC that is gathering loot for the hoppers to plunder. Chances are that they will be outsupplied, outskilled and taken by surprise by a ship that appears out of nowhere whenever they try to undertake a popular world event.
I think that you should be able to cherry-pick a server. But once you get on a server, hopping onto a different one whilst keeping your emissary grade and supplies should not be possible. Sweaty galleons full of people who play this game as a full-time job shouldn't be allowed to simply go out and sink every ship worth sinking for the entire session. It just removes any fun from the game for anybody not employing this tactic.
It is very easy to implement a fix: simply make supplies over the default ones not transfer over to a new server, or just slap a cooldown on hopping altogether. As it is now, server-hopping is a tactic that has all the benefits with none of the drawbacks.
Most people arguing for server hopping say that it is a legit strategy because, in their own words, Rare does not get to dictate what they do in the game. They don't want to "waste" time playing the game as intended, but instead want to be able to get exactly what they are looking for, all the time, without any RNG involved.
This is rubbish, in my humble opinion. Allowing players to hyper-focus on that one aspect of the game and to get exactly what they want all the time just drives every other player not employing this tactic away from the game.
Personally, I have never server-hopped ever since I learned how it works, and will continue to do so. But I'm afraid that Rare is not going to put an end to the damage that this tactic causes to the game because it would upset the most active and skilled portion of the player-base.