so what to do about it then? people are discouraged in playing solo or playing the game in general because they were spawn killed multiple times or they were jumped at an outpost.
personally, i believe the ultimate solution is to just fix spawning in general, but like i said, lets think perspective. its not just about being killed over and over again within an outpost area, its about being caught off-gaurd so many times and having little to no power to stop it besides scuttling your ship. the goal is to make outpost camping occur less often than it does now.
first, let's all agree, scuttling a ship to avoid conflict is implying that scuttling a ship is a part of the PvP gameplay. if it is, its a very flawed method, one that punishes the victim more than the guilty; load screens and all are a waste of time, only to find more outpost campers and repeating the same method over and over again. let's also agree that quiting an entire server and visiting a new one is equally as flawed as a method to avoid spawn/outpost campers (more, longer, load screens).
so here are the issues at hand:
the ultimate form of outpost camping
if not camping at a single outpost, a crew is able to make a course to that lines up with every outpost on the map. this method of outpost camping makes it more likely to run into players and more likely for a outpost camping crew to catch other players off-guard as they are cashing in chests or choosing their voyage.
ditching your boat and becoming a landlubber pirate.
players are able to just camp outposts in general. they can scuttle their ship and hide somewhere on an outpost until a ship approaches. they have the element of surprise. this is a very lite problem because its manageable. footsteps, an explosive barrel near the faction tent, and mermaids can be a dead giveaway, but that is not to say that campers cant adapt to the situation either.
outpost supplies
upon camping outposts, players are presented with a great amount of supplies so that they can keep firing their cannons and rarely run out. take into account that they can also take supplies from their victims. supplies almost never run out so long as you keep visiting an outpost, making problem one an even bigger problem than it already is.
now, im going to say that, in general, there is nothing wrong with these methods of playing the game. its a pirate game, so its great that players can be creative every once in a while. the problem is when they are done repeatedly like an old joke and there is no punishment or restriction for doing so. even pirates got in trouble and hanged for it.
note, that it is not just about treasure chests. sometimes people just want to PvP all the time and they do not care if you've recently cashed in, or if you are going to scuttle your ship.
so each of these need a solution. no telling a player to git gud because we've seen it multiple times and players need to believe people when they say that everything they are recommending has it's own limitations. the default thing to say is to just "scuttle ship and move on," which as i've already covered, is a pretty bad solution. there is no moving on. its just scuttling your ship over and over when it happens again and again. you are going to have to visit an outpost sometime!
no safe zones either, or at least the concept in general ("all outposts are now safe 24/7"). we all know why outpost safezones are a bad idea, starting with the fact that they would be the default way to escape from other players, which is equally as annoying as outpost camping.
i really hope everyone thinks critically about this problem. in my eyes, outpost camping is end game, or the best method of finding other players within the world and fighting them without a thought.
