Reward players for taking on additional risk and make pirating more exciting
There should be a turn-in multiplier
I also agree...
I imagine a stacking +5% modifier for every turn-in past the first. This would reasonably cap off at around +50%. A system like that would encourage players to be greedy and take risks more. In addition to carrying more loot on your ship, you'd naturally be inclined to turn in your most valuable treasures last instead of first.The additional layer of risk versus reward could lead to some interesting interactions between and within crews as players decide whether to play it safe or go for the big score.
@shofficer said in There should be a turn-in multiplier:
Reward players for taking on additional risk and make pirating more exciting
Yes this is good.
@fallenxgh0stx01 said in There should be a turn-in multiplier:
@fallenxgh0stx01
Here's a link to my previous postIt's not the same idea at all.
Yours seems to be a permanent multiplier based on level. This idea just incentivises hoarding treasure on the ship for multiplier.
I like his idea better than yours. Sorry to burst your bubble.
@fallenxgh0stx01 said in There should be a turn-in multiplier:
@fallenxgh0stx01
Here's a link to my previous postThere's already an increase in chest quality by level, so I don't see why this would be necessary. Also not the same idea, a turn-in multiplier for loot turned in at the same time would reward players for having treasure on board their ship and make PvP more interesting.
@shofficer said in There should be a turn-in multiplier:
Reward players for taking on additional risk and make pirating more exciting
Well the additional risk is being attacked so the ones getting the reward should be the ones that complete the voyage.
The attackers aren’t risking anything, the defenders have the additional risk so yes, I definitely agree the the defenders should get a bonus for defending the treasure 👍
I don’t think a multiplier would be good based on number, but instead distance traveled with each chest.
What if the randomness of the amount you get per chest is actually based on how many nautical miles you travel with it.
Having a flat multiplier will severely throw off the economy of the chests without necessarily compounding risk. It would be more about the order in which you turn things in. However, if you travel all over the world with a bunch of loot, you are incurring risk of running into other ships.
The game already tracks things like this.. so this might not be hard to do. Heck, who knows.. it might already be in the game and we haven’t even realized it yet.
@puck269 Think the Xbox can handle keeping those stats for each individual item? Wouldn't want render distance nerfed further. :P
@rk1-turbulence lol thats the thing, it probably already does it. You can see it in each faction there is a distance traveled.
That and it is probably handled server side, not on the client... but I’m far from some tech guy to even know how that works. I do however try to come up with some solutions that would require less programming as a business model it would be more efficient and likely to happen.
Already a topic in the proper section ;P
The exact ideas everyone is throwing around I've already discussed haha.
https://www.seaofthieves.com/forum/topic/49466/more-rewarding-hoarding-and-hand-ins
Keep it going in the feedback section, and with any luck they'll take notice.
@touchdown1504 said in There should be a turn-in multiplier:
Or, maybe...Reward Reputation on "Voyage Complete" and Gold on turn in.
Would your reputation be good if you do manage to find the chests but never manage to turn them in?
@mubhcaeb78 said in There should be a turn-in multiplier:
Yes! Things like this should go to the suggestions and feedback forum. Might be missed otherwise.
It already is
https://www.seaofthieves.com/forum/topic/49466/more-rewarding-hoarding-and-hand-ins
Like almost exactly this topic and discussion lol
@fishst1ck said in There should be a turn-in multiplier:
@touchdown1504 said in There should be a turn-in multiplier:
Or, maybe...Reward Reputation on "Voyage Complete" and Gold on turn in.
Would your reputation be good if you do manage to find the chests but never manage to turn them in?
Look...Everybody is wrapped up around the name they slapped on Experience Points in this game...Reputation. I get it, for lore and story thematics it works. But it is just XP. So, you kill a boss skellie, the skull drops, the Voyage Complete banner splashes up on the screen..and...nothing. Does that really make sense to anyone? What game does not award XP when you complete a task? So, yeah, your rep would be good because all it REALLY is, is Experience Points in a different name. This would also cushion loss on disconnects.
@touchdown1504 said in There should be a turn-in multiplier:
@fishst1ck said in There should be a turn-in multiplier:
@touchdown1504 said in There should be a turn-in multiplier:
Or, maybe...Reward Reputation on "Voyage Complete" and Gold on turn in.
Would your reputation be good if you do manage to find the chests but never manage to turn them in?
Look...Everybody is wrapped up around the name they slapped on Experience Points in this game...Reputation. I get it, for lore and story thematics it works. But it is just XP. So, you kill a boss skellie, the skull drops, the Voyage Complete banner splashes up on the screen..and...nothing. Does that really make sense to anyone? What game does not award XP when you complete a task?
Sorry was just joking, I agree it's weird but in my opinion the voyage isn't really complete yet because you sortof made a deal you'd deliver something. The only thing it actually indicates is that you can start another voyage from your ship (unless you do a merchant quest but that's another story).
Maybe getting the reputation immediately would help the grind for reputation more since you'll only risk losing gold for cosmetics that way.
@fishst1ck Absolutely! I think that awarding the reputation early on will really help balance out quite a bit. Shorten the grind, encourage more PvE questing, which in turn encourages more PvP pirating (face it, the only PvP content is actual PvE players), and maybe improve community morale by eliminating the biggest problem I have, Time! many people have limited time to play. If I only have an hour a day a may get one or two voyages in. If those voyages end 50% of the time with loss of Reputation (XP), loss of gold, what is the point? I will just play something else for the little time I have. Something that actually awards the effort. It is a game, it is supposed to be fun, it is not fun dumping effort for zero.