Skeleton Lords? Content Suggestions

  • This is an old thread I did about adding unique skeleton bosses and cursed skulls that have an element of punishment for wielding them like cursed chests. I'm reintroducing this thread in light of the Forsaken Shores update seeing as it's going to introduce skeleton lords into the game.

    Skeleton Boss of Possession:
    The skeleton boss of possession would radiate purple magic and float. It would toss magic orbs that do as much damage as a pistol and sometimes summon a skeleton. It's trademark move would be to occasionally possess you or one of your crew mates, momentarily turning you against them (for like 5 seconds).

    The skull they drop would be like the villainous skull, but has a purple glow. The punishment element would be that they talk louder, loud enough so that nearby pirates/crews could hear them and it would also occasionally (if not rarely) possess you when you hold it (just lose control of mobility for about 5 seconds).

    Fire/Lightning Skeleton Boss:
    Another magic skull/boss would be a fire/lightning skull. The boss would radiate red for fire or blue for lightning and float as well. These bosses would be more aggressive compared to the possession skeleton that uses more passive attacks like summoning skeletons. Instead, these guys would attack more often. The fire skeleton would throw fireballs that have a relatively small blast radius. The lightning skeleton would throw a lightning bolt that would paralyze you for a second or two and could potentially do an extra bit of damage if a after shock occurs.

    The skulls they'd drop would be similar to each other. They'd be like the villainous skull with a red glow for fire or blue glow for lightning with their appropriate element surging around the skull. They'd mumble like a normal villainous skull, but occasionally they'd yell loudly accompanied by a burst of magic that damages you (about half the damage of a pistol shot).

    That's just my idea, let me know if you have other thoughts for cursed/magic skulls or even cursed chests. Should there be cursed/magic merchant items as well?

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  • yikes, paralisis + firing squad = very angry forum posts. Slower moving lightling ball would be more fair, just to prevent frustrating stunlocks.

    anyway, how about a summoner skelleton boss? He keeps resurecting some crawler skellies to aid him, even if the regular wave gets eliminated.

  • @urihamrayne
    Well I didn't mean for this to sound like an angry post. Just thought it would be a cool idea. They'd be balanced how ever necessary, whether it be adjusting how frequently they attack or limiting damage.

  • @shibby-544
    Really amazing idea! I would LOVE to see something like that. But i've got a tiny thing to say. I'm a little bit bored of skulls so maybe lets put magic books or gems/crystals instead.
    Like you mentioned, those treasures would glow in a color of the skeleton. So let's say for example: A fire skeleton - ruby which glows red or a lighting skeleton - sapphire which glows blue or has those lightning strikes. Let me know what do you think about that ;)
    Again, amazing idea :D

  • @shibby-544 no lol, I didn't mean you, I meant people would actually rage in the forum if they got stunlocked while fighting a gun squad + a skelly that paralized them.

  • @wiciuks
    Sure I think the gems would work. Maybe they'd have a gem colored according to their magic on their forehead, and when they die their skeleton disintegrates dropping just the gem. How about that?

  • @shibby-544
    YES! EXACTLY! I think I'm gonna work on some sketches :D (I'm not an artist tho)
    But this idea HAS to be in this game :D

  • @urihamrayne
    ha, I understand. If anyone has any concerns I'd gladly hear them. Balancing is always a concern.

  • @wiciuks
    I'm glad you like it so much. I hope it gets implemented too.

  • @shibby-544 or a harder version of skull u go to isle kill boss as usual then when u leave some dark magic fog come around the isle and 1 or 2 sloop with ai skeleton follow u gotta sink them or be sink then they vanish

  • @spectrazy666
    I like the idea of the fog and then being attacked by something, but Rare has a strong stance on no AI ships, so unfortunately I doubt that'll be an option. Always like these creative inputs though.

  • With the upcoming Forsaken Shores update, perhaps this thread could be relevant to the skeleton lords we may be seeing?

  • @wiciuks said in Skeleton Lords? Content Suggestions:

    @shibby-544
    Really amazing idea! I would LOVE to see something like that. But i've got a tiny thing to say. I'm a little bit bored of skulls so maybe lets put magic books or gems/crystals instead.
    Like you mentioned, those treasures would glow in a color of the skeleton. So let's say for example: A fire skeleton - ruby which glows red or a lighting skeleton - sapphire which glows blue or has those lightning strikes. Let me know what do you think about that ;)
    Again, amazing idea :D

    Gems is a cool idea! More things to discover and loot is needed. At some point though there has to be more than just skeletons. Hopefully things will expand to other baddies.

    Would be nice to eventually see islands that you just sail to and explore to uncover what mysteries lie beyond its shores.

    Cursed items that give you a curse that maybe the Order of Souls can cleanse. Could even be a chance to turn a player into a skeleton for a short period of time.

    So many possibilities! Hopefully we will get to a lot of them come true.

  • @shibby-544 said in Skeleton Lords? Content Suggestions:

    @spectrazy666
    I like the idea of the fog and then being attacked by something, but Rare has a strong stance on no AI ships, so unfortunately I doubt that'll be an option. Always like these creative inputs though.

    Fog should be in the game. AI ships are necessary too. There are not always other players to have ship battles with. One night we had every ship on the server in the alliance. It was very nice and everyone was benefiting from each others efforts which makes the Alliance system an excellent addition to the game.

    However, after a lot of sailing together crews wanted to hunt player ships, but everyone was an ally. We had so much fun doing several skeleton fleet battles, skull forts, and voyages together everyone stayed nice pirates.

  • @x-crowheart-x
    Yeah, I made that comment about no AI ships back when that was still their policy, but obviously things have changed and AI ships are in.

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