@jet-fire-diego said in keep wrecks sunken ship + do not float treasures:
@archangel-timmy
I still do not understand why you're against someone trying to recover your treasure ...
I am not against another player recovering your treasure, I am against the treasure sitting there long enough for the original player to easily return and retrieve it.
The story of the pirates is driven by greed, if a pirate survives a fight or sinking and knows that at some point may still contain his treasure, he will surely find a trip and navigate the place to look for. What prevents him from doing this? Why can not he take that chance?
For realism sake, based on the amount of loot and if a lot of time hasn't passed as well as the wreck being in shallow enough water or on land, they possibly would. But they aren't going to go on a deep sea salvage operation and their ship isn't going to be anywhere reachable or where it went down at all due to currents.
Back to the game now, when loot is near land, it floats and settles on the bottom for an extended period of time allowing for recovery. When out to sea, it allows for a short time of recovery and sinks into the abyss.
Aside from a wreck in the shallows, it seems as though your chances are already higher than they should be to recover your loot in the open sea as you have a small chance of spawning close enough.
Returning to the game, the fact that a person can recover the sunken treasure is the same thing as having been sunk by another ship and then hunt this ship to recover the treasure, in the end it is the same thing ... so if you follow your logic, the fact that it was sunk again had no consequence since it may be possible to recover the loot.
How is retrieving your loot exactly where it sank in a location most likely only known to you and most likely uncontested anywhere near the same thing as being sunk by another crew and having to find/chase/fight them all over again to retrieve it? Those are on completely opposite sides of the spectrum here.
I understand that you need a consequence because it has been sunk, for this it is enough the game to put you in the opposite end of where you sank so that it takes to return and in the place that sank it is well evidenced for the other players that there can be something in the water.
A 20-30 minute trek across the map to recover potentially hours worth of work isn't really much of a consequence. The original crew, unless sunk by another crew or at least witnessed closely by another crew, will have a superior advantage when it comes to retrieving that loot. They know exactly where the loot is in a sparsely populated world. I am not arguing that another crew couldn't stumble upon it, I am arguing that it is largely in favor of the original crew which is a problem.
If you are sunk by someone it is logical that this ship will already plunder the boat that sank, but it takes a little longer than collecting while things are boiling, and this time can generate fights with other boats that are also close to seeing one boat stopped in the middle of the void ...
If multiple boats are party/witness to the sinking of your ship, they can contest it. No issues there, never had a problem with it. If they are fighting and taking the time for you to come back and join the fray, that is also fine as you can fight over whatever loot was recovered before it sank.
This business of collecting things floating is something that is afraid of fighting and only wants to collect quickly and run away to sell. The game needs more realism, combat action, PVP, more encounters with other trip's.
.
This business of taking action and running fast for fear of being robbed is already tired.
If you are sunk by another crew, they shouldn't have to wait around diving a wreck for you to return. It isn't about them not wanting to fight, they obviously sunk you. Whats tiring is sinking a ship just to have to put up with the same crew coming back over and over and over while you are stuck in a single location. How is that realism?
Realism would be battering a ship until they submit and give you their loot without further incident and without sinking them. From my understanding of history, even though they spent their life at sea, the number of proficient swimmers was quite low. You think they are going to go deep sea diving for some treasure? Realism would put that ship out of reach with all of the loot and no chance of recovery.
Alas, this isn't about realism. It is about a higher chance to save your precious loot that was lost without any real consequences or work.