@defendedcub11 said in Are you kidding me or is this allowed?:
@ghostpaw said in Are you kidding me or is this allowed?:
So what are some of these “obvious ways” that you have in mind?
Don't be disingenuous--This forum is filled with such ideas. You don't need to ask this question.
I will address this below.
You mean the game that has remained popular for more than three years is a failure?
Don't be disingenuous. I didn't call the game a failure--I am referring to an aspect of its design as a failure. Plenty of fundamentally broken games still become popular.
You keep saying I am being disingenuous. I am not. You are saying a key pillar of the game is a failure. It is like saying the need explore and build to improve your chance of survival in Minecraft is flawed. Or that the need to manage resources in Civilization in the face of threats is a broken mechanic. Sure, you can strip those out, but they become much less interesting to most players. The difference is, SoT would actually become segmented into two play styles. This has been discussed to death in countless threads.
What successful titles did you create?
[Appeal to accomplishment](link urlhttps://en.wikipedia.org/wiki/Appeal_to_accomplishment)
Nice attempt to dodge, but no. If you were speaking about your personal preference for a certain type of game, that would be one thing. You are claiming the game is actually broken because your preference is not being adjusted for. That the possibility of you losing and feeling the sting that accompanies it is a sign of bad game design. You are speaking as if you are an authority on game design, not just personal preference. No. You are a consumer who does not like the vision that Rare sought to fulfill. That is okay. But your dislike of something is not a sign of someone else’s failure. Rare’s developers have stated over countless interviews what their intent with the game is, and it includes the things you do not like about it. This includes the feelings of paranoia and sorrow after loss that comes with an open world, tools not rules, PvPvE design. Not everyone likes a horror film, art that disturbs them, or an extra bitter flavor, but others do. Your personal aversion to it is not a sign that it is wrong. You are just not the audience here.
If Rare removed the danger it might please a small number of players (for a short time as they run through the content) at the expense of the vast majority of us who appreciate the game for what it is.
There are ways to make the danger more consensual that would not affect your experience at all.
You are consenting to the danger by playing the game. If you are talking about a passive mode, this idea has been floated by the PvE-only crowd since before the game’s release. As you mentioned earlier, this has been discussed to death. I suggest you head back over to the mega thread devoted to this topic. Private servers are coming. Rare has rightfully disabled progress on them because they know that allowing the population to progress on passive servers would harm the game experience for all players. Then again, you refuse to give specifics here so I am forced to make assumptions about what changes you suggest. If I am off base on my assumption of your meaning, well... who could blame me?
Again, we already have a mega thread devoted to this.