Been commendation grinding for a bit now in the new season.
I have two main concerns, about the hanging of skelly ships and the traps.
Firstly, I do not really see the point of hanging of the side of the skelly ships. It seems like a novelty, like you can do it, but gain nothing from doing so. It is simply not an effective way to hide from its crew. The AI immediately track down where you are and sends a Blunder Skeleton to shoot you off. Wouldn't be so bad if it wasn't for the fact it does it instantly unless you have a crewmate killing skellies for you or if you use a combination of Lure Darts and Bone Callers, to distract them.
What puzzles me is that they made it some disguising makes skellies loose interest in you, you can even walk past them and they dont spot you. You can even go downstairs without risk of being shoot off the ship, so the risk is even lower. So they are a more effective way if you just wanna 'hang out' on a skeleton ship. So why am I hanging from the side, other than commendations?
Also skeleton ships from skelly fleets dont count for this commendation, what is up with that?
Secondly, and I do dislike how this keeps coming up in the seasons commendations but once again your progress is halted by other players choices. You need to kill other players in buried traps, meaning you are at an island, and not your ship, meaning you need to anticipate their arrival, their HP and their path when you lay the trap. I just struggle to see a situation like that, where rather then fighting their ship, their swam-point, I would run around the skelly fort we are fighting over and try to trip them up into that. (Add that they need to DIE on top of that, from the minimal damage the trap deals, saw a post that said using a blunder bomb doesnt work)
But it seems at least doable, with patience and time, the other one is to disarm enemies' traps, which I have no control over, haven't seen an enemy trap thus far, and I've seen a scuffle or two since they were added. So your best bet is to 1, ask another crew to place traps for you to disarm, 2 hope that they have traps for you to disarm.
What I find the most misleading however, is the wording on the first trap commendation: "Set a trap with a Jigball loaded and make at least two enemies dance."My issue is that it says, 'Enemies', it doesn't say Pirate, it says enemies, so I figured, hey, at least that works with AI enemies! Nope, it does not...
When most commendations marks a difference between "Another Crew" and "Player ship" (with examples as the cursed balls commendations), I expected Enemies to mean anyone but a crew member.
So now I need to somehow get 2 other pirates to dance, from a jigball in a trap, and I am annoyed because I've been searching for jigballs for a while now and when I finally set it up, the skeletons doesn't trigger commendation completion. Doing it with enemy pirates then, tt doesn't seem to leave a lot of options for how to complete it. None of which seem natural or inter-flowing of game-play.
To Summarize, I would suggest the following.
- Make hanging from skellyships not so tedious and skeletons can no longer see a player who is hanging off the side.
- Make buried traps get progress for AI threats (so they can at least see some use)
- Change it so the Jigball Commendation works with AI threats.
Thank you and good day.