@beggiru said in Vsync Problem [PC]:
I have some problem, when i enabled vsync fps is locked at 30 in some places and other places its 60 on any settings.
GTX 1050Ti
That's quite literally how V-Sync works.
Either your Hardware achieved 60+ FPS (thus Locked to 60) or it's below 60 (in which case it will "Lock" to 30 / 15 (it doesn't go lower than 15).
I'd actually recommend Lowering Settings or Disabling V-Sync., I believe NVIDIA has a setting similar to AMD's Enhanced Sync (Fast Sync?) … which provide a V-Sync Experience without actually enabling it, thus provides a bit more of a Flexible Framerate Cap.
As a note they actually removed the "Half V-Sync" Option, not this update but like the second to last update... something like that. Which provided 60 / 45 / 30 / 15., and was a better option to use., I'm sure one day they'll explain why they removed it.
Now in regards to the performance., this has likely been caused by an update within Hungering Deep (they did a noticeable pass on the Graphics Engine) … and as such the NVIDIA "Game Ready" Driver Optimisations are potentially causing issues with performance when it comes to the Islands (and in-particular the most likely Candidates will be either Foliage or Terrain Tessellation).
As the complete reverse has occurred on my AMD RX Graphics (in-fact the new Ryzen 5 2400G, I bought last week to upgrade my Brother' A10 7850K System is handling Sea of Thieves like a Champ at 1080p Common., where-as before it was struggling with Cursed)
I'm sure NVIDIA will release an updated Driver that resolves the issues.
In the meantime as I noted just disable V-Sync and as someone recommended either use the Frame Lock at 60 (or alternatively Fast Sync via the GeForce Experience Settings).
You could always turn on the Performance Counters, try changing the Quality Level of each Option until you discover which one is tanking the Framerate. You might find out what the cause is... but given the Hungering Deep Update resolved some long-standing Performance Issues on the Xbox One X., I'd wager heavily what they've done is swapped over to an AMD Optimised Geometry Pipeline. (which would also make sense given AMD not that long back released an updated Compressionator Tool, which added Geometry to the formats it supports Compression on., which substantially reduced Memory Footprints and V-Cache to support Asynchronous Pipelines. It could be related to the Higher Quality Textures and Further LOD while seeing a noticeable Performance Uplift on both AMD RX Graphics and Xbox Consoles)
I mean if I was taking a stab in the dark at what's changed.