Hello there !
After my thread about Skeleton Forts, I wanted to share another point of view.
A lot of people, and I agree with them at some points, don't feel really interested by the Merchant Alliance's quests.
We all know that's not really fun to find the animals, catch them and bring back them to the outpost. BUT, there's something more in these quests we can't find in the Order of Souls and Goldhoarders' quests : the timed missions.
Actually, some quest found in a bottle gives you just 2 days before the contract expires. I had a really really fun experience when I constantly pay attention to my watch, to be sure we will have time to reach the outpost before the end of the contract.
So this is the point : We have WAY TOO MUCH time to do these type of quests. When you launch a quest from the Merchant Alliance, you should have to deliver all the stuff between 20 - 30 hours. I think a maximum of 30 minutes is clearly enough and this stressful experience of Time Trial should finally make sense, also making the watch way more useful !
Tell me what you think about it ! I strongly think after doing a quest with @kermar-tutu that less time to do these quests would clearly motivate the players just because the mission would really be a challenge this time !