@angrycoconut16 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
@nquarter said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
I have to completely disagree. I don't think a Reward should be given, when you haven't actually "finished" a Voyage by handing in the items you were sent to retrieve. It kind of contradicts the purpose of the Voyage... well what vague purpose they implemented within their Story anyway.
In my opinion, there is nothing wrong with Risking a Reward for Success. It is much more rewarding [not talking about Rep, or Gold], but a sense of accomplishment of actually making it to the end without losing a single piece of Item, whether that be by running, or by standing your ground and fighting back.
Some people already run when they have Loot on board, and some fight back. This will not change regardless of if we get Rep for Completing a Voyage, or handing in a Voyage. It will still be the same, but there will just be that added "Risk" aspect to be able to receive something a little extra at the end by handing in the Items.
I play Solo quite a bit, because I enjoy that Risk of dealing with Duo Sloops, or Galleon's, and coming out on top. Yes sometimes I don't, and I do lose everything, but hey, that's just the nature of the Game. I just shrug it off and start another Voyage.
I think giving free Rep before the Items were handed in, would create another form for the Community to purely grind for Rep. They will do full Voyages, yet care not if they lose their Items, because the Risk of their Reward will be completely washed out to Sea... so to speak.
They would have a sense of carelessness, because they are given what they desire, which is Rep, surprising enough, is what the Progression in SoT is all about.
The Game needs to make ways to allow players to WANT to play the Game correctly, by doing Voyages, succeeding in the Voyages, and earning their Rewards and Bonus afterwards. This will be the incentive Players need.
We are not asking for a full reward, most of the reward should still come from an outpost we completely agree. The vast majority of players do NOT turn and fight when they have loot I can assure you :P
What we are suggesting is a BONUS on voyage complete. This will give players more encouragement to make riskier game decisions as if it goes badly, they won't walk away with 0. I agree with the feeling of accomplishment, I also feel great when I successfully run from an enemy, and it is so thrilling to be chased, and naval combat is really fun. These experiences can all be retained with our suggestion, as most of the reward will STILL come from handing in loot at an outpost. It's just if a player is bested, or makes a decision which results in their demise, they don't have such a crippling loss and waste a significant amount of their time, as they have still gained SOME exp.
You can't say the risk of their reward will be washed out to sea, that depends on quantity. If for instance you were given 5% of you reputation up front and your loot was worth 95% would you not care about your loot? I don't think so, I'm sure you'd want to cash in and get that 95%. If you were given 80% up front, and your loot was worth 20% would you care? Personally I wouldn't so much. I do agree it is an important thing to consider, but that's why quantity is so important. It is very feasible to implement this idea whilst keeping the value and risk element in the game however. This is the exact reason I support the incentive of this thread while being 100% against the OP suggestion of ALL loot on voyage complete, you are correct, that removes far too much risk from the game.
Also, be careful when you say 'play the game correctly', the devs specifically want players to play the game how they want. I do agree that all players should be encouraged to participate in the 'full game experience' (PvPvE) but Rare want to support people who prefer PvP or prefer PvE too. This suggestion will primarily encourage PvE, and healthy PvPvE interactions. (If people have received some rep and know they won't walk away with 0 they are more likely to be up for PvP combat, which is healthy for the game)
Yes, and I understand the want of a Bonus, although I'll always state that the Bonus should be by handing in the Items you were requested to retrieve, because that is the actual purpose of the Voyage in the first place. The NPC didn't ask you to go "find" them only, so why get a Bonus for that? Gaining the Items is a breeze to do. Completing a Voyage is where the Content is.
If a player makes a wrong move, then that would just be a lesson. I've made bad decisions that I've regretted, but I've never made that same decision a 2nd time while I had a Haul.
Sea of Thieves is all about the Roll of a Dice. I've been doing Level 40+ GH Voyages, and 95% of Chests I dig up, are Castaway, and Seafarers. So to state that I would care about Items that give next to no Rep at that Level would be a Risk for us, is kind of laughable.
Having a System in place, that grants Rep on handing in required Items would give these worthless Chests a Value, there-for, would increase the Risk.
Yes the Devs do want people to play how they want, but if the Devs implement features into a Game, then it is to be played in the way they envisioned. Of course though my comment[s] was obviously aimed at the Rep Grinders, who half do Voyages, and take away the enjoyment of achievement. If that's the way they want to play, then by all means, go for gold, but implementing a System that makes these players want to finish full Voyages successfully from start to finish, would be a achievement for Rare to create something that people enjoy for how they created it.