Hey everyone,
Following on from last week's State of Play, I wanted to jump back in and share some updates!
Guilds & 2nd May Hotfix
While we mitigated the initial issues seen with our update on April 25th, we were still operating with reduced functionality through the weekend and into our Season 12 launch earlier this week.
With the team now confident in the resolution, we are scheduling a maintenance window on Thursday 2nd May to deploy a hotfix to address this and return full Guild functionality. Players should check our social channels for more on this maintenance window, which will be combined with a small game update to download.
Along with returning Guilds functionality this hotfix will also resolve some recently identified rendering issues with water planes. The visible internal water planes on low quality graphics settings have been fixed and the incorrect water shadows shown around the ship on high quality graphics settings have also been fixed.
Game Health
While the game update on 25th April delivered fixes to some high impact stability issues, I shared last time that we hadn't stuck the landing on some of our known long-standing issues which are continuing to cause frustration with our players.
We've prioritised efforts directly in this space and have a number of fixes heading into Insider testing for this weekend, and if we get the green light on these we'll be preparing a further hotfix for early next week to address these ahead of our next scheduled update later in May.
This hotfix will target the following areas:
- Passive Megalodon Encounters - The team have identified the root cause as to why Meg encounters suddenly become passive and de-spawn, even when anchored down and attacking.
- Gunpowder Keg Detonation - A fix is now incoming for players who find they are unable to detonate a held gunpowder keg when firing into it.
- Throwing Knife Spam - A fix for an issue discovered early in Season 12's launch where players can sometimes become stuck in a state where they can rapidly throw throwing knives faster than intended.
- Skeleton Squared Commendation - A fix for the Skeleton Squared Commendation, ensuring that players can progress this when using the Bone Caller.
While the above areas are being targeted for this follow-up hotfix next week, the team are continuing to work and gain confidence in the issue causing missing ship names and scenarios where players joining in progress to an active World Event may experience Hazelnutbeard or an infinite loading screen.
Season 12
While Season 12 is only a mere 24 hours old as I write this, we are incredibly happy with how this recent Season has landed with players and the stories these new tools and weapons are already creating.
In the grand scheme of things, we are very happy at the quality bar we've hit with these features - and kudos to our Insiders who have been testing and feeding back on the various areas over many months.
The team however have been closely monitoring the feedback and bug reports coming in overnight, so I wanted to share some of the areas the team are investigating right now:
- Throwing Knives - The team are investigating issues with stuttering in some movement scenarios and are assessing the potential issues that having knives stuck in ship interactables can have on the wider boarding meta.
- Bone Caller - Following reports that Bone Caller skeletons are revealing tucked players on ships, the team are assessing this and we'll be sharing more soon.
- Double Barrel Pistol - The team are investigating a few reports where players appear unable to reload the new pistol from an ammo crate - however, this is proving tough to reproduce.
- Combat Balance - It clearly goes without saying, but with the introduction of new weapons and tools into the meta, the team are assessing the state of combat and where potential balancing changes may be needed. Nothing to share on this right now as we'll be continuing to monitor and listen, but we'll share more on our plans here when we have them.
We appreciate all of the bug reports and feedback provided by players since we brought updates to the game over the last few weeks - and thank you all for your patience as we bring fixes to the issues that matter most to you!
Drew 'Sonicbob' Stevens