@oo-slyd-oo
Absolutely it can. It can be a blessing and a curse depending on the situation.
I want a toggle for aim assist working on PvE though because the PvE is all very easy to hit without aim assist and also because one situation where having aim assist on is bad is when there’s a group of skeletons and players mixed in with them. The aim assist can hinder your ability to aim at players in these types of situations.
Another situation where aim assist can hinder your ability to aim correctly is when you need to lead your shot because your target is on a fast moving ship or is sprinting at a distance. The aim assist does not help you lead your shot it only helps you lock on to your target’s hitbox. So aim assist should only function up to a certain range from you and currently it works way too far out.
If Rare could make those two simple tweaks to aim assist:
(1) PvE Aim Assist toggle
(2) Decrease the range of Aim Assist so it doesn’t hinder a player’s ability to lead their shot when they need to do so.
Then it would be useful all of the time in all situations.
I think it would probably be wise to tailor the range of aim assist to each weapon because each one has a different effective range.
The blunderbuss for example shouldn’t be locking on to a player that’s outside of its effective range. Same for the pistols and sniper. Effective range means no leading your shot required just aim for the target.
I think throwing knives shouldn’t get aim assist because of how powerful they are and because their velocity is so low that you need to lead them a lot of the time so aim assist would be a hindrance.