@neptuncynic said in Griefing within Outposts:
@baklavahx sagte in Griefing within Outposts:
@neptuncynic said in Griefing within Outposts:
If outposts were safe most of what is fun about the PVP in this game would be gone.
The excuse of leaving PVP to the seas doesn’t cut it, because everyone who has something to lose would simply run for the next safe zone.
The consequence is that mostly you would only find PVP between players who actively seek it and have nothing to lose, much the same as would happen if there was a PVE only option.
But all of the thrill would be gone...
Honestly, I think you're wrong. There would be PLENTY of PVP opportunities outside of outposts. Wrecks, forts, raids, battling the Kraken, coming across a ship trying to get its bearings going against the wind. The opportunities are there. In spades.
I respect your opinion but I don’t share it.
First of all I think that people are misinterpreting the pirate code. What this particular sections was meant to portray is simply to settle disputes within the parameters of the game, rather than making it private and attacking / threatening or otherwise insulting others.
Secondly, I think you are wrong about the opportunities to fight, simply because everyone who has something to lose would instantly run towards the next safe zone when smelling a risk of being defeated.
Imagine how boring this would make the game. You’re out there on the open, you spot someone taking treasure off a shipwreck. As soon as you shoot your first cannon ball, the other player starts running. Forget the other chests, lets secure the one we have while having a good laugh at the ship chasing us, well knowing that they can’t do nothing because safe waters are close.
You seem to have ignored everything I said about making ONE safe zone with a storm that forces you away IF you have loot on board. Seriously... do you all have Selective Reading Disorder?