because I don't get it.
Facts:
-we are with over a million players (for as long as people can find reason to play until they done everything ofc. But that's beside the point.)
-Iirc, there are 16 players going into 1 server.
-I think people edging to pve and pvp are 50-50, but lets say the balance would be extremely bias towards pve with an 80-20 difference.
Problem 1: Not enough pvpers to fill the servers.
You got (1000000x20%)/16=12.500 potentially full pvp servers could exist at one time. Taking in acount that the amount of pvping people will probably be higher and on the other hand people aren't online at the same moment, There would still be enough pvp servers up. But you don't need 12.500 servers up all the time. As an individual, you only need 15 other people to be able to fully enjoy yourself and not being missing out on anything.
Problem 2: segregating the community.
Servers are segregating the community already in thousands of small 16 ppl parts. There is no bigger world that is getting smaller. Even if the amount of people that played this game was reduced to 16, you wouldn't notice if all those 16 were playing on the same server. In that regard you wouldn't even notice if pve players would get their own servers. And in the community segregation is already taking place because of people clashing as they both want to play the game different, which takes us to...
Problem 3: pve players wouldn't play the game as intended.
There is 0, nothing, nada, niente, zero, nul reason why pvpers could or would care what would happen on a pve server while they were hunting and killing eachother on pvp servers. This game can be played in a mirad kind of ways. There is no way in the game where a pve player could do anything or make any progression that would hurt a pvper in anything but maybe his ego might someone have grinded in pve so much they had become all shiney with cosmetics. Get over it. if you are a pvp player you got your fun out of the combat and thrill of it, the pve player got it out of the grind and the cosmetics.
Random other stuff: (positive ) consequences of pve servers.
-Pvp players would finally get more quality pvp done as all the runners, pvpnoobs and passive players would have moved over to the light side, making room for pvp enthousiasts on your server.
-Lots of the toxicity on the forums would be gone as everyone can play the game they want to play, leaving lots more room for sharing cool and epic stories. Pve players still like to listen to tales of great battles, they just don't need to be part of it.
-There are options. pve players can switch to pvp servers if they fancy the thrill of the possibility of getting mugged and pvpers that want to take a break from the action and want to grind a specific faction or want to do a skull fort without the constant nagging feeling of getting backstabbed can do so. And noone will be in eachother's way. You still do what YOU want. No drawback. You can switch to another server on the fly. Nobody has the advantage over the other.
-Other games proved that PVP and PVE can live side by side. World of Warcraft has a healthy PVP and PVE community. Destiny has lots of players doing Cruxible with it's own progression line where there is no difference in balance in power between pvp and pve rewards. You can get strong playiong the way you want to be.
Conclusion: There is only one reason I see why anyone would be against adding pve servers. Wanting to dictate what other players can or can't do. "But Rare has made this game fully build for pvp."and pvp players will not find any difference in their gaming experience if pve servers would exist. It's not as if they would need to rebuild the game for pve. They only needed to tweak the pve servers s that other players are invulnerable, treasures dug up and skulls dropped by killed skelletons would be able to be touched by the players that did so and that the loot of skull forts would be divided by the amount of people that participated in raiding it, binding it to the player as if you dug it up/killed the skeleton yourself. The only people that stand to lose from adding pve servers are those that pray on passive players and pvp noobs.