I've seen people posting their ideas for future updates and it inspired me to write my own. I came up with a few, but this is one of the less intensive ones (no new area, game mechanics, enemies).
The following is some lore I made up to give the items and the reason to collect them purpose. Skip these paragraphs for how voyages/items work.
Scholars of Curses
Lore
Tales from the Sea of Thieves have made their way through the portal, of curses being manipulated and placed on items to advantage the holder. Stories of kegs with endless grog and cannonballs that can manipulate rival crews and ship. Researchers from across the lands have been trying to replicate various curses but with no true success.
They packed up all their research and decided to head to the seas to see these items in person. Upon arrival their wish came true as they were greeted with a bombardment of cursed cannonballs. The crew they hired fought hard to defend the ship, but the attack was too much. All the research was lost to the sea, but the knowledge of it lived on. Seven of the professors escaped the attack and headed to the outposts to try recruit help from those willing.
New strange items began to appear around the seas, the seven scholars managed to create a tool that could track these down. They don’t seek the reward of the treasure but the knowledge that comes from it…
Voyages
These can be purchased from any outpost as normal, when the voyage is activated you receive a special type of compass in your voyage wheel (it will look different than a normal compass). Instead of getting a destination this compass points to where the cursed item is. This isn’t always a charted island, it could be a sunken ship, uncharted island or even leading you to an encounter with whatever threats are in the game.
After you find the cursed item/s you’ll have to return it to an outpost. Here you’ll either receive further instructions or complete the voyage will complete rewarding you xp with the Scholars. Depending on the item you can then sell it to a different trading company for xp in that company and the money reward.
(The level caps will be increased giving further incentive)
Loot and who can buy them.
Chests
Chest of Bones - GH / OoS
Skeletal arms will swipe from the chest attacking those nearby. If chest left for too long it will begin to drag itself to the lower deck and attack ship from the inside.
Chest of Thorns - GH / OoS
Chest becomes more rich with foliage and has to be hacked with sword. Otherwise chest will poison players who touch it. If still left unchecked, vines will begin to effect use of sails, cannons, helm, anchor and resources.
Chest of Nightmares - GH / OoS
Forces all lanterns on ship to extinguish, slowly darkens all bystanders vision. A lantern must be shone on the chest to remove the effects.
Gift from Midas - GH / OoS
Chest slowly becomes encased in gold. As the chest becomes more gold the value increases however ship is slowed down and sits deeper in the water. When chest is wet all effects decrease, however if chest is submerged for too long it will turn into a castaway chest.
Skulls
Skull of Calling - OoS
Increased chance of a skellies spawning on land and skeleton ship random event at sea.
Skull of Curses - OoS/MA
Occasionally will consume a cannonball and return with a cursed ball. However if a cursed ball is consumed that effect is immediately triggered.
Skull of Sparks - OoS / MA
If picked up and put down more than 4-6 times the skull will trigger an explosion ½ size of a gunpowder. Dealing 75% damage to pirate.
Skull of Sacrifice - OoS
Decreases in value over time. Value increased whenever anything dies around it, players, animals, enemies. (Can’t kill self to increase value)
Crates
Crate of a Thousand Hogs - MA
Increased chance of attack from the Hungering One and regular sharks.
Crate of Molten Iron - MA
Slows ship speed, doesn’t float, can occasionally become heated giving the effect of an active volcano around the ship, and can’t be carried in this time.
Crate of Light - OoS / MA
Requires specific colours from Ferry of the Damned before turning in.
Crate of Lost Maps - GH / MA
Requires you take crate to certain islands before turning in. However when arriving on island you do receive an “X” marks the spot map.
Trinkets - Can be sold to all traders
Traveller's Beacon
Forces an alternate version of The Reaper's Mark. Tells you which outpost to go to, often furthest away.
Bottle of Golden Rum
Increases in value over time. Can easily be broken.
Orb of Confusion
Causes crew mates appearance to change to other players that in the server and hides their usernames. Friendly fire becomes enabled.
Ship in a Bottle
Causes the illusion of player/skelly ship appearing when you turn around. Can also give the illusion of a meg attacking. No real damage.
Hopefully someone likes my ideas, and if you have any loot ideas of your own I'd love to here them. I did have an additional item in mind that would let you recycle unwanted low tier loot into one expensive item, but wasn't sure how that would work.
Edit Log.
- Chalice of Sacrifice now Skull of Sacrifice so there are 4 new items
for each loot type. - Chest of Skull renamed to Chest of Bones.
- Chest types been reworked so they no longer are Skelly spawners and have new effects.
- Layout of page fixed.
Scholar’s of Curses - New Trading Company / 16 New Loot Types
The Fractured Isles - New Tool / Encounter / World Event
Trial of Fools - New Gameplay / Enemies / Vanity Items
Turned Tides - New Encounter/Area/Voyage Type
Raised Chains - Campaign/Challenge Voyages/Challenge Encounters