Let’s get spicy with this one (no pun-intended). Let RARE (hopefully they do see this idea/suggestion) add a skull fort inside of Devil’s Roar region,but here is the catch...in fact there are numerous ones. So here, we, go.
FLAMING SKULL CLOUD
You see how the skull cloud is in the sky in The Wilds, Ancient Isles, and Shores of Plenty are just a normal, slight greenish color skull cloud formation in the sky. Now take that and turn the color to a reddish hue, and instead of green eyes, it’s yellow-orange, and flames (or smoke) coming from the mouth area and the eyes, and the teeth are slightly glowing yellow-orange.
SIZE OF THE FORT & DESIGN
The fort will be the largest in landmass overall (about twice the size of Hidden Spring Keep). On the outside boundary, there will be up to 4 to 6 watchtowers (2 lower, 2 middle, and 2 tall ones), they will each have four cannons, all facing North, South, East, and West. Inside the fort, there will be a large lava pit that you have to avoid at all cost. There will be a large volcano that sits behind the main watchtower of the fort (The Fortress), and will erupt rarely, but the island will have violent earthquakes and geyser epidemics. But don’t worry about the earthquakes and geysers, they won’t spawn so much during the play as well.
THE MAIN FORTRESS
The regular towers have three layers (the main part, the upper balcony, and the top), well this one will have 6 layers (1 main, 3 upper, and 2 top towers). This will also have a cave system that goes through part of the volcano and onto the ground floor of the fortress. Barrels will be scattered throughout the area of course.
SKELETONS
Same four regular skeletons (the normal, plants, shadows, and gold), but now let’s add in the flaming skeletons. These will explode fire at a person and cause little damage to the person, they have much faster speed than the gold skeletons, but have the same amount of damage as a shadow skeleton.
ROUNDS
Let’s make it from 15 rounds, to up to 20 rounds. The last five rounds will spawn two different kinds of skeletons to attack at once, to make it even more of a daunting challenge to say the least. Then there will be a 20th round, and it will be one captain, but all types of skeletons spawn as well, so better get the swinging that Cutlass and blasting them with the weapon of yours.
LOOT
All the loot will be the ASHEN STYLE, including the Stronghold Chest, Skull, the Create of Bone Dust, and the Stronghold Gunpowder Barrell. The loot inside the vault will all be worth two to three times the regular amount, and will also include a:
- Chest of Legends (for Pirate Legends who don’t want to have to go through two to three hours of sailing throughout)
- Legendary Athena Skull (something that I mention before).
- Sapphire, Emerald, and Ruby Gems
LOCATION
My suggestion with putting the fort I mention is if looking at the Interactive Map, at coordinates V and 9, since that is above but in the region near Devils Roar and in the open area.
What do you Pirates think about the idea? Please do spread this and hopefully RARE Devs do see this and think about and and too be interested in adding this to the game as well.
UPDATE: I made some changes and corrected some things so that the grammar is correct and that everything made sense.
UPDATE (01/28/2019): I will Provide a Sketch of how I see the fort being shaped, and I will also provide a ground view (a rough sketch of the fort itself, with the volcano in the frame in the future.
UPDATE (02/07/2019): I have a sketch of the Forsaken Stronghold. I plans were to have it build in the area that is near the Wilds and north of Morrow's Peak, but since they have Molten Sands Fortress there (east of Fetcher's Rest), I was thinking of can they add one more and put this one on the south side of the region, east of Ashen Reaches at least.