@archangel-timmy
Allow me to explain this as hard as I can:
"We've made decisions where all quest rewards are physical"
Loot is both exp and gold in physical form and can be stolen.
"all of that stuff is never truly yours"
None of that belongs to anyone.
"until you get back to the outpost."
Unless if especifically delivered to the outpost.
The vision for the flow of the loot of this game is very clear. You find it in the world and you take it back to the outpost for permanent reward. Making it unretriavable is an anomaly in the flow, it doesn't belong in the natural gameplay cicle, The world is designed in a way you can find treasure anywhere and take it back with you or steal it from others. The barrier is at the end of the world, it is literally alien to the world. The red sea has a clear purpose of guiding players to stay in the play area, it is not a loot dump area, the game doesn't direct players to do such a thing, there is no tip saying "surrounded by chasers? Destroy your loot at the edge of the world", because the game already has a functional system to secure your loot, the outposts. Claiming that I am warping the meaning of the quote is ridiculous, when in reality is you that are warping the purpose of the red sea.
This is not a stretch in any way, to comprehend that when there is malicious intent, exploits involve griefing, as in using mechanics of the game to cause irritation, it derives a benefit for them because their objective is to grief. I stated this numerous times that I don't care about the runners or the chasers, because the real problem rises from people that would grief other people by purposely going to the worlds end to get items stuck there, they have a purpose that they successfully fulfill, their benefit is the fact that they succeeded in causing dismay. It is not comparable to pvp because in pvp there are battles that involve victories and losses, and losing doesn't feel good for most, however it is still well within the mechanics of the game, it still has fair play. The exploit I mentioned has very little counterplay, once the deed is done its irreversible, and it doesn't require much skill, a solo could do it with ease. Again this is about fair play, it is not fair to have an abusable mechanic that outright removes the loot from the game, it is too easy to perform, it is too difficult to prevent, it doesn't balance out and the game doesn't indicate this mechanic's existance in any way. There is still no excuse to be defending this exploit, and it is still very much an exploit.