@lnin0 said in One Week Into Game. Good and Bad:
The entire notion the toxic element of this community promotes is laughable. It's a pirate game so that some how excuses behaving like a total real world jerks.
Its not toxic. You only believe its toxic because you think everything should be rainbows and sunshine. Not all games need to be like that. Games that are mean and punishing to players are usually the most regarded games on the market.
WoW had PVP servers a decade before Rare came up with the concept. Two waring factions bent on destroying each other. Nothing more PVP than that. Yet there was, and still is, a difference between someone PVPing and having fun with the game and someone who is a straight up griefer who is only playing to troll and lacks any respect for their fellow gamers.
Everyones fun is subjective. You shouldn't dictate how everyone should or shouldn't have fun.
At least in WoW you could call on your alliance for help when getting bullied....say long me a lvl 50 just repeatedly killing and camping low level players. In Seas your recourse is to quit - it's even the suggestion Rate gives you on the death ship. Solo getting griefed by a 4an crew, tuff, we are told It's the game.
You can always ask for help online. Make friends and fly a Galleon. You can even 2 man sloop and if you know what you are doing, you'll have Galleons running away from you.
If you are good enough at the game, then you can run away from a Galleon solo and might even sink it solo.
Reputations mean nothing in this game. Less now even after they made it so easy to level. Every player has the same capabilities and opportunities.
Without a bounty system and without any sort of mechanic to discourage griefers, note this is different from PVPers, then this game will continue to tell it's player base their option is to just quit until all that's left are the trolls.
Bounty systems at the moment can't be implemented successfully on any platform at the moment, so nope to this. PvP'ers don't need to be punished for playing the game.
First off lets get a better understanding of greifing.
PvP in this game in any form is not greifing. Solo sloop vs galleon not greifing. Spawn camping for 2000000 hours not greifing. Taking your loot and dumping it overboard just cause? Not greifing, a waste of loot, but not greifing.
Greifing when it was created talked about high level players circumventing the games mechanics to go into low level areas avoiding the in game policing system to gank and spawn camp low level players. Camping quest areas where low levels had no recourse. Other games, greifing was where a player found a way to damage players in a safe zone and kept killing them as they were spawning in.
You had no actual way to avoid this and could not actually PLAY the game past your spawn point. THAT is greifing. You CAN NOT be greifed in this game from PvP, only by players in your own crew.
What happens is this game is completely avoidable, preventable, and stops when the player decides it stops.
Yes this is one of those instances where we pretty much blame the victim because its their fault. Its by their choice. Keep fighting or scuttle. Respawning to keep up the losing fight or just accept defeat and scuttle.
Not every game that has PvP has PvE servers or a perfect way to protect PvE players.
Also why is it so hard to believe that there are players out there that enjoy how the game is? Too many games out right now where PvE players are put into a protective bubble. Not enough blood thirsty games out there where a player can really just let loose and run wild.
You can literally feel like a Pirate King in this game by turning the whole server in on its head. Striking fear into a ship when they see your colors coming over the horizon.
My crew mate and I terrorized a whole server alliance in our 2 man sloop. 1 sloop vs 2 Galleons, a brig, and a sloop. We sank them over and over and took over the server.
"Well this game will die because they won't protect PvE players" - That is false. This community really underestimates a persons need to cut loose sometimes. EvE Online which is arguably the most brutal and unforgiving game on the market is still going strong. Almost 20 years and that game still has a large and loyal fan base. It's a game where you have to pay a monthly subscription to play. Players are willingly paying to play a game where they can lose a years progression in less than 30minutes. I played it for 8 years and only stopped because I was getting too sucked into it.
If you get out of your shell where you believe that every negative circumstance is greifing you'll grow in this game.
This game is pretty balanced. Every ship has its own capabilities. Strengths and weaknesses. Only problem is that players are too used to a game style where they are allowed to make multiple upon multiple mistakes and it not affect the outcome of their game play. This is not that type of game. Sometimes you can even make a simple mistake and thats when everything hits the fan.
Contrary to popular rookie belief. There is a lot to learn about this game. A LOT.
@kobra4killz
This game isn't for kids. Its Rated T. It might look cartoony but its not marketed towards children under 13.
Forts are contested PvP events. You were at a contested event and you got attacked. You lost. No greifing was done.
Sorry man. Hopefully better luck next time? Maybe you can parley or try to get onto one of those discord servers with the players take over the server and PvE??
Which ever man good luck next time.