@stew360
Stating that quickscoping on EOR is bug abusing/exploiting is wild to me.
Literally 99% of games function that way with snipers, outside of Milsim/realism FPS.
People choose EOR over flintlock because of the dmg output and of course the ability to quickscope.
The flintlock also is notorious for supposedly having a higher change of failing on a hit registration (Apparently).
Also another reason is that Blunder + Snipe means you only have to hit 3 pellets on your blunder for the EOR follow up to kill, compared to the flintlock you need 5 pellets.
And once again, Pellets from the BlunderBuss is prone to not Hit Register.
I genuinely wonder if flintlock would be used more if it weren't for the constant issues of hit registration in this game from the get go.
Also funny you mention all those games, since almost all that you mentioned IIRC has some kind of hidden ''exploit'' that people learn/pick up, Like animation cancelling a grenade in CSGO. Just like quick swapping in SoT I don't see it necessary as an exploit as much as a hidden technique that people can learn and adapt from, It's literally an extra button that you press timing wise.
So you're debate there is kinda flawed.
SoT is really the only game here where I see constant moaning of a simple to pick up to learn exploit, while other popular games literally have a bunch of them that people learn instead of crying over.