@i-am-lost-77 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
@entspeak said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
The loot is getting stolen and it will continue to get stolen. Some people may lose it 1/100 voyages some may lose it 1/10 voyages. But why make newer/casual players suffer for no reason? Why can’t we all just get a little reward just for playing the game?
They don’t suffer for no reason. There are choices to be made, strategies to adopt. They can be chosen and adopted... or not. As a casual player, the only suffering that occurs to me for “no reason” happens when there is a bug, a server issue, the inability to deal with someone logging onto a crew who can’t be kicked - that is suffering for no reason. These are all things to be addressed. Every other bad thing that happens that results in my losing loot is directly related to a choice I made or a strategy that failed. But, that’s what the game is about! To give you another written statement from the devs:
“There's a reason there's no fast travel, there's a reason you have to sail everywhere. It's because a ship isn't just going to come out of nowhere unless you've let it come out of nowhere. You've not paid attention, an enemy ship has literally just snuck up behind you because you've left your lights on at night. That's the kind of thing we'd love players to strategize over.”
Choice and strategy... ways to minimize those lows. So, yes, rewards for playing the game... well, this is the game. While it can be played as a silly, goofing around, fun, casual pirate adventure, that isn’t how the game is designed when it comes to progression, so, naturally, you’re not going to make much in progression if those are the choices you make. But, to each their own, I guess... fun is perspective.
I found the source where you got this from. This is how they said they designed their game true I’ll agree with you on that. But now to put it in context: the discussion was about how it would be bad for players to lose a bunch of stuff and how it would impact the players low lows and all that.
No, no, no... oversimplifying is not putting it in context; it is a fallacy and is taking it out of context. They were very specific about what they were trying to avoid when it came to the lows - which is why I keep harping on you and others when you mention “reset to zero” and “cripplingly low” lows with regard to how SoT’s reward system currently works. The type of lows they were concerned about were the type of lows that occur in DayZ and Rust... truly being “reset to zero” and losing “absolutely everything.” If you are losing all your loot for an hour long play session 1 out of 10 times, you are gaining 90% more than someone who loses “absolutely everything.” Lose all that loot 1 out of 100 times and that is 99% more of a gain than a “reset to zero.” That’s not bad at all. So, what’s the complaint again? Gaining 90 to 99% more than someone who is actually “reset to zero” is not enough for you?
This thread is here to address what the interviewer was worrying about and that we think Rares view is wrong. And unlike PvE servers, they never said this was set in stone they just said this is just how they designed it therefore it is open for debate and discussion.
If you read that article, that simple notion about quest rewards is at the heart of the tone, the atmosphere, they want for the game - that’s what drives the tension in the game.
“To have that ‘high high’ you've got to have the ‘low low.’”
That’s why I say it’s a core aspect of the game. That’s why I challenge your claim that this game is designed to be a fun, casual, pirate adventure. You’ve pretty much admitted now that it’s not and that you think Rare was wrong for not making it a fun, casual, pirate adventure. And, why does that bother me? Because it’s not the game I want. I play the games they researched for the design of this one - I like those types of games and also enjoy that this game is nowhere near as punishing, but still retains that tension for me. That was a brilliant move on Rare’s part. You want to make it a game that I have little interest in... not the game I paid for. I paid for the game with the vision they describe in that article.
Could the game be improved? Yes. But this suggestion is not an improvement, it is a watering down.